Compara los precios de Hotline Miami 2: Wrong Number en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dennaton Games. Publicado por Devolver Digital. Lanzado el 10/3/2015. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 74/100.

The final, brutal chapter of a neon-soaked saga that trades mask-swapping freedom for a multi-character narrative epic, and divides fans right down the middle for it.

I came into Wrong Number already bruised from the first game, conditioned to expect a single bullet ending everything in an instant, and within minutes Dennaton had my hands back on the keyboard at 1 a.m. This is a top-down action game where a single hit kills you, where every room is a puzzle to solve at speed, and where failure loops so fast that learning replaces frustration before you even notice. The core loop - read the room, commit to a plan, detonate it in a few seconds of controlled chaos - is as alive here as it was in the original. The biggest structural change is that the free mask system from the first game is largely gone. Instead of picking your power-up before each level, you play fixed characters, each with their own defined kit. Manny Pardo, the burned-out detective, executes downed enemies with his sidearm. The twins Ash and Mark lean on coordinated firepower and a chainsaw respectively. Evan, the journalist, clears entire floors non-lethally, carrying kill-free combos by unloading weapons rather than firing them - a genuinely strange mechanical detour that works as both a story beat and a playstyle reset. Some players miss the flexibility of choosing from dozens of masks with distinct perks; the tradeoff is that each character forces you to think inside a different set of constraints, and that restriction has its own quiet tension. Hard Mode, unlocked after the credits roll, then strips enemy lock-on, halves ammo pickups, and inverts entire levels - it is not for the faint-hearted. The level design is where the honest conversation gets complicated. The maps are larger than anything in the first game, and that ambition cuts both ways. Some stages - a boat, a disco, a jungle warzone - are genuinely unlike anything in the series and use the expanded canvas well. Others lean too heavily on long sight-lines, distant snipers, and melee-proof enemies that punish the close-range aggression the series built its identity around. There are stretches where you spend more time edging around corners than you do pulling off the fluid, improvisational violence the game is loved for. That friction is real, and worth knowing going in. What the critics broadly agreed on, even those who found the level design frustrating, is the soundtrack. Returning artists like Perturbator sit alongside Carpenter Brut and a wider roster, covering pulsing synth, smooth post-rock, and tracks that shift the emotional register of each stage in ways that feel almost cinematic. The game's score system rewards combo kills, weapon variety, and speed, giving the grading system a reason to exist beyond vanity - but honestly, revisiting a level to hear the music again at full volume is justification enough. The neon-drenched pixel art, now with more grotesque finishing animations and more varied environments, holds up as one of the more distinctive visual identities in the genre. The narrative sprawls across 1985, 1989, and 1991, cutting between characters and timelines in a structure that is either compelling or exhausting depending on your tolerance for deliberately fragmented storytelling. It provides a thematic conclusion to the series, and the ending is genuinely harrowing - but whether demystifying what the first game left ambiguous was the right call is a debate the community has never fully resolved. Wrong Number is bigger, louder, more elaborate, and occasionally less focused than its predecessor. For anyone who finished the first game and wanted more, it delivers that in full. For newcomers, start with Hotline Miami 1 and let this be your reason to continue. Kai, Scout Team

Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

10 mar 2015Dennaton GamesDevolver Digital
GamerScout opina

The final, brutal chapter of a neon-soaked saga that trades mask-swapping freedom for a multi-character narrative epic, and divides fans right down the middle for it.

