Compara los precios de Human: Fall Flat Steam key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por No Brakes Games. Publicado por Curve Digital. Lanzado el 22/7/2016. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie, Simulation. Puntuación Metacritic: 70/100.

A wobbly physics puzzle platformer where you guide a clumsy ragdoll named Bob through surreal dreamscapes. Chaos is the mechanic, not the bug.

Human: Fall Flat is a physics-based puzzle platformer from No Brakes Games, built around one deceptively simple idea: what if every interaction with the world felt like you were operating a marionette with loose strings? You control Bob, a customizable ragdoll human, through a series of floating dream levels filled with ropes, cranes, levers, and construction equipment. Nothing moves the way your instincts expect. That friction is the entire point. The level design is open-ended in a way that rewards lateral thinking. Most puzzles have two or three viable solutions, and the game rarely tells you which one is correct. You can haul a crate to a ledge the intended way, or you can clip a rope to a crane arm, swing yourself across a gap, and somehow land exactly right on the third attempt. The physics engine is consistent enough that once you understand the rules, improvised solutions feel earned rather than accidental. For a sim-adjacent audience, think of it less as a platformer and more as a low-stakes systems sandbox where you are testing interaction logic. Multiplayer is where the game finds its widest audience. Local and online co-op support up to eight players, and the moment you add a second human to any puzzle, every clean solution collapses into negotiation, accidental interference, and a surprising amount of collaborative problem-solving. The replay value in co-op is genuinely high because human unpredictability replaces the physics engine as the main variable. The solo experience is quieter but still solid, especially across the post-launch DLC levels that have expanded the base game considerably since release. On the downside, the Metacritic score of 70 tells a story the Steam reviews partly contradict. Single-player can feel thin if you are not naturally inclined toward experimentation. The controls have a learning curve that reads as unresponsive rather than intentional until something clicks, usually around the second level. The tutorial is minimal, which I would normally flag as a problem, but here it works because the game's systems are physical and intuitive rather than numerical. You learn by doing, not by reading. Newcomers willing to sit with the awkwardness for thirty minutes will find the control scheme becomes second nature faster than expected. For strategy and sim players who usually want depth in their decision trees, the appeal here is narrower but real. Human: Fall Flat is a systems puzzle game dressed in slapstick. The satisfaction of finding an unintended but physics-consistent solution to a problem scratches the same itch as finding an efficient build order. It does not have the mod ecosystem of a Paradox title, but Steam Workshop support means a steady supply of community levels has kept the content library growing for years past the base game. Diego, Scout Team

Human: Fall Flat Steam key

Human: Fall Flat Steam key

22 jul 2016No Brakes GamesCurve Digital
GamerScout opina

A wobbly physics puzzle platformer where you guide a clumsy ragdoll named Bob through surreal dreamscapes. Chaos is the mechanic, not the bug.

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Steam Deck VerifiedProtonDB Gold
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Human: Fall Flat is a physics-based puzzle platformer from No Brakes Games, built around one deceptively simple idea: what if every interaction with the world felt like you were operating a marionette with loose strings? You control Bob, a customizable ragdoll human, through a series of floating dream levels filled with ropes, cranes, levers, and construction equipment. Nothing moves the way your instincts expect. That friction is the entire point. The level design is open-ended in a way that rewards lateral thinking. Most puzzles have two or three viable solutions, and the game rarely tells you which one is correct. You can haul a crate to a ledge the intended way, or you can clip a rope to a crane arm, swing yourself across a gap, and somehow land exactly right on the third attempt. The physics engine is consistent enough that once you understand the rules, improvised solutions feel earned rather than accidental. For a sim-adjacent audience, think of it less as a platformer and more as a low-stakes systems sandbox where you are testing interaction logic. Multiplayer is where the game finds its widest audience. Local and online co-op support up to eight players, and the moment you add a second human to any puzzle, every clean solution collapses into negotiation, accidental interference, and a surprising amount of collaborative problem-solving. The replay value in co-op is genuinely high because human unpredictability replaces the physics engine as the main variable. The solo experience is quieter but still solid, especially across the post-launch DLC levels that have expanded the base game considerably since release. On the downside, the Metacritic score of 70 tells a story the Steam reviews partly contradict. Single-player can feel thin if you are not naturally inclined toward experimentation. The controls have a learning curve that reads as unresponsive rather than intentional until something clicks, usually around the second level. The tutorial is minimal, which I would normally flag as a problem, but here it works because the game's systems are physical and intuitive rather than numerical. You learn by doing, not by reading. Newcomers willing to sit with the awkwardness for thirty minutes will find the control scheme becomes second nature faster than expected. For strategy and sim players who usually want depth in their decision trees, the appeal here is narrower but real. Human: Fall Flat is a systems puzzle game dressed in slapstick. The satisfaction of finding an unintended but physics-consistent solution to a problem scratches the same itch as finding an efficient build order. It does not have the mod ecosystem of a Paradox title, but Steam Workshop support means a steady supply of community levels has kept the content library growing for years past the base game.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamPhysics PuzzlerCo-op ChaosRagdoll PhysicsWorkshop SupportOpen-Ended SolutionsCouch Co-opMultiplayer Sandbox

Requisitos del sistema

Mínimos

Processor
Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent
Memory
1024 MB RAM
Graphics
GeForce GT 74…

Recomendados

Processor
Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent
Memory
2048 MB RAM
Graphics
GeForce GTX 460 (1024 MB)…

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Reseñas y valoraciones

Metacritic
70
Steam
95%(224,245)

Información del juego

Desarrolladora
No Brakes Games
Distribuidora
Curve Digital
Fecha de lanzamiento
22 jul 2016

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¿En qué plataformas está disponible Human: Fall Flat Steam key?

Human: Fall Flat Steam key está disponible en PC, Xbox.

¿Cuándo se lanzó Human: Fall Flat Steam key?

Human: Fall Flat Steam key se lanzó el 22 de julio de 2016.

¿Quién desarrolló Human: Fall Flat Steam key?

Human: Fall Flat Steam key fue desarrollado por No Brakes Games y publicado por Curve Digital.

¿Merece la pena comprar Human: Fall Flat Steam key?

Human: Fall Flat Steam key tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.