
How to Train Your Cock
A rooster-raising desktop idler with a cheeky name that actually delivers a clean loop: Gains earned, hats purchased, island decorated, friends shamed on the leaderboard.
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I don't normally spend desk time on idle games, but this one pulled me in precisely because it asks almost nothing of you and still gives you something to check on every twenty minutes. The core loop is straightforward: your rooster lifts weights automatically, generating a currency called Gains, which you reinvest into stat upgrades or cosmetics like hats, dumbbells, and island decorations. The name is a joke and the game knows it, but the mechanics underneath it aren't a punchline. They're a competent, well-paced incremental with a prestige layer waiting at the end of the progression track for players who want to push further. The feature that separates this from a plain clicker is The Pounder, an arcade-style punching machine where you place bets to break up the passive stretches with a small active decision. It doesn't destabilize the idle flow, and it is entirely optional, but it gives you something to actually click when the mood strikes. Customisation compounds that: swappable islands, colour changes, hat collections, and decoration placement mean no two setups look the same. The social hooks are light but present. You can visit friends' islands, see how their rooster compares on a global leaderboard, and snap photos of your progress to share. None of it has competitive teeth, which is the right call for a game in this lane. The honest criticism is the one that affects every incremental in this mould: early momentum feels good, mid-game slows to a crawl. Some Steam reviewers flag that the time between meaningful upgrades stretches out noticeably, and if you're not content to let it run in the background across multiple sessions, that wall will bother you. The prestige system resets progress for multipliers, but it only appears late, so new players may tap out before reaching it. There is also no mod support through Steam Workshop, which limits longevity for the kind of player who would otherwise squeeze hundreds of hours out of a community-extended build. For the right person, none of that matters. This is productivity-session software as much as it is a game. It lives in a corner of your monitor while you work, and you glance over, spend your Gains, and smile at the hat selection. The overwhelmingly positive Steam reception reflects that the target audience found exactly what they came for. Players who need active mechanical challenge or deep strategic branching will bounce off it inside an hour. Players who want a cheerful background presence with a genuine customisation layer and a social leaderboard to nudge friends on will get clean value out of it.

Strategy & simulation
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Requisitos del sistema
Mínimos
- OS
- Requires a 64-bit processor and operating system
- Storage
- 400 MB available space
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Requires a 64-bit processor and operating system
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Información del juego
- Desarrolladora
- Little Horror Studios
- Distribuidora
- Little Horror Studios
- Fecha de lanzamiento
- 27 oct 2025