Compara los precios de Hexen: Beyond Heretic en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Raven Software. Publicado por id Software. Lanzado el 3/8/2007. Disponible en PC. Géneros: Action.

Doom with a dark fantasy makeover, three wildly different character classes, and hub levels that will have you consulting a mental map for hours, rewarding for patient explorers, maddening for anyone who just wants to shoot things and move on.

I've spent more time than I care to admit wandering Hexen's interconnected hubs, desperately searching for a switch I missed two levels back. That friction is the whole deal here, and whether it sounds appealing or insufferable tells you pretty much everything you need to know before buying. At its core, Hexen is a first-person shooter running on a heavily modified Doom engine, set in a medieval fantasy world called Cronos. The big structural twist is the hub system: instead of linear stage-to-stage progression, the game is divided into five interconnected hubs, each made up of several levels you can travel between freely while preserving the state of every enemy killed and every switch thrown. Solving a hub means piecing together a cross-level puzzle, tracking down key items and activating switches spread across multiple maps until a final boss portal opens. It is genuinely inventive design for its era, and it helped popularize this style of level progression across the entire FPS genre. The class system is the other major hook. You pick one of three characters before you start: Baratus the Fighter, a fast and tough melee brawler who eventually wields a spiked gauntlet and a hammer; Parias the Cleric, a middle-ground hybrid with both melee and ranged options; or Daedolon the Mage, a fragile ranged specialist who throws fire, ice, and flesh-eating ghosts but crumbles under direct hits. Each class gets four unique weapons, including a powerful fourth weapon assembled from scattered parts across the levels, and even consumable items like the flechette poison gas bomb work differently depending on who you are. Playing through all three classes is a legitimately different experience each time, which is a real achievement for a mid-90s shooter. Here is where the honesty has to come in, though. Getting lost is not a side effect of Hexen, it is a core feature, and the game does nothing to ease you into it. Enemies respawn as you backtrack, supplies are finite per area, and the level geometry is deliberately labyrinthine. The classic Steam version runs through DOSBox and controls with the kind of antiquated default setup you would expect from 1995. Community-recommended source ports like GZDoom make the whole thing significantly more playable on modern hardware, with better mouse look, resolution scaling, and control customization. Treating the Steam release as a WAD source and pairing it with GZDoom is genuinely the way to go. The dark, oppressive atmosphere holds up impressively well despite the age of the sprites, and the CD-quality soundtrack adds real weight to exploring those gloomy dungeons and crumbling castles. Who is this for right now? Retro FPS fans who want something with more puzzle density and class variety than Doom, and who have patience for a game that respects neither your time nor your sense of direction. If you bounced off Heretic because it felt too much like fantasy Doom, Hexen is a genuinely different animal. If you want clean modern action, look elsewhere. Alex, Scout Team

Hexen: Beyond Heretic

Hexen: Beyond Heretic

3 ago 2007Raven Softwareid Software
GamerScout opina

Doom with a dark fantasy makeover, three wildly different character classes, and hub levels that will have you consulting a mental map for hours, rewarding for patient explorers, maddening for anyone who just wants to shoot things and move on.

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I've spent more time than I care to admit wandering Hexen's interconnected hubs, desