Compara los precios de Hyperdimension Neptunia Re;Birth2: Sisters Generation en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Idea Factory. Publicado por Idea Factory. Lanzado el 29/5/2015. Disponible en PC. Géneros: RPG, Strategy.

Solid JRPG comfort food for Re;Birth1 fans, built on familiar bones with a darker protagonist and a four-character battle roster, but only if you're ready for heavy share-grinding on the path to its nine endings.

My spreadsheet instincts kicked in about two hours into Re;Birth2 when I realized the Remake System Plans were doing more strategic work than most RPG skill trees. Collecting materials across dungeons, burning them into Plans to unlock new gear tiers, swap dungeon layouts, or straight-up adjust enemy density, this is the closest the Neptunia series has ever come to giving players a real tuning dial for difficulty and loot flow. The core loop, entering hub areas, clearing chapter gates, managing Share percentages across Planeptune, Lastation, Leanbox, and Lowee, is compact enough to run in a focused session but deep enough that min-maxers will be tracking faction favor numbers to route toward specific endings. There are nine endings in total, and the community is clear-eyed that this is the worst entry in the Re;Birth trilogy for grinding, especially when Lily Rank requirements gate story content and the share management needed for multiple routes can feel like a second playthrough tax. The battle system is a direct carry-forward from Re;Birth1, which means it carries both the strengths and the sins. Free movement inside a circular arena, then committing to Rush, Power, or Break attacks is snappy and readable. The upgrade to four active party members from three is genuinely meaningful, because the candidate roster (Nepgear, Uni, Rom, Ram, plus returning allies IF and Compa) is large enough that the extra slot actually influences your build choices, and Lily Rank passives between paired characters add a quiet cooperation layer worth managing. EXE Drive moves function as the series' limit-break mechanic and the flashier ones are satisfying against bosses that carry distinct movesets. The difficulty curve scales more gradually here than in Re;Birth1, though sporadic spikes still appear, and some DLC items (the Anime Collaboration Set specifically) can shatter the economy of the early game if activated carelessly. The honesty check: if you played Re;Birth1 immediately before this, asset recycling will hit you fast. Dungeon environments, enemy models, and large chunks of the soundtrack are shared across the two titles. The story shifts to a darker register than the first game, with protagonist Nepgear carrying genuine stakes rather than the breezy tone fans may have expected, and community reaction to this tonal pivot has always been divided. The alternate-dimension framing means continuity with Re;Birth1 is loose, which confuses new players who expect a clean sequel and frustrates returning fans who wanted closure. On the PC side, the base build runs at a locked 1088p with always-on FXAA, but a community mod (Hyperresolution Neptunia) removes both the resolution cap and the blurry post-process pass, which is worth installing before you even hit the title screen. For a pure newcomer to the series, Re;Birth1 is the cleaner entry point. But if you finished that game and want more time with the systems, Re;Birth2 is a reasonable extension rather than a true sequel. The Stella's Dungeon idle mini-game adds a passive loot layer, Plans add a build-crafting angle that rewards players who read item descriptions, and the Colosseum mode provides structured challenge fights separate from the main story. The grind ceiling for completionists is steep, but the floor for a single-story playthrough is actually quite accessible, roughly 20-30 hours without chasing all nine endings. Approach it as a content expansion with a new protagonist and a darker mood, not as a reinvention, and it delivers exactly that. Diego, Scout Team

Hyperdimension Neptunia Re;Birth2: Sisters Generation

Hyperdimension Neptunia Re;Birth2: Sisters Generation

29 may 2015Idea Factory
GamerScout opina

Solid JRPG comfort food for Re;Birth1 fans, built on familiar bones with a darker protagonist and a four-character battle roster, but only if you're ready for heavy share-grinding on the path to its nine endings.

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My spreadsheet instincts kicked in about two hours into Re;Birth2 when I realized the Remake System Plans were doing more strategic work than most RPG skill trees. Collecting materials across dungeons, burning them into Plans to unlock new gear tiers, swap dungeon layouts, or straight-up adjust enemy density, this is the closest the Neptunia series has ever come to giving players a real tuning dial for difficulty and loot flow. The core loop, entering hub areas, clearing chapter gates, managing Share percentages across Planeptune, Lastation, Leanbox, and Lowee, is compact enough to run in a focused session but deep enough that min-maxers will be tracking faction favor numbers to route toward specific endings. There are nine endings in total, and the community is clear-eyed that this is the worst entry in the Re;Birth trilogy for grinding, especially when Lily Rank requirements gate story content and the share management needed for multiple routes can feel like a second playthrough tax. The battle system is a direct carry-forward from Re;Birth1, which means it carries both the strengths and the sins. Free movement inside a circular arena, then committing to Rush, Power, or Break attacks is snappy and readable. The upgrade to four active party members from three is genuinely meaningful, because the candidate roster (Nepgear, Uni, Rom, Ram, plus returning allies IF and Compa) is large enough that the extra slot actually influences your build choices, and Lily Rank passives between paired characters add a quiet cooperation layer worth managing. EXE Drive moves function as the series' limit-break mechanic and the flashier ones are satisfying against bosses that carry distinct movesets. The difficulty curve scales more gradually here than in Re;Birth1, though sporadic spikes still appear, and some DLC items (the Anime Collaboration Set specifically) can shatter the economy of the early game if activated carelessly. The honesty check: if you played Re;Birth1 immediately before this, asset recycling will hit you fast. Dungeon environments, enemy models, and large chunks of the soundtrack are shared across the two titles. The story shifts to a darker register than the first game, with protagonist Nepgear carrying genuine stakes rather than the breezy tone fans may have expected, and community reaction to this tonal pivot has always been divided. The alternate-dimension framing means continuity with Re;Birth1 is loose, which confuses new players who expect a clean sequel and frustrates returning fans who wanted closure. On the PC side, the base build runs at a locked 1088p with always-on FXAA, but a community mod (Hyperresolution Neptunia) removes both the resolution cap and the blurry post-process pass, which is worth installing before you even hit the title screen. For a pure newcomer to the series, Re;Birth1 is the cleaner entry point. But if you finished that game and want more time with the systems, Re;Birth2 is a reasonable extension rather than a true sequel. The Stella's Dungeon idle mini-game adds a passive loot layer, Plans add a build-crafting angle that rewards players who read item descriptions, and the Colosseum mode provides structured challenge fights separate from the main story. The grind ceiling for completionists is steep, but the floor for a single-story playthrough is actually quite accessible, roughly 20-30 hours without chasing all nine endings. Approach it as a content expansion with a new protagonist and a darker mood, not as a reinvention, and it delivers exactly that.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Lily Rank SystemMultiple EndingsShare ManagementIdle Mini-GameFour-Character PartyRemake SystemFaction MechanicsDual Audio

Requisitos del sistema

Mínimos

OS
Windows 7(64bit)
Memory
4 GB RAM
DirectX
Version 10
Storage
7 GB available space
Graphics
DirectX 10.x or OpenGL 3.3 or better graphics card with 1 GB RAM and support for v4 shaders
Processor
Core2Duo 2.66 GHz
Sound Card
DirectX 9.0c compatible sound card

Recomendados

OS
Windows 7(64bit) or later
Memory
6 GB RAM
DirectX
Version 10
Storage
7 GB available space
Graphics
DirectX 10.x or OpenGL 3.3 or better graphics card with 1 GB RAM and support for v4 shaders
Processor
3GHz Intel i3 or equivalent
Sound Card
DirectX 9.0c compatible sound card

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Información del juego

Desarrolladora
Idea Factory
Distribuidora
Idea Factory
Fecha de lanzamiento
29 may 2015

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¿En qué plataformas está disponible Hyperdimension Neptunia Re;Birth2: Sisters Generation?

Hyperdimension Neptunia Re;Birth2: Sisters Generation está disponible en PC.

¿Cuándo se lanzó Hyperdimension Neptunia Re;Birth2: Sisters Generation?

Hyperdimension Neptunia Re;Birth2: Sisters Generation se lanzó el 29 de mayo de 2015.

¿Quién desarrolló Hyperdimension Neptunia Re;Birth2: Sisters Generation?

Hyperdimension Neptunia Re;Birth2: Sisters Generation fue desarrollado por Idea Factory.