Compara los precios de Hyperspace Invaders II: Pixel Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Entity Medialab. Publicado por Plug In Digital. Lanzado el 4/9/2015. Disponible en PC. Géneros: Action, Indie.

If rave culture and arcade bullet hell had a pixelated child that refused to apologize, this would be it. Hardcore score-chasing set to a curated 10-track electronic OST that earns every second of your cortisol spike.

I genuinely did not expect to care this much about a shmup that looks, on its opening screen, like a blocky artifact from 1978. The chunky pixel sprites could fool you into thinking this is a nostalgia grab. It is not. Once the first track kicks in and the beat starts pulling enemy waves out of thin air, Hyperspace Invaders II reveals itself as something more precise and more obsessive than its presentation implies. This is a music-driven bullet hell where the soundscape is not a backdrop but the actual game engine. The central design idea is tempo-synced spawning. Enemy movements, bullet patterns, and wave density are all triggered by the pulse of the track playing for that level. Each of the ten levels is essentially a different electronic track, sourced from artists including Carl Finlow, Atomhead, and Psykovsky, and the game mutates around whichever one you are fighting through. The standout is the bonus level powered by French flashcore artist HFK, which pushes the engine to 360 BPM, a number that sounds made up until you are inside it. The OST alone, across its range of techno and electronic subgenres, has real curatorial intention behind it. Whoever assembled that track list had taste. The mechanics underneath are deliberately minimal. Your ship auto-fires, and you manage two additional tools: a laser beam that clears enemy projectiles but drains your power, and a charged pulse that builds from kill chains. Side-shooting power-ups drop occasionally from enemies. Every 100 kills, your pulse beam upgrades. The loop is narrow but the adaptive difficulty means the game is always reading your skill level and tightening the screw. A generative layer reshuffles enemy placements between runs, so the same track never produces the exact same assault twice. There is also a classic mode with 100 waves of Space Invaders-style enemies marching from the top, which is its own specific kind of suffering. Where it stumbles is visibility. When the screen fills with flashing neon and enemy fire, distinguishing your own ship from the chaos becomes genuinely hard. The visual feedback that makes the game feel alive is also the thing that can obscure what is killing you. Some players have reported framerate dips during the densest moments, which is particularly unkind when survival depends on reading bullet patterns at speed. There are also minor windowing bugs that have been documented since launch. None of this kills the experience, but none of it has been fully ironed out either. The game also carries a serious photosensitivity warning that should be taken seriously. The flashing light effects are intense and constant. For the player it is made for, which is someone who owns at least three Aphex Twin records and has a soft spot for score-board grief, this punches well above its file size. It knows what it is. It has eleven levels, no story, no hand-holding, and the confidence to just put you in front of the beat and trust you to survive. That clarity is its own kind of craft. Kai, Scout Team

Hyperspace Invaders II: Pixel Edition

Hyperspace Invaders II: Pixel Edition

4 sept 2015Entity MedialabPlug In Digital
GamerScout opina

If rave culture and arcade bullet hell had a pixelated child that refused to apologize, this would be it. Hardcore score-chasing set to a curated 10-track electronic OST that earns every second of your cortisol spike.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.31

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.3123 Jun 2026
Keyshops
€0.29€0.37€0.44€0.527 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Hyperspace Invaders II: Pixel Edition

I genuinely did not expect to care this much about a shmup that looks, on its opening screen, like a blocky artifact from 1978. The chunky pixel sprites could fool you into thinking this is a nostalgia grab. It is not. Once the first track kicks in and the beat starts pulling enemy waves out of thin air, Hyperspace Invaders II reveals itself as something more precise and more obsessive than its presentation implies. This is a music-driven bullet hell where the soundscape is not a backdrop but the actual game engine. The central design idea is tempo-synced spawning. Enemy movements, bullet patterns, and wave density are all triggered by the pulse of the track playing for that level. Each of the ten levels is essentially a different electronic track, sourced from artists including Carl Finlow, Atomhead, and Psykovsky, and the game mutates around whichever one you are fighting through. The standout is the bonus level powered by French flashcore artist HFK, which pushes the engine to 360 BPM, a number that sounds made up until you are inside it. The OST alone, across its range of techno and electronic subgenres, has real curatorial intention behind it. Whoever assembled that track list had taste. The mechanics underneath are deliberately minimal. Your ship auto-fires, and you manage two additional tools: a laser beam that clears enemy projectiles but drains your power, and a charged pulse that builds from kill chains. Side-shooting power-ups drop occasionally from enemies. Every 100 kills, your pulse beam upgrades. The loop is narrow but the adaptive difficulty means the game is always reading your skill level and tightening the screw. A generative layer reshuffles enemy placements between runs, so the same track never produces the exact same assault twice. There is also a classic mode with 100 waves of Space Invaders-style enemies marching from the top, which is its own specific kind of suffering. Where it stumbles is visibility. When the screen fills with flashing neon and enemy fire, distinguishing your own ship from the chaos becomes genuinely hard. The visual feedback that makes the game feel alive is also the thing that can obscure what is killing you. Some players have reported framerate dips during the densest moments, which is particularly unkind when survival depends on reading bullet patterns at speed. There are also minor windowing bugs that have been documented since launch. None of this kills the experience, but none of it has been fully ironed out either. The game also carries a serious photosensitivity warning that should be taken seriously. The flashing light effects are intense and constant. For the player it is made for, which is someone who owns at least three Aphex Twin records and has a soft spot for score-board grief, this punches well above its file size. It knows what it is. It has eleven levels, no story, no hand-holding, and the confidence to just put you in front of the beat and trust you to survive. That clarity is its own kind of craft.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Tempo-Synced SpawningAdaptive DifficultyScore AttackFlashcoreKill-Chain MechanicsLeaderboard-DrivenController VibrationNo Story ModePhotosensitivity Warning

Requisitos del sistema

Mínimos

OS
7
Memory
1000 MB RAM
DirectX
Version 8.0
Storage
80 MB available space
Graphics
1GB
Processor
Dual Core 2GHz

Recomendados

OS
7
Memory
2000 MB RAM
DirectX
Version 8.0
Storage
80 MB available space
Graphics
2GB
Processor
Quad Core 2.4GHz

Sigue explorando

Community Discussion

Be the first to comment on Hyperspace Invaders II: Pixel Edition.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Entity Medialab
Distribuidora
Plug In Digital
Fecha de lanzamiento
4 sept 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Hyperspace Invaders II: Pixel Edition →

Preguntas frecuentes sobre Hyperspace Invaders II: Pixel Edition

¿Cuánto cuesta Hyperspace Invaders II: Pixel Edition?

El precio de Hyperspace Invaders II: Pixel Edition cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Hyperspace Invaders II: Pixel Edition más barato?

Compara los precios de Hyperspace Invaders II: Pixel Edition en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Hyperspace Invaders II: Pixel Edition?

Hyperspace Invaders II: Pixel Edition está disponible en PC.

¿Cuándo se lanzó Hyperspace Invaders II: Pixel Edition?

Hyperspace Invaders II: Pixel Edition se lanzó el 4 de septiembre de 2015.

¿Quién desarrolló Hyperspace Invaders II: Pixel Edition?

Hyperspace Invaders II: Pixel Edition fue desarrollado por Entity Medialab y publicado por Plug In Digital.