Compara los precios de Hindsight en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Team Hindsight. Publicado por Annapurna Interactive. Lanzado el 4/8/2022. Disponible en PC, Mac, Xbox. Géneros: Adventure, Casual, Indie.

A two-to-three-hour grief portrait that asks you to rotate a kettle until the past bleeds through. Worth it for the right person, frustrating for everyone else.

I have a soft spot for games that treat ordinary objects as sacred things, so Hindsight had my attention the moment I understood its central conceit. You are Mary, a chef packing up her late mother's childhood home, and every possession you pick up is a potential aperture into the past. Rotate a teacup to just the right angle and a kitchen memory floods in. Line up raindrops and suddenly you are five years old again. The idea is genuinely beautiful, and creator Joel McDonald, who previously made the meditative pruning game Prune, clearly has a feel for intentional, contemplative design. The aperture mechanic is the game's soul and, unfortunately, also its most persistent source of friction. In its best moments, the act of physically shifting your viewpoint to unlock a memory mirrors exactly what Mary is doing emotionally: learning to see her complicated, controlling mother from a new angle. When it clicks, it produces what one critic aptly called a madeleine moment, that involuntary rush of recognition and feeling. But the implementation is inconsistent. Highlighted interactive objects are faint enough to miss repeatedly, and finding the precise camera sweet spot to trigger a transition can shade from meditative into tedious. Small object-manipulation minigames, like setting a dinner table or arranging books on a shelf, work in principle but feel sluggish, as if you are pushing things through resistance. None of this is fatal, but it chips away at the immersion the story is trying to build. And the story is genuinely the reason to be here. Mary is mixed-race, half-Japanese, and the cultural tension woven into her upbringing gives the mother-daughter dynamic texture that pure slice-of-life games often flatten. The voice performance, delivered by Reiko Aylesworth, is measured and melancholy without tipping into melodrama. The ambient score wraps around each scene with a quiet persistence that stays in the room after the music stops. Visually, Team Hindsight opted for a painterly, understated aesthetic that suits the solemn mood and produces some genuinely arresting tableau compositions. Where the game struggles narratively is in repetition: reviewers across the board noted that the relationship dynamics introduced early are restated rather than deepened, and the vignette format can make the emotional arc feel compressed rather than earned. Runtime sits at roughly two to three hours with no branching choices and very limited replayability, which the community has noted as a value-for-money concern at full price. At a discount, the calculation changes. If you have ever found yourself sorting through a deceased parent's belongings and felt the particular vertigo of grief mixed with unresolved feeling, this game will likely reach you in ways its modest production scale does not advertise. If you need mechanical density or a story that surprises you with fresh territory, Hindsight will feel thin. It knows what it is, and it ends precisely when it should. Kai, Scout Team

Hindsight

Hindsight

4 ago 2022Team HindsightAnnapurna Interactive
GamerScout opina

A two-to-three-hour grief portrait that asks you to rotate a kettle until the past bleeds through. Worth it for the right person, frustrating for everyone else.

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I have a soft spot for games that treat ordinary objects as sacred things, so Hindsight had my attention the moment I understood its central conceit. You are Mary, a chef packing up her late mother's childhood home, and every possession you pick up is a potential aperture into the past. Rotate a teacup to just the right angle and a kitchen memory floods in. Line up raindrops and suddenly you are five years old again. The idea is genuinely beautiful, and creator Joel McDonald, who previously made the meditative pruning game Prune, clearly has a feel for intentional, contemplative design. The aperture mechanic is the game's soul and, unfortunately, also its most persistent source of friction. In its best moments, the act of physically shifting your viewpoint to unlock a memory mirrors exactly what Mary is doing emotionally: learning to see her complicated, controlling mother from a new angle. When it clicks, it produces what one critic aptly called a madeleine moment, that involuntary rush of recognition and feeling. But the implementation is inconsistent. Highlighted interactive objects are faint enough to miss repeatedly, and finding the precise camera sweet spot to trigger a transition can shade from meditative into tedious. Small object-manipulation minigames, like setting a dinner table or arranging books on a shelf, work in principle but feel sluggish, as if you are pushing things through resistance. None of this is fatal, but it chips away at the immersion the story is trying to build. And the story is genuinely the reason to be here. Mary is mixed-race, half-Japanese, and the cultural tension woven into her upbringing gives the mother-daughter dynamic texture that pure slice-of-life games often flatten. The voice performance, delivered by Reiko Aylesworth, is measured and melancholy without tipping into melodrama. The ambient score wraps around each scene with a quiet persistence that stays in the room after the music stops. Visually, Team Hindsight opted for a painterly, understated aesthetic that suits the solemn mood and produces some genuinely arresting tableau compositions. Where the game struggles narratively is in repetition: reviewers across the board noted that the relationship dynamics introduced early are restated rather than deepened, and the vignette format can make the emotional arc feel compressed rather than earned. Runtime sits at roughly two to three hours with no branching choices and very limited replayability, which the community has noted as a value-for-money concern at full price. At a discount, the calculation changes. If you have ever found yourself sorting through a deceased parent's belongings and felt the particular vertigo of grief mixed with unresolved feeling, this game will likely reach you in ways its modest production scale does not advertise. If you need mechanical density or a story that surprises you with fresh territory, Hindsight will feel thin. It knows what it is, and it ends precisely when it should.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieGrief NarrativeObject-Based ExplorationAperture MechanicShort PlaytimePainterly AestheticVoice-ActedMixed-Race ProtagonistAnnapurna Catalog

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA Geforce GTS 450, 1 GB | AMD Radeon HD 5770, 1 GB
Processor
Intel Core i3-540 | AMD Phenom II X4 965

Recomendados

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 660, 2 GB | AMD Radeon HD 7850, 2 GB
Processor
Intel Core i5-650 | AMD FX-4350

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Información del juego

Desarrolladora
Team Hindsight
Distribuidora
Annapurna Interactive
Fecha de lanzamiento
4 ago 2022

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¿En qué plataformas está disponible Hindsight?

Hindsight está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Hindsight?

Hindsight se lanzó el 4 de agosto de 2022.

¿Quién desarrolló Hindsight?

Hindsight fue desarrollado por Team Hindsight y publicado por Annapurna Interactive.