Compara los precios de Hidden in my Paradise en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ogre Pixel. Publicado por Ogre Pixel. Lanzado el 9/10/2024. Disponible en PC, Mac, Linux. Géneros: Adventure, Casual, Indie.

Ogre Pixel quietly built one of the most satisfying hidden-object games in years, and most people still haven't heard of it. If cozy, handcrafted puzzle scenes are your thing, pay attention.

My first hour with Hidden in my Paradise felt like opening a well-illustrated picture book and realizing you could reach inside and rearrange the furniture. Ogre Pixel, the small studio behind A Tiny Sticker Tale, has constructed 25 hand-drawn scenes called paradises, spread across four themed zones: forest, beach, city, and farm, with bonus Halloween and snow stages tucked away as extras. Each paradise is a tiny, layered isometric world rendered in a chibi-soft style where every critter is doing something quietly delightful. The game runs three interlocking challenge types per level, and that layering is what lifts it above genre routine. First comes the familiar hunt: find a list of objects scattered and hidden throughout the scene. Items can be tucked behind bushes, nested inside doghouses, or camouflaged among similar-looking clutter. A hover-reveal mechanic lets you peek behind or beneath objects, which gives levels a satisfying sense of genuine depth rather than flat pixel-hunting. Second are the fairies, hiding behind sparkle-marked objects that you physically drag aside to flush them out. Third, and most distinctive, are the snapshot missions, where you recreate a provided photograph by dragging objects into position and framing the shot with Laly's camera. The snap system is where the game truly distinguishes itself from comparable titles like Hidden Through Time. Composition tolerances are forgiving enough that it rarely becomes a pixel-nudging nightmare, though a handful of levels have fussy stacking requirements that will test your patience. The hint system, helpful for object hunts, is less reliable during snapshot missions, so expect to puzzle those out largely on your own. Every object in every paradise is movable at any time, which is a design choice with real consequences. You can shuffle clutter out of your way mid-hunt, rearrange whole scenes for fun, or start building logic toward the snapshot before you even open the camera. It turns passive scanning into something more tactile and authorial. Once the 25 main levels are done, the sandbox mode opens up that same creative toolkit to you fully. Coins and gacha tickets earned in-game (no real-money purchases involved) unlock themed bundles of props and animals from biome-specific shops. You then build your own paradises and upload them for the community to play and rate, while playing others earns you more currency. The loop is genuinely generous, and the gacha pull animation delivers a dopamine tick that never feels cynical because it costs nothing beyond in-game effort. A couple of caveats worth knowing. The main game is short: a careful playthrough of all 25 levels plus sandbox time sits around five to nine hours depending on thoroughness. Some players have noted a repeating background music track that can wear thin over long sessions, though separate audio sliders let you mute it without losing gameplay sound effects. Achievement hunters should also know that one currency-related achievement has a significant grind attached, and backing up your save before shop purchases is widely recommended in the community. Minor visual glitches were reported on beach levels at launch, though they don't disrupt play. Controller support is listed, but the mouse-and-keyboard experience on PC is notably smoother for the object manipulation. For what it is, this is a remarkably considered little game. The art is intricate without being chaotic, the difficulty curve is calibrated gently, and the sandbox mode means the runtime extends as far as your creativity allows. Ogre Pixel clearly understands the difference between a game that ends and a game that knows when to hand you the keys. Kai, Scout Team

Hidden in my Paradise

Hidden in my Paradise

9 oct 2024Ogre Pixel
GamerScout opina

Ogre Pixel quietly built one of the most satisfying hidden-object games in years, and most people still haven't heard of it. If cozy, handcrafted puzzle scenes are your thing, pay attention.

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My first hour with Hidden in my Paradise felt like opening a well-illustrated picture book and realizing you could reach inside and rearrange the furniture. Ogre Pixel, the small studio behind A Tiny Sticker Tale, has constructed 25 hand-drawn scenes called paradises, spread across four themed zones: forest, beach, city, and farm, with bonus Halloween and snow stages tucked away as extras. Each paradise is a tiny, layered isometric world rendered in a chibi-soft style where every critter is doing something quietly delightful. The game runs three interlocking challenge types per level, and that layering is what lifts it above genre routine. First comes the familiar hunt: find a list of objects scattered and hidden throughout the scene. Items can be tucked behind bushes, nested inside doghouses, or camouflaged among similar-looking clutter. A hover-reveal mechanic lets you peek behind or beneath objects, which gives levels a satisfying sense of genuine depth rather than flat pixel-hunting. Second are the fairies, hiding behind sparkle-marked objects that you physically drag aside to flush them out. Third, and most distinctive, are the snapshot missions, where you recreate a provided photograph by dragging objects into position and framing the shot with Laly's camera. The snap system is where the game truly distinguishes itself from comparable titles like Hidden Through Time. Composition tolerances are forgiving enough that it rarely becomes a pixel-nudging nightmare, though a handful of levels have fussy stacking requirements that will test your patience. The hint system, helpful for object hunts, is less reliable during snapshot missions, so expect to puzzle those out largely on your own. Every object in every paradise is movable at any time, which is a design choice with real consequences. You can shuffle clutter out of your way mid-hunt, rearrange whole scenes for fun, or start building logic toward the snapshot before you even open the camera. It turns passive scanning into something more tactile and authorial. Once the 25 main levels are done, the sandbox mode opens up that same creative toolkit to you fully. Coins and gacha tickets earned in-game (no real-money purchases involved) unlock themed bundles of props and animals from biome-specific shops. You then build your own paradises and upload them for the community to play and rate, while playing others earns you more currency. The loop is genuinely generous, and the gacha pull animation delivers a dopamine tick that never feels cynical because it costs nothing beyond in-game effort. A couple of caveats worth knowing. The main game is short: a careful playthrough of all 25 levels plus sandbox time sits around five to nine hours depending on thoroughness. Some players have noted a repeating background music track that can wear thin over long sessions, though separate audio sliders let you mute it without losing gameplay sound effects. Achievement hunters should also know that one currency-related achievement has a significant grind attached, and backing up your save before shop purchases is widely recommended in the community. Minor visual glitches were reported on beach levels at launch, though they don't disrupt play. Controller support is listed, but the mouse-and-keyboard experience on PC is notably smoother for the object manipulation. For what it is, this is a remarkably considered little game. The art is intricate without being chaotic, the difficulty curve is calibrated gently, and the sandbox mode means the runtime extends as far as your creativity allows. Ogre Pixel clearly understands the difference between a game that ends and a game that knows when to hand you the keys.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Hidden ObjectSnapshot MissionsLevel CreatorGacha UnlocksFairy HuntCozy PuzzleIsometric Hand-DrawnCommunity LevelsSteam Deck Verified

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Memory
4 GB RAM
Storage
500 MB available space

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Información del juego

Desarrolladora
Ogre Pixel
Distribuidora
Ogre Pixel
Fecha de lanzamiento
9 oct 2024

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¿En qué plataformas está disponible Hidden in my Paradise?

Hidden in my Paradise está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Hidden in my Paradise?

Hidden in my Paradise se lanzó el 9 de octubre de 2024.

¿Quién desarrolló Hidden in my Paradise?

Hidden in my Paradise fue desarrollado por Ogre Pixel.