Compara los precios de Husk en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por UndeadScout. Publicado por IMGN.PRO. Lanzado el 3/2/2017. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 44/100.

Husk drops you into a rotting 1990s American town as a broken man searching for his family. The atmosphere is willing; the execution is shaky.

Husk is a first-person survival-horror game set in Shivercliff, a decaying small town straight out of a bad dream about the American midwest in the 1990s. You play as Matthew Palmer, a man arriving by train with a family he is desperately trying to find and a past that clearly has not been kind to him. The premise borrows generously from the Silent Hill school of personal-guilt-made-flesh horror, and for the first stretch of the game, there is genuine atmosphere here. The color palette is washed-out and sickly, the sound design has a low ambient hum that sits under everything uncomfortably, and Shivercliff itself looks like someone left a small town out in the rain for thirty years. If you are someone who chases that specific lonely-dread feeling in horror games, the opening hour will give you a flicker of hope. That flicker dims as the mechanics reveal themselves. Combat is clunky in a way that stops feeling intentional pretty quickly. Melee swings land with no real weight, and the gunplay, while period-appropriate in feel, lacks the responsiveness that keeps frustration from curdling into boredom. Puzzle design is serviceable but rarely surprising. The story, which is clearly the thing UndeadScout cared most about, deals with grief, addiction, and fractured family in ways that are genuinely trying to say something real. Matthew is not a hero. He is a wreck. That is an interesting choice. But the writing does not always have the craft to carry that ambition, and some of the reveals land with a thud rather than a gut-punch. The pacing is uneven in ways that even a patient player will feel. Husk is roughly four to six hours depending on how much you explore, and for a game this short, it spends too long in sequences that outstay their welcome and rushes through moments that deserved more room. The world-building detail in Shivercliff, little scraps of environmental storytelling in diners and motel rooms, is the most consistently rewarding part of the experience. The town feels handcrafted in the best sense, like someone spent real time thinking about what kind of people lived here before everything went wrong. This is a game that reviewers have been pretty hard on, and looking at the numbers, it is easy to understand why. The rough edges are real. But I think Husk gets dismissed a little too fast by people who needed it to be a polished product when it is clearly a passion project with limited resources and a genuine emotional core. If you are the kind of player who can forgive janky combat when the mood is doing work, and you love atmospheric walking-horror more than action-horror, there is something here worth experiencing. Just go in with calibrated expectations and a tolerance for a few moments of genuine frustration. Kai, Scout Team

Husk

Husk

3 feb 2017UndeadScoutIMGN.PRO
GamerScout opina

Husk drops you into a rotting 1990s American town as a broken man searching for his family. The atmosphere is willing; the execution is shaky.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.41

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Acerca de Husk

Husk is a first-person survival-horror game set in Shivercliff, a decaying small town straight out of a bad dream about the American midwest in the 1990s. You play as Matthew Palmer, a man arriving by train with a family he is desperately trying to find and a past that clearly has not been kind to him. The premise borrows generously from the Silent Hill school of personal-guilt-made-flesh horror, and for the first stretch of the game, there is genuine atmosphere here. The color palette is washed-out and sickly, the sound design has a low ambient hum that sits under everything uncomfortably, and Shivercliff itself looks like someone left a small town out in the rain for thirty years. If you are someone who chases that specific lonely-dread feeling in horror games, the opening hour will give you a flicker of hope. That flicker dims as the mechanics reveal themselves. Combat is clunky in a way that stops feeling intentional pretty quickly. Melee swings land with no real weight, and the gunplay, while period-appropriate in feel, lacks the responsiveness that keeps frustration from curdling into boredom. Puzzle design is serviceable but rarely surprising. The story, which is clearly the thing UndeadScout cared most about, deals with grief, addiction, and fractured family in ways that are genuinely trying to say something real. Matthew is not a hero. He is a wreck. That is an interesting choice. But the writing does not always have the craft to carry that ambition, and some of the reveals land with a thud rather than a gut-punch. The pacing is uneven in ways that even a patient player will feel. Husk is roughly four to six hours depending on how much you explore, and for a game this short, it spends too long in sequences that outstay their welcome and rushes through moments that deserved more room. The world-building detail in Shivercliff, little scraps of environmental storytelling in diners and motel rooms, is the most consistently rewarding part of the experience. The town feels handcrafted in the best sense, like someone spent real time thinking about what kind of people lived here before everything went wrong. This is a game that reviewers have been pretty hard on, and looking at the numbers, it is easy to understand why. The rough edges are real. But I think Husk gets dismissed a little too fast by people who needed it to be a polished product when it is clearly a passion project with limited resources and a genuine emotional core. If you are the kind of player who can forgive janky combat when the mood is doing work, and you love atmospheric walking-horror more than action-horror, there is something here worth experiencing. Just go in with calibrated expectations and a tolerance for a few moments of genuine frustration.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamAtmospheric HorrorWalking Sim ElementsStory-DrivenGrief NarrativeFirst-Person HorrorRetro SettingSingle PlaythroughEnvironmental Storytelling

Requisitos del sistema

Mínimos

Processor
AMD APU A6 3670K or Intel Core i3 2120 or newer architectures
Memory
4096 MB RAM
Graphics
ATI/AMD Radeon HD 7770 and NVIDIA GeForce GTX 560
DirectX
Version 11
Network
Broadband Internet…

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Processor
AMD FX8320 or Intel Core i5 4690K or newer architectures
Memory
8192 MB RAM
Graphics
ATI/AMD Radeon R9 285 and NVIDIA GeForce GTX 1050 Ti
DirectX
Version 11 Netwo…

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Reseñas y valoraciones

Metacritic
44
Steam
46%(749)

Información del juego

Desarrolladora
UndeadScout
Distribuidora
IMGN.PRO
Fecha de lanzamiento
3 feb 2017

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¿Cuánto cuesta Husk?

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¿En qué plataformas está disponible Husk?

Husk está disponible en PC.

¿Cuándo se lanzó Husk?

Husk se lanzó el 3 de febrero de 2017.

¿Quién desarrolló Husk?

Husk fue desarrollado por UndeadScout y publicado por IMGN.PRO.

¿Merece la pena comprar Husk?

Husk tiene una puntuación Metacritic de 44/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.