Compara los precios de House Builder en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FreeMind S.A.. Publicado por PlayWay S.A.. Lanzado el 15/1/2024. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie, Simulation.

A solo construction sim where you build iconic structures across history and geography, one plank at a time. Relaxing in theory, repetitive in practice.

House Builder puts you in the boots of a one-man construction crew tasked with raising structures across different historical eras and global locations. The core loop is tactile and approachable: gather or place materials, follow a build sequence, watch walls go up. There is no base management layer, no supply chain to optimize, no tech tree to climb. For a strategy specialist like me, that absence is worth flagging upfront, because the decision-making ceiling here is low. This is a casual sim aimed squarely at players who want the satisfaction of construction without the cognitive overhead of something like a colony manager or city builder. What the game does well is variety in its stage roster. Traveling through different climates and time periods gives each build a light environmental twist. Beware of unpleasant temperatures and dangerous fauna, as the description warns, and those hazards do inject small friction into otherwise meditative sessions. The environmental pressure is mild by any simulation standard, but for its target audience it lands as a pleasant nudge rather than a punishing obstacle. Individual stages feel self-contained, which makes it a solid pick-up-and-put-down experience. The problems are real and worth knowing before you commit. At 80 percent positive across roughly 2,500 Steam reviews, the reception is mixed by PlayWay's own catalog standards. Common complaints cluster around repetitive mechanics, limited build complexity, and a lack of meaningful progression that keeps long-term players engaged. Once you have learned the rhythm of a build phase, subsequent levels rarely introduce mechanics that change your approach. There is no mod ecosystem to speak of, no community tools extending the content, and no multiplayer layer. The tutorial is functional for newcomers, which is a genuine positive, but the game does not evolve past its introduction in any significant way. For whom does this actually work? Casual players who want a low-stress, visually rewarding sim during downtime will find genuine value here. It is not a numbers-and-optimization game, and if you approach it expecting that you will bounce off hard. Think of it as closer to a crafting puzzle than a construction sim with systemic depth. The historical and geographic framing adds flavor even if it does not add mechanical richness. If your benchmark is something like a Paradox title or a deep builder, recalibrate expectations significantly before purchasing. Diego, Scout Team

House Builder

House Builder

15 ene 2024FreeMind S.A.PlayWay S.A.
GamerScout opina

A solo construction sim where you build iconic structures across history and geography, one plank at a time. Relaxing in theory, repetitive in practice.

PCXbox
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.68

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.689 Jun 2026
Keyshops
€0.67€0.71€0.76€0.805 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de House Builder

House Builder puts you in the boots of a one-man construction crew tasked with raising structures across different historical eras and global locations. The core loop is tactile and approachable: gather or place materials, follow a build sequence, watch walls go up. There is no base management layer, no supply chain to optimize, no tech tree to climb. For a strategy specialist like me, that absence is worth flagging upfront, because the decision-making ceiling here is low. This is a casual sim aimed squarely at players who want the satisfaction of construction without the cognitive overhead of something like a colony manager or city builder. What the game does well is variety in its stage roster. Traveling through different climates and time periods gives each build a light environmental twist. Beware of unpleasant temperatures and dangerous fauna, as the description warns, and those hazards do inject small friction into otherwise meditative sessions. The environmental pressure is mild by any simulation standard, but for its target audience it lands as a pleasant nudge rather than a punishing obstacle. Individual stages feel self-contained, which makes it a solid pick-up-and-put-down experience. The problems are real and worth knowing before you commit. At 80 percent positive across roughly 2,500 Steam reviews, the reception is mixed by PlayWay's own catalog standards. Common complaints cluster around repetitive mechanics, limited build complexity, and a lack of meaningful progression that keeps long-term players engaged. Once you have learned the rhythm of a build phase, subsequent levels rarely introduce mechanics that change your approach. There is no mod ecosystem to speak of, no community tools extending the content, and no multiplayer layer. The tutorial is functional for newcomers, which is a genuine positive, but the game does not evolve past its introduction in any significant way. For whom does this actually work? Casual players who want a low-stress, visually rewarding sim during downtime will find genuine value here. It is not a numbers-and-optimization game, and if you approach it expecting that you will bounce off hard. Think of it as closer to a crafting puzzle than a construction sim with systemic depth. The historical and geographic framing adds flavor even if it does not add mechanical richness. If your benchmark is something like a Paradox title or a deep builder, recalibrate expectations significantly before purchasing.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamConstruction SimStage-BasedHistorical SettingsEnvironmental HazardsSolo ExperienceLow-StressPick-Up-and-PlayCrafting Puzzle

Requisitos del sistema

Mínimos

OS
Windows 7
Processor
Intel Core i5
Memory
8 GB RAM
Graphics
NVidia GeForce GTX 750
Sound Card
DirectX compatible

Recomendados

OS
Windows 10
Processor
Intel Core i7
Memory
8 GB RAM
Graphics
NVidia GeForce GTX 1050
Sound Card
DirectX compatible

DLC y complementos de House Builder2

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on House Builder.

Reseñas y valoraciones

Steam
80%(2,547)

Información del juego

Desarrolladora
FreeMind S.A.
Distribuidora
PlayWay S.A.
Fecha de lanzamiento
15 ene 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de FreeMind S.A.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como House Builder →

Preguntas frecuentes sobre House Builder

¿Cuánto cuesta House Builder?

El precio de House Builder cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar House Builder más barato?

Compara los precios de House Builder en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible House Builder?

House Builder está disponible en PC, Xbox.

¿Cuándo se lanzó House Builder?

House Builder se lanzó el 15 de enero de 2024.

¿Quién desarrolló House Builder?

House Builder fue desarrollado por FreeMind S.A. y publicado por PlayWay S.A..