Compara los precios de Humans Must Answer en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sumom Games. Publicado por Sumom Games. Lanzado el 16/1/2014. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 55/100.

Old-school horizontal shmup starring murderous chickens in space - rewarding for genre diehards, punishing for everyone else.

I have a soft spot for the kind of small, slightly absurd game that arrives with zero fanfare and asks you to accept its premise without blinking. Humans Must Answer asks you to pilot the Golden Eagle, a spaceship crewed by Colonel Ram and Professor Bez - two bickering, ethics-debating chickens on a mission to wage war against humanity across the Solar System. That setup alone earns some goodwill, and to its credit, Sumom Games, a small indie studio out of Kyiv, built something that genuinely knows what it wants to be. What it wants to be is a hard horizontal shoot-em-up in the R-Type tradition, and on that axis it mostly delivers. The game runs you through 20-plus stages, some optional but all replayable after you unlock them. The central tension is resource management: you carry two weapons, an energy cannon that regenerates slowly over time and a conventional ballistic gun for shielded enemies, and ammo is never plentiful enough to let you hold the trigger down and coast. You have to pick your shots, read formations, and think. Layered on top is a deployable drone-turret system that lets you plant a stationary firing point and temporarily fight on two fronts at once - it is the most interesting mechanical idea in the game and also the most underused. Between stages you visit an upgrade shop, spending resources on ship improvements that can meaningfully shift how a difficult section feels on a second or third run. The soundtrack deserves its own sentence. The composer, credited through their Bandcamp page as MDKSound, made something genuinely moody and punchy - sci-fi electronic with enough weight to make each explosion feel earned. It sits well above what you might expect from a small-budget 2014 release, and it carries several of the longer, more repetitive stretches when the level design cannot. That level design is the game's most honest weakness. Critics and players alike noted that stage layouts lean hard on repeating enemy placement patterns, and some sections ask you to grind replays not because the design escalates but because the upgrade economy demands it. Boss fights are better - they reward figuring out weapon combinations rather than raw reaction speed. Honestly, the Metacritic score of 55 is both accurate and slightly unfair at the same time. Critics docked it for not breaking new ground, which is true. But some of the player community - particularly those who grew up with late-80s and early-90s arcade shooters - responded more warmly, finding a game that takes the genre's constraints seriously and does not pad its difficulty with artificial hand-holding. The difficulty selector at the start gives newcomers some runway, but the middle and later stages will still push casual players away. If you have never bounced off an R-Type game because its ammo economy felt cruel, this one will probably lose you by stage ten. For anyone with genuine shmup patience, though, there is something here worth the low asking price. The chicken premise never outstays its welcome, the controls are tight and responsive with a gamepad, and the satisfaction of clearing a tough section after learning its rhythms is the real reward the game is selling. It is a first release showing its seams in places, but it is also a small game that knows what it is trying to be and commits to it. Kai, Scout Team

Humans Must Answer

Humans Must Answer

16 ene 2014Sumom Games
GamerScout opina

Old-school horizontal shmup starring murderous chickens in space - rewarding for genre diehards, punishing for everyone else.

PC
ProtonDB Borked
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.89

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Acerca de Humans Must Answer

I have a soft spot for the kind of small, slightly absurd game that arrives with zero fanfare and asks you to accept its premise without blinking. Humans Must Answer asks you to pilot the Golden Eagle, a spaceship crewed by Colonel Ram and Professor Bez - two bickering, ethics-debating chickens on a mission to wage war against humanity across the Solar System. That setup alone earns some goodwill, and to its credit, Sumom Games, a small indie studio out of Kyiv, built something that genuinely knows what it wants to be. What it wants to be is a hard horizontal shoot-em-up in the R-Type tradition, and on that axis it mostly delivers. The game runs you through 20-plus stages, some optional but all replayable after you unlock them. The central tension is resource management: you carry two weapons, an energy cannon that regenerates slowly over time and a conventional ballistic gun for shielded enemies, and ammo is never plentiful enough to let you hold the trigger down and coast. You have to pick your shots, read formations, and think. Layered on top is a deployable drone-turret system that lets you plant a stationary firing point and temporarily fight on two fronts at once - it is the most interesting mechanical idea in the game and also the most underused. Between stages you visit an upgrade shop, spending resources on ship improvements that can meaningfully shift how a difficult section feels on a second or third run. The soundtrack deserves its own sentence. The composer, credited through their Bandcamp page as MDKSound, made something genuinely moody and punchy - sci-fi electronic with enough weight to make each explosion feel earned. It sits well above what you might expect from a small-budget 2014 release, and it carries several of the longer, more repetitive stretches when the level design cannot. That level design is the game's most honest weakness. Critics and players alike noted that stage layouts lean hard on repeating enemy placement patterns, and some sections ask you to grind replays not because the design escalates but because the upgrade economy demands it. Boss fights are better - they reward figuring out weapon combinations rather than raw reaction speed. Honestly, the Metacritic score of 55 is both accurate and slightly unfair at the same time. Critics docked it for not breaking new ground, which is true. But some of the player community - particularly those who grew up with late-80s and early-90s arcade shooters - responded more warmly, finding a game that takes the genre's constraints seriously and does not pad its difficulty with artificial hand-holding. The difficulty selector at the start gives newcomers some runway, but the middle and later stages will still push casual players away. If you have never bounced off an R-Type game because its ammo economy felt cruel, this one will probably lose you by stage ten. For anyone with genuine shmup patience, though, there is something here worth the low asking price. The chicken premise never outstays its welcome, the controls are tight and responsive with a gamepad, and the satisfaction of clearing a tough section after learning its rhythms is the real reward the game is selling. It is a first release showing its seams in places, but it is also a small game that knows what it is trying to be and commits to it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Horizontal ShmupAmmo ManagementRetro ArcadeUpgrade ShopDrone TurretBoss FightsSci-Fi AbsurdistController Support

Requisitos del sistema

Mínimos

OS
Windows XP (with Servicepack 3), Windows Vista (with Servicepack 1), Windows 7, Windows 8
Memory
1 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
DirectX 9.0 compatible Nvidia or AMD ATI card (Nvidia GeForce 8600 GT/HD 2600 XT or higher)
Processor
Intel Core2 Duo 2.20 GHz or Althon X2 2.4 GHz
Sound Card
Directx compatible

Recomendados

OS
Windows XP (with Servicepack 3), Windows Vista (with Servicepack 1), Windows 7, Windows 8
Memory
2 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
DirectX 9.0 compatible Nvidia or AMD ATI card (Nvidia GeForce GTX 260/HD 6790 or higher)
Processor
Intel Core i3 530 @ 2.93GHz or AMD Athlon II X4 620
Sound Card
Directx compatible

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Reseñas y valoraciones

Metacritic
55

Información del juego

Desarrolladora
Sumom Games
Distribuidora
Sumom Games
Fecha de lanzamiento
16 ene 2014

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¿En qué plataformas está disponible Humans Must Answer?

Humans Must Answer está disponible en PC.

¿Cuándo se lanzó Humans Must Answer?

Humans Must Answer se lanzó el 16 de enero de 2014.

¿Quién desarrolló Humans Must Answer?

Humans Must Answer fue desarrollado por Sumom Games.

¿Merece la pena comprar Humans Must Answer?

Humans Must Answer tiene una puntuación Metacritic de 55/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.