Compara los precios de Hozy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Come On Studio. Publicado por tinyBuild. Lanzado el 30/3/2026. Disponible en PC, Mac. Géneros: Casual, Indie, Simulation. Puntuación Metacritic: 81/100.

If your idea of a perfect session is mop-to-paint-roller-to-furniture in a gorgeous isometric diorama with zero failure states, Hozy nails the loop better than almost anything in its genre right now.

I'll be straight with you: strategy is my lane, and 'cozy sim' is usually a category I file under 'not for me.' But Hozy kept showing up in my peripheral vision, and after a few hours with it I understand the pull. The game puts you in the role of a returning hometown resident who renovates nine abandoned spaces across a small neighbourhood. That premise is thin, but it functions exactly like a build-order tutorial in a 4X: every level walks you through a fixed sequence, clean first, then renovate, then decorate, and the clarity of that structure is the whole point. There are no timers, no budgets, no failure states of any kind. From a design standpoint, that is a deliberate and defensible choice, not laziness. The cleaning phase is where Hozy earns its money. You work through a checklist using tools that each have a distinct feel: the squeegee drags grime off windows in satisfying streaks, the mop leaves a visible sheen on hardwood, the crowbar rips up old flooring with a tactile crunch. Physics-based trash collection lets you grab armfuls of debris at once, and the feedback loop of a room going from disaster to blank canvas is the kind of dopamine hit that keeps you moving. Painting is simplified to three colour choices per level, and the furniture catalogue is deliberately curated so nothing clashes, which sounds limiting but actually removes an entire category of decision fatigue. If you have spent an afternoon paralysed by The Sims' item picker, you will understand why that trade-off works. The nine spaces are genuinely varied. You move from a dusty attic and a small apartment through a sunlit cafe, a tree house, a moody music hall, and a surreal dream-like room before landing at a lighthouse finale. Each one has a thumbnail story told through the items you unpack rather than through cutscenes, which is an efficient narrative technique. The soundtrack, composed by the musician behind Stray, layers in ambient detail that rewards a pair of headphones. The isometric viewpoint with full camera rotation is clean and well-executed, and a photo mode with filters and adjustable camera controls sits at the end of each level for anyone who wants a keepsake screenshot. The honest criticism is scope. A careful playthrough lands somewhere between three and five hours for the nine levels. A post-launch Game Plus mode adds alternative furniture sets and lighting conditions to previously completed rooms, and the developers have a roadmap that includes a full sandbox experience and three additional levels, but none of that is in front of you at the moment of purchase. The inventory system also has a friction point: pulling items out of boxes one by one and managing what goes in the discard crate can feel clunky when you have a large furniture set to juggle. Camera controls under mouse and keyboard are functional but occasionally stiff, and controller users report the opposite problem, too fluid for precise placement. These are irritants, not deal-breakers, but they are real. For the audience that actually wants this game, meaning anyone who finds the cleaning loop in PowerWash Simulator or Unpacking genuinely satisfying rather than a means to an end, Hozy is one of the better-executed entries in the genre to date. It respects your time, it looks stunning, and it commits fully to the philosophy that a game can ask nothing of you except attention to small, pleasant details. Strategy brains who need a decompression tool between Paradox sessions may find themselves surprised by how willingly the systems click into place. Diego, Scout Team

Hozy

Hozy

30 mar 2026Come On StudiotinyBuild
GamerScout opina

If your idea of a perfect session is mop-to-paint-roller-to-furniture in a gorgeous isometric diorama with zero failure states, Hozy nails the loop better than almost anything in its genre right now.

PCMac
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €7.32

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I'll be straight with you: strategy is my lane, and 'cozy sim' is usually a category I file under 'not for me.' But Hozy kept showing up in my peripheral vision, and after a few hours with it I understand the pull. The game puts you in the role of a returning hometown resident who renovates nine abandoned spaces across a small neighbourhood. That premise is thin, but it functions exactly like a build-order tutorial in a 4X: every level walks you through a fixed sequence, clean first, then renovate, then decorate, and the clarity of that structure is the whole point. There are no timers, no budgets, no failure states of any kind. From a design standpoint, that is a deliberate and defensible choice, not laziness. The cleaning phase is where Hozy earns its money. You work through a checklist using tools that each have a distinct feel: the squeegee drags grime off windows in satisfying streaks, the mop leaves a visible sheen on hardwood, the crowbar rips up old flooring with a tactile crunch. Physics-based trash collection lets you grab armfuls of debris at once, and the feedback loop of a room going from disaster to blank canvas is the kind of dopamine hit that keeps you moving. Painting is simplified to three colour choices per level, and the furniture catalogue is deliberately curated so nothing clashes, which sounds limiting but actually removes an entire category of decision fatigue. If you have spent an afternoon paralysed by The Sims' item picker, you will understand why that trade-off works. The nine spaces are genuinely varied. You move from a dusty attic and a small apartment through a sunlit cafe, a tree house, a moody music hall, and a surreal dream-like room before landing at a lighthouse finale. Each one has a thumbnail story told through the items you unpack rather than through cutscenes, which is an efficient narrative technique. The soundtrack, composed by the musician behind Stray, layers in ambient detail that rewards a pair of headphones. The isometric viewpoint with full camera rotation is clean and well-executed, and a photo mode with filters and adjustable camera controls sits at the end of each level for anyone who wants a keepsake screenshot. The honest criticism is scope. A careful playthrough lands somewhere between three and five hours for the nine levels. A post-launch Game Plus mode adds alternative furniture sets and lighting conditions to previously completed rooms, and the developers have a roadmap that includes a full sandbox experience and three additional levels, but none of that is in front of you at the moment of purchase. The inventory system also has a friction point: pulling items out of boxes one by one and managing what goes in the discard crate can feel clunky when you have a large furniture set to juggle. Camera controls under mouse and keyboard are functional but occasionally stiff, and controller users report the opposite problem, too fluid for precise placement. These are irritants, not deal-breakers, but they are real. For the audience that actually wants this game, meaning anyone who finds the cleaning loop in PowerWash Simulator or Unpacking genuinely satisfying rather than a means to an end, Hozy is one of the better-executed entries in the genre to date. It respects your time, it looks stunning, and it commits fully to the philosophy that a game can ask nothing of you except attention to small, pleasant details. Strategy brains who need a decompression tool between Paradox sessions may find themselves surprised by how willingly the systems click into place.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indiePhysics-Based CleaningIsometric DioramaFreeform PlacementNarrative ObjectsPhoto ModeGame Plus ModeZero Fail StatesShort-Session Friendly

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560
Processor
Intel Core i5-4460 or AMD FX-8350 or equivalent

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
Come On Studio
Distribuidora
tinyBuild
Fecha de lanzamiento
30 mar 2026

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¿En qué plataformas está disponible Hozy?

Hozy está disponible en PC, Mac.

¿Cuándo se lanzó Hozy?

Hozy se lanzó el 30 de marzo de 2026.

¿Quién desarrolló Hozy?

Hozy fue desarrollado por Come On Studio y publicado por tinyBuild.

¿Merece la pena comprar Hozy?

Hozy tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.