Compara los precios de Hydrophobia: Prophecy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dark Energy Digital Ltd.. Publicado por Dark Energy Digital Ltd.. Lanzado el 9/5/2011. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy. Puntuación Metacritic: 64/100.

Jaw-dropping water physics wrapped around a third-person action game that never figures out what to do with its own best idea. Worth a look at a low price, but go in with calibrated expectations.

My honest reaction after finishing Hydrophobia: Prophecy in a single sitting was something like admiration mixed with genuine frustration, and not in equal parts. Dark Energy Digital built what was, at release, arguably the most convincing real-time water simulation in any action game: flooding corridors fill with actual volume, bursting doors send Kate tumbling in currents that feel genuinely physical, and electrifying a pool of standing water with the right ammo type kills every enemy standing in it. That HydroEngine is a legitimate technical achievement, and for a small indie studio it is quietly remarkable. The problem is that almost everything built around it lands well below that bar. You play as Kate Wilson, a systems engineer aboard the Queen of the World, a massive floating city that gets overrun by Neo-Malthusian terrorists during its tenth anniversary celebration. The scenario is serviceable dystopian sci-fi, but the story never earns its mythology. Kate's hydrokinesis ability, triggered by a virus she contracts mid-game, lets her manipulate water directly, and the new ending added in this Prophecy version actually puts those powers to use in a climactic standoff. That is a genuine improvement over earlier releases. So is the MAVI device, a handheld tool that lets you remotely open doors, flood compartments to extinguish fires, scan walls for hidden ciphers, and tap into security cameras. On paper, the loop of using environment and gadgetry to clear a path sounds promising. In practice, the puzzle design rarely pushes those systems past their most obvious application. There are exactly two buoyancy puzzles in the campaign, and the second is nearly identical to the first. Combat is where the gap between concept and execution hurts the most. Kate carries a single pistol with four ammo types: unlimited sonic rounds that can be charged for extra knockback, rapid-fire rounds, timed explosive gel, and electric rounds that synergize with the water. That ammo variety sounds tactically interesting, and occasionally it is, but the enemy AI sits at roughly the level of a 2005 cover shooter. Enemies path predictably, animations are stiff, and the cover system, while present, gives you floating objects to hide behind rather than any meaningful positioning geometry. The last third of the game dumps large enemy counts into tight spaces and the difficulty spike feels punitive rather than designed. A Steam community guide even flags a frame-rate bug above 60 fps that sends Kate's jumps off at 45-degree angles rather than straight, which is the kind of technical debt a game released in 2011 probably should not still carry. What Hydrophobia: Prophecy does right is atmosphere. The flooded engine rooms and half-submerged corridors of the Queen of the World have genuine tension. The hacking minigame, where you match audio frequency and wavelength to an electronic signal, is a small, calm puzzle that breaks up the action well. The onscreen air meter added for diving sections removes the blind guesswork of the original release, and the optional waypoint system means newcomers are not left wandering identical corridors. This is the most playable version of a game that went through several public overhauls, including the community feedback tool Darknet baked into the pause menu, which let players vote on every aspect of the experience and actually shaped these revisions. That developer responsiveness was admirable. The finished product, though, is an average third-person action game with exceptional water effects and a story cut off at a cliffhanger because the planned episodic follow-ups were never made. Run time sits around five to seven hours with no replay infrastructure. If the HydroEngine were paired with smarter puzzle design and competent AI, the score conversation would be different. As it stands, the water is the game, and the game is only intermittently as good as its water. Diego, Scout Team

Hydrophobia: Prophecy

Hydrophobia: Prophecy

9 may 2011Dark Energy Digital Ltd.
GamerScout opina

Jaw-dropping water physics wrapped around a third-person action game that never figures out what to do with its own best idea. Worth a look at a low price, but go in with calibrated expectations.