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Acerca de Hotline Miami 2: Wrong Number

I came into Wrong Number already bruised from the first game, conditioned to expect a single bullet ending everything in an instant, and within minutes Dennaton had my hands back on the keyboard at 1 a.m. This is a top-down action game where a single hit kills you, where every room is a puzzle to solve at speed, and where failure loops so fast that learning replaces frustration before you even notice. The core loop - read the room, commit to a plan, detonate it in a few seconds of controlled chaos - is as alive here as it was in the original. The biggest structural change is that the free mask system from the first game is largely gone. Instead of picking your power-up before each level, you play fixed characters, each with their own defined kit. Manny Pardo, the burned-out detective, executes downed enemies with his sidearm. The twins Ash and Mark lean on coordinated firepower and a chainsaw respectively. Evan, the journalist, clears entire floors non-lethally, carrying kill-free combos by unloading weapons rather than firing them - a genuinely strange mechanical detour that works as both a story beat and a playstyle reset. Some players miss the flexibility of choosing from dozens of masks with distinct perks; the tradeoff is that each character forces you to think inside a different set of constraints, and that restriction has its own quiet tension. Hard Mode, unlocked after the credits roll, then strips enemy lock-on, halves ammo pickups, and inverts entire levels - it is not for the faint-hearted. The level design is where the honest conversation gets complicated. The maps are larger than anything in the first game, and that ambition cuts both ways. Some stages - a boat, a disco, a jungle warzone - are genuinely unlike anything in the series and use the expanded canvas well. Others lean too heavily on long sight-lines, distant snipers, and melee-proof enemies that punish the close-range aggression the series built its identity around. There are stretches where you spend more time edging around corners than you do pulling off the fluid, improvisational violence the game is loved for. That friction is real, and worth knowing going in. What the critics broadly agreed on, even those who found the level design frustrating, is the soundtrack. Returning artists like Perturbator sit alongside Carpenter Brut and a wider roster, covering pulsing synth, smooth post-rock, and tracks that shift the emotional register of each stage in ways that feel almost cinematic. The game's score system rewards combo kills, weapon variety, and speed, giving the grading system a reason to exist beyond vanity - but honestly, revisiting a level to hear the music again at full volume is justification enough. The neon-drenched pixel art, now with more grotesque finishing animations and more varied environments, holds up as one of the more distinctive visual identities in the genre. The narrative sprawls across 1985, 1989, and 1991, cutting between characters and timelines in a structure that is either compelling or exhausting depending on your tolerance for deliberately fragmented storytelling. It provides a thematic conclusion to the series, and the ending is genuinely harrowing - but whether demystifying what the first game left ambiguous was the right call is a debate the community has never fully resolved. Wrong Number is bigger, louder, more elaborate, and occasionally less focused than its predecessor. For anyone who finished the first game and wanted more, it delivers that in full. For newcomers, start with Hotline Miami 1 and let this be your reason to continue.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savesTop-Down ActionOne-Hit KillMulti-CharacterArcade Score SystemHard ModeNon-Linear NarrativeSynth SoundtrackLevel EditorHigh Replayability

Requisitos del sistema

Mínimos

Processor
2.4 GHz Intel Core 2 Duo or better
Memory
1 GB RAM
Graphics
OpenGL 3.2 compatible GPU with at least 256MB of VRAM
DirectX
Version 9.0c
Storage
600 MB available space Addi…

Recomendados

Processor
2.8 GHz Intel Core 2 Duo or better
Memory
2 GB RAM
Graphics
OpenGL 3.2 compatible GPU with at least 512MB of VRAM
DirectX
Version 9.0c
Storage
600…

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Reseñas y valoraciones

Metacritic
74
Steam
94%(77,751)

Información del juego

Desarrolladora
Dennaton Games
Distribuidora
Devolver Digital
Fecha de lanzamiento
10 mar 2015

Modos de juego

singleplayer

Idiomas

Subtítulos (7)
EnglishFrenchGermanSpanish - SpainPolishPortuguese - Brazil+1 más

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible Hotline Miami 2: Wrong Number?

Hotline Miami 2: Wrong Number está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Hotline Miami 2: Wrong Number?

Hotline Miami 2: Wrong Number se lanzó el 10 de marzo de 2015.

¿Quién desarrolló Hotline Miami 2: Wrong Number?

Hotline Miami 2: Wrong Number fue desarrollado por Dennaton Games y publicado por Devolver Digital.

¿Merece la pena comprar Hotline Miami 2: Wrong Number?

Hotline Miami 2: Wrong Number tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.