Compara los precios de Hob en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Runic Games. Publicado por Runic Games. Lanzado el 26/9/2017. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 76/100.

Hob is a wordless action-adventure where you physically reshape a broken mechanical world, one lever and gear at a time. Strange, quiet, and worth your full attention.

Hob is one of those games that never explains itself, and that is entirely the point. Runic Games, best known for the Torchlight dungeon-crawlers, made a hard left turn here: no loot tables, no skill trees, no dialogue. Instead you get a silent protagonist dropped into a vast, damaged world that is half organic jungle and half enormous clockwork machine, and the game's central question is simply: what happened here, and can you fix it? The core loop is environmental puzzle-solving married to light combat and exploration. You pull switches and activate platforms that physically transform the overworld - raising entire sections of terrain, draining flooded valleys, connecting pathways that were severed. These aren't isolated puzzle rooms. Each change reshapes the map you've already been walking through, which gives the world a satisfying sense of coherence. When a coastline rises and a new corridor opens into a biome you spotted from a cliff an hour earlier, it lands with real weight. The traversal is fluid, aided by a grappling arm upgrade early on, and the game keeps expanding your toolkit at a pace that feels considered rather than arbitrary. Combat is the weakest element, and Hob knows it. Enemy encounters are functional but thin - a handful of creature types, basic dodge-and-strike timing, nothing that will challenge anyone who has spent time in an action game. The game wisely never leans too hard on it. Boss encounters are more interesting visually than mechanically, but they're spaced well enough that they feel like punctuation rather than padding. Where Hob genuinely shines is atmosphere. The soundtrack is understated and slightly eerie, sitting under the ambient world-sounds rather than competing with them. The pixel-adjacent art style has a hand-crafted texture that holds up remarkably well. This is a team that cared about every corner of the map. The storytelling is entirely environmental and gestural, delivered without a single line of text or spoken word. You piece together the world's history from ruins, murals, and the behavior of the creatures you encounter. Players who need explicit narrative scaffolding will feel adrift. Players who enjoy sitting quietly with a strange place and asking questions will find it genuinely affecting. The ending is brief and somewhat ambiguous - some people will feel cheated, others will find it exactly right. I'm in the second group. At roughly six to eight hours for a relaxed playthrough, Hob respects your time. It doesn't overstay. There's no procedural padding, no filler zones grafted on to inflate hour count. Every area has a visual identity and a mechanical purpose. For a certain kind of player - the one who still thinks about the first time they saw Ico's castle, or who replays Journey every couple of years - Hob sits comfortably in that same quiet tradition. It's not without rough edges, but the craft behind it is obvious and the experience is unlike most things on Steam. Kai, Scout Team

Hob

Hob

26 sept 2017Runic Games
GamerScout opina

Hob is a wordless action-adventure where you physically reshape a broken mechanical world, one lever and gear at a time. Strange, quiet, and worth your full attention.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €0.89

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Acerca de Hob

Hob is one of those games that never explains itself, and that is entirely the point. Runic Games, best known for the Torchlight dungeon-crawlers, made a hard left turn here: no loot tables, no skill trees, no dialogue. Instead you get a silent protagonist dropped into a vast, damaged world that is half organic jungle and half enormous clockwork machine, and the game's central question is simply: what happened here, and can you fix it? The core loop is environmental puzzle-solving married to light combat and exploration. You pull switches and activate platforms that physically transform the overworld - raising entire sections of terrain, draining flooded valleys, connecting pathways that were severed. These aren't isolated puzzle rooms. Each change reshapes the map you've already been walking through, which gives the world a satisfying sense of coherence. When a coastline rises and a new corridor opens into a biome you spotted from a cliff an hour earlier, it lands with real weight. The traversal is fluid, aided by a grappling arm upgrade early on, and the game keeps expanding your toolkit at a pace that feels considered rather than arbitrary. Combat is the weakest element, and Hob knows it. Enemy encounters are functional but thin - a handful of creature types, basic dodge-and-strike timing, nothing that will challenge anyone who has spent time in an action game. The game wisely never leans too hard on it. Boss encounters are more interesting visually than mechanically, but they're spaced well enough that they feel like punctuation rather than padding. Where Hob genuinely shines is atmosphere. The soundtrack is understated and slightly eerie, sitting under the ambient world-sounds rather than competing with them. The pixel-adjacent art style has a hand-crafted texture that holds up remarkably well. This is a team that cared about every corner of the map. The storytelling is entirely environmental and gestural, delivered without a single line of text or spoken word. You piece together the world's history from ruins, murals, and the behavior of the creatures you encounter. Players who need explicit narrative scaffolding will feel adrift. Players who enjoy sitting quietly with a strange place and asking questions will find it genuinely affecting. The ending is brief and somewhat ambiguous - some people will feel cheated, others will find it exactly right. I'm in the second group. At roughly six to eight hours for a relaxed playthrough, Hob respects your time. It doesn't overstay. There's no procedural padding, no filler zones grafted on to inflate hour count. Every area has a visual identity and a mechanical purpose. For a certain kind of player - the one who still thinks about the first time they saw Ico's castle, or who replays Journey every couple of years - Hob sits comfortably in that same quiet tradition. It's not without rough edges, but the craft behind it is obvious and the experience is unlike most things on Steam.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamWordless NarrativeWorld TransformationEnvironmental PuzzleAtmosphericHand-Crafted ArtGrapple TraversalShort and CompleteMechanical World

Requisitos del sistema

Mínimos

Processor
i3 Sandy Bridge Dual Core or Equivalent
Memory
4 GB RAM
Graphics
2GB of VRAM; NVIDIA GeForce GTX 500 Series / AMD Radeon HD 7000 Series
DirectX
Version 11
Storage
5 GB available s…

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Reseñas y valoraciones

Metacritic
76
Steam
88%(5,531)

Información del juego

Desarrolladora
Runic Games
Distribuidora
Runic Games
Fecha de lanzamiento
26 sept 2017

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¿En qué plataformas está disponible Hob?

Hob está disponible en PC.

¿Cuándo se lanzó Hob?

Hob se lanzó el 26 de septiembre de 2017.

¿Quién desarrolló Hob?

Hob fue desarrollado por Runic Games.

¿Merece la pena comprar Hob?

Hob tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.