Compara los precios de Homebody en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Game Grumps. Publicado por Rogue Games, Inc.. Lanzado el 1/6/2023. Disponible en PC, Xbox. Géneros: Adventure, Indie.

A six-to-seven-hour time-loop horror puzzler that sneaks a genuinely empathetic portrait of OCD past your defenses while a plague-doctor killer tightens the clock.

I did not expect to feel understood by a Game Grumps title. That is the quiet trick Homebody pulls on you: it presents as a slasher-house thriller and then, loop by loop, becomes something far more interior. You play as Emily, a young artist arriving late to a meteor-shower weekend with estranged college friends. The power dies at nine o'clock, the killer arrives with it, and Emily wakes back up in the foyer to do it all over again. Groundhog Day mechanics have been done before, but the OCD layer here is not decoration. The loop structure mirrors the compulsive cycling of anxiety itself, and the game is smart enough to let that land without over-explaining it. Mechanically, Homebody is a point-and-click escape-room puzzler wrapped in fixed-camera, PS1-adjacent aesthetics that nod openly to Clock Tower and Myst. Each death resets the puzzles, which means knowledge is the currency you carry forward, not items. The puzzle variety is real: rotating-wheel pattern locks, water-pump PSI problems, and a recurring Minesweeper-derived challenge that will humble anyone who has not thought about Minesweeper since 1999. Non-linear hints arrive through dreamlike cutscenes that double as backstory delivery. The killer, a hunched figure whose audio presence is arguably scarier than his sprite, operates on a responsive AI that punishes noise and rewards patience. Crouching, rerouting, hiding in closets, these are the survival tools, and they work best when you finally understand the house's layout well enough to feel the tension of the countdown rather than just the confusion of it. The friction points are real and worth naming. The absence of voice acting makes the longer dialogue exchanges feel heavy, especially mid-loop when you have heard the opening lines several times already. A skip option exists in the pause menu, but some players will miss it until they are already fatigued. The connection between the escape-room puzzles and Emily's inner world is loose enough that a few puzzles feel more like mechanical filler than thematic resonance. And the story's final stretch goes abstract in ways that will leave some players genuinely moved and others genuinely confused, with community threads still debating which of those is intentional. That ambiguity is not a flaw if you lean into it, but go in expecting clean resolution and you will be frustrated. What holds it together is craft. The fixed cameras are used cinematically, the sound design around the killer is genuinely unsettling, and the ambient detail of the house rewards slow exploration with small, strange lore pieces tucked into guest books and old letters. The writing on Emily's social anxiety is specific in a way that broad mental-health representation rarely is: her dialogue choices do not come out of her mouth the way she intends them, which is as precise a mechanical metaphor for the gap between what anxiety sufferers think and say as I have seen in this genre. For a sub-seven-hour game, it knows when to push and when to breathe, and the pacing earns its slow first act. If you like narrative-forward horror with puzzle teeth, and you have any patience for a game that would rather haunt you than scare you, Homebody is worth the night it asks for. Kai, Scout Team

Homebody

Homebody

1 jun 2023Game GrumpsRogue Games, Inc.
GamerScout opina

A six-to-seven-hour time-loop horror puzzler that sneaks a genuinely empathetic portrait of OCD past your defenses while a plague-doctor killer tightens the clock.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €1.78

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I did not expect to feel understood by a Game Grumps title. That is the quiet trick Homebody pulls on you: it presents as a slasher-house thriller and then, loop by loop, becomes something far more interior. You play as Emily, a young artist arriving late to a meteor-shower weekend with estranged college friends. The power dies at nine o'clock, the killer arrives with it, and Emily wakes back up in the foyer to do it all over again. Groundhog Day mechanics have been done before, but the OCD layer here is not decoration. The loop structure mirrors the compulsive cycling of anxiety itself, and the game is smart enough to let that land without over-explaining it. Mechanically, Homebody is a point-and-click escape-room puzzler wrapped in fixed-camera, PS1-adjacent aesthetics that nod openly to Clock Tower and Myst. Each death resets the puzzles, which means knowledge is the currency you carry forward, not items. The puzzle variety is real: rotating-wheel pattern locks, water-pump PSI problems, and a recurring Minesweeper-derived challenge that will humble anyone who has not thought about Minesweeper since 1999. Non-linear hints arrive through dreamlike cutscenes that double as backstory delivery. The killer, a hunched figure whose audio presence is arguably scarier than his sprite, operates on a responsive AI that punishes noise and rewards patience. Crouching, rerouting, hiding in closets, these are the survival tools, and they work best when you finally understand the house's layout well enough to feel the tension of the countdown rather than just the confusion of it. The friction points are real and worth naming. The absence of voice acting makes the longer dialogue exchanges feel heavy, especially mid-loop when you have heard the opening lines several times already. A skip option exists in the pause menu, but some players will miss it until they are already fatigued. The connection between the escape-room puzzles and Emily's inner world is loose enough that a few puzzles feel more like mechanical filler than thematic resonance. And the story's final stretch goes abstract in ways that will leave some players genuinely moved and others genuinely confused, with community threads still debating which of those is intentional. That ambiguity is not a flaw if you lean into it, but go in expecting clean resolution and you will be frustrated. What holds it together is craft. The fixed cameras are used cinematically, the sound design around the killer is genuinely unsettling, and the ambient detail of the house rewards slow exploration with small, strange lore pieces tucked into guest books and old letters. The writing on Emily's social anxiety is specific in a way that broad mental-health representation rarely is: her dialogue choices do not come out of her mouth the way she intends them, which is as precise a mechanical metaphor for the gap between what anxiety sufferers think and say as I have seen in this genre. For a sub-seven-hour game, it knows when to push and when to breathe, and the pacing earns its slow first act. If you like narrative-forward horror with puzzle teeth, and you have any patience for a game that would rather haunt you than scare you, Homebody is worth the night it asks for.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Time LoopPsychological HorrorOCD RepresentationFixed CameraEscape Room PuzzlesGroundhog Day MechanicsKiller AIDreamlike CutscenesNarrative Horror

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 1050; Radeon R9 380
Processor
Intel Core i7-4710HQ; AMD FX-8300

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
GeForce GTX 1050; Radeon R9 380
Processor
Intel Core i7-4710HQ; AMD FX-8300

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Información del juego

Desarrolladora
Game Grumps
Distribuidora
Rogue Games, Inc.
Fecha de lanzamiento
1 jun 2023

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¿En qué plataformas está disponible Homebody?

Homebody está disponible en PC, Xbox.

¿Cuándo se lanzó Homebody?

Homebody se lanzó el 1 de junio de 2023.

¿Quién desarrolló Homebody?

Homebody fue desarrollado por Game Grumps y publicado por Rogue Games, Inc..