Compara los precios de Hyperdrive Massacre en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 34BigThings srl. Publicado por 34BigThings srl. Lanzado el 12/10/2015. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Casual, Indie.

Grab three friends, four controllers, and prepare to lose them all in one session of chaotic neon space-car combat. Solo? Hard pass.

My patience for local-only multiplayer ran out around 2018, but Hyperdrive Massacre keeps making a reasonable argument for itself every time a couch-full of people shows up. This is a single-screen arena shooter where you pilot muscle cars through zero-gravity space arenas, firing lasers and homing missiles at your friends while the synth-pop soundtrack insists you are living your best 80s life. The pitch is essentially Asteroids crossed with Micro Machines, stripped to the frame: throttle, brake, aim, shoot. That minimal control set is the whole game, and whether that sounds brilliant or boring tells you everything about whether this is for you. The shooting mechanics are tighter than the concept suggests. Your car fires forward, so every kill is a question of momentum management and angular positioning. Weapon pickups cycle through nine options, including submachine guns, sniper rifles, frag grenades, and homing missiles. There is also a bullet-deflecting shield mapped to its own button, which opens up a genuinely interesting standoff meta where two players circle each other, switching between shielding and firing, each waiting for an opening. One reviewer called these moments "tense standoffs" and that tracks. The inertia physics add friction to every engagement: boosting in a direction commits you, and correcting a bad angle under fire is how you die. Time-to-kill is instant across the board, which keeps rounds short and chaos high. Six modes cover the bases: Deathmatch, Team Deathmatch, Last Man Standing, Death Race (race to randomised checkpoint orbs while murdering everyone in the way), Space Soccer, and Spong, which is exactly Space Pong. Death Race in particular is the mode worth staying for, because the checkpoint randomisation creates natural chokepoints and ambush opportunities that the straight fragfest modes lack. The problems are real and worth naming. There is no online multiplayer, full stop. Three of the six modes are locked behind having at least two human players in the room. Solo play drops you in against AI bots, which are functional but noticeably less reactive than humans, and the depth of the standoff meta evaporates completely against them. The movement has been criticised across several reviews for feeling slightly sluggish relative to the pace the game wants, and that criticism is fair: the turning circle on most vehicles is modest, and correcting a commit mid-fight requires planning rather than raw reaction, which can feel punishing when you are learning. Sixteen cars and eight arenas provide variety, and you unlock both by playing through modes, which gives solo sessions a purpose even if they are not where the game lives. Here is the honest framing for a shooter player: Hyperdrive Massacre has no ranked ladder, no netcode to worry about, and no online infrastructure at all. It is a party game that happens to reward the player who understands inertia-based movement and weapon timing. If you have a regular group who shares a room and a TV, the depth-to-accessibility ratio is genuinely good. If you are buying this to grind solo or queue up with online randoms, those features simply do not exist. The 85 percent positive Steam score on a small review pool reflects a happy niche audience playing it exactly as intended. That audience is couch sessions, controllers in hand, ideally with something cold nearby. Fred, Scout Team

Hyperdrive Massacre

Hyperdrive Massacre

12 oct 201534BigThings srl
GamerScout opina

Grab three friends, four controllers, and prepare to lose them all in one session of chaotic neon space-car combat. Solo? Hard pass.

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Steam Deck Playable
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Mínimo histórico: €0.18

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Acerca de Hyperdrive Massacre

My patience for local-only multiplayer ran out around 2018, but Hyperdrive Massacre keeps making a reasonable argument for itself every time a couch-full of people shows up. This is a single-screen arena shooter where you pilot muscle cars through zero-gravity space arenas, firing lasers and homing missiles at your friends while the synth-pop soundtrack insists you are living your best 80s life. The pitch is essentially Asteroids crossed with Micro Machines, stripped to the frame: throttle, brake, aim, shoot. That minimal control set is the whole game, and whether that sounds brilliant or boring tells you everything about whether this is for you. The shooting mechanics are tighter than the concept suggests. Your car fires forward, so every kill is a question of momentum management and angular positioning. Weapon pickups cycle through nine options, including submachine guns, sniper rifles, frag grenades, and homing missiles. There is also a bullet-deflecting shield mapped to its own button, which opens up a genuinely interesting standoff meta where two players circle each other, switching between shielding and firing, each waiting for an opening. One reviewer called these moments "tense standoffs" and that tracks. The inertia physics add friction to every engagement: boosting in a direction commits you, and correcting a bad angle under fire is how you die. Time-to-kill is instant across the board, which keeps rounds short and chaos high. Six modes cover the bases: Deathmatch, Team Deathmatch, Last Man Standing, Death Race (race to randomised checkpoint orbs while murdering everyone in the way), Space Soccer, and Spong, which is exactly Space Pong. Death Race in particular is the mode worth staying for, because the checkpoint randomisation creates natural chokepoints and ambush opportunities that the straight fragfest modes lack. The problems are real and worth naming. There is no online multiplayer, full stop. Three of the six modes are locked behind having at least two human players in the room. Solo play drops you in against AI bots, which are functional but noticeably less reactive than humans, and the depth of the standoff meta evaporates completely against them. The movement has been criticised across several reviews for feeling slightly sluggish relative to the pace the game wants, and that criticism is fair: the turning circle on most vehicles is modest, and correcting a commit mid-fight requires planning rather than raw reaction, which can feel punishing when you are learning. Sixteen cars and eight arenas provide variety, and you unlock both by playing through modes, which gives solo sessions a purpose even if they are not where the game lives. Here is the honest framing for a shooter player: Hyperdrive Massacre has no ranked ladder, no netcode to worry about, and no online infrastructure at all. It is a party game that happens to reward the player who understands inertia-based movement and weapon timing. If you have a regular group who shares a room and a TV, the depth-to-accessibility ratio is genuinely good. If you are buying this to grind solo or queue up with online randoms, those features simply do not exist. The 85 percent positive Steam score on a small review pool reflects a happy niche audience playing it exactly as intended. That audience is couch sessions, controllers in hand, ideally with something cold nearby.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieInertia PhysicsCouch PvP4-Player LocalArena CombatInstant Kill TTKController RequiredParty ShooterRetro Arcade

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 10
Storage
450 MB available space
Graphics
Intel HD 4000
Processor
Dual Core

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Información del juego

Desarrolladora
34BigThings srl
Distribuidora
34BigThings srl
Fecha de lanzamiento
12 oct 2015

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¿En qué plataformas está disponible Hyperdrive Massacre?

Hyperdrive Massacre está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Hyperdrive Massacre?

Hyperdrive Massacre se lanzó el 12 de octubre de 2015.

¿Quién desarrolló Hyperdrive Massacre?

Hyperdrive Massacre fue desarrollado por 34BigThings srl.