PC
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €4.99

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Acerca de Hydrophobia: Prophecy

My honest reaction after finishing Hydrophobia: Prophecy in a single sitting was something like admiration mixed with genuine frustration, and not in equal parts. Dark Energy Digital built what was, at release, arguably the most convincing real-time water simulation in any action game: flooding corridors fill with actual volume, bursting doors send Kate tumbling in currents that feel genuinely physical, and electrifying a pool of standing water with the right ammo type kills every enemy standing in it. That HydroEngine is a legitimate technical achievement, and for a small indie studio it is quietly remarkable. The problem is that almost everything built around it lands well below that bar. You play as Kate Wilson, a systems engineer aboard the Queen of the World, a massive floating city that gets overrun by Neo-Malthusian terrorists during its tenth anniversary celebration. The scenario is serviceable dystopian sci-fi, but the story never earns its mythology. Kate's hydrokinesis ability, triggered by a virus she contracts mid-game, lets her manipulate water directly, and the new ending added in this Prophecy version actually puts those powers to use in a climactic standoff. That is a genuine improvement over earlier releases. So is the MAVI device, a handheld tool that lets you remotely open doors, flood compartments to extinguish fires, scan walls for hidden ciphers, and tap into security cameras. On paper, the loop of using environment and gadgetry to clear a path sounds promising. In practice, the puzzle design rarely pushes those systems past their most obvious application. There are exactly two buoyancy puzzles in the campaign, and the second is nearly identical to the first. Combat is where the gap between concept and execution hurts the most. Kate carries a single pistol with four ammo types: unlimited sonic rounds that can be charged for extra knockback, rapid-fire rounds, timed explosive gel, and electric rounds that synergize with the water. That ammo variety sounds tactically interesting, and occasionally it is, but the enemy AI sits at roughly the level of a 2005 cover shooter. Enemies path predictably, animations are stiff, and the cover system, while present, gives you floating objects to hide behind rather than any meaningful positioning geometry. The last third of the game dumps large enemy counts into tight spaces and the difficulty spike feels punitive rather than designed. A Steam community guide even flags a frame-rate bug above 60 fps that sends Kate's jumps off at 45-degree angles rather than straight, which is the kind of technical debt a game released in 2011 probably should not still carry. What Hydrophobia: Prophecy does right is atmosphere. The flooded engine rooms and half-submerged corridors of the Queen of the World have genuine tension. The hacking minigame, where you match audio frequency and wavelength to an electronic signal, is a small, calm puzzle that breaks up the action well. The onscreen air meter added for diving sections removes the blind guesswork of the original release, and the optional waypoint system means newcomers are not left wandering identical corridors. This is the most playable version of a game that went through several public overhauls, including the community feedback tool Darknet baked into the pause menu, which let players vote on every aspect of the experience and actually shaped these revisions. That developer responsiveness was admirable. The finished product, though, is an average third-person action game with exceptional water effects and a story cut off at a cliffhanger because the planned episodic follow-ups were never made. Run time sits around five to seven hours with no replay infrastructure. If the HydroEngine were paired with smarter puzzle design and competent AI, the score conversation would be different. As it stands, the water is the game, and the game is only intermittently as good as its water.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieWater PhysicsThird-Person ActionPhysics PuzzleEnvironmental CombatShort CampaignHydrokinesisCliffhanger EndingAmmo Variety

Requisitos del sistema

Mínimos

OS
Windows XP / Windows Vista / Windows 7 with latest Service Pack
Sound
DirectX Compatible Sound Card
Memory
2 GB
Graphics
NVidia 8600GT with 512MB RAM or Radeon HD 3650 with 512MB RAM
DirectX®
DirectX® 9.0c
Processor
Intel Core 2 Duo, AMD Athlon X2
Hard Drive
8 GB

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Reseñas y valoraciones

Metacritic
64

Información del juego

Desarrolladora
Dark Energy Digital Ltd.
Distribuidora
Dark Energy Digital Ltd.
Fecha de lanzamiento
9 may 2011

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Hydrophobia: Prophecy está disponible en PC.

¿Cuándo se lanzó Hydrophobia: Prophecy?

Hydrophobia: Prophecy se lanzó el 9 de mayo de 2011.

¿Quién desarrolló Hydrophobia: Prophecy?

Hydrophobia: Prophecy fue desarrollado por Dark Energy Digital Ltd..

¿Merece la pena comprar Hydrophobia: Prophecy?

Hydrophobia: Prophecy tiene una puntuación Metacritic de 64/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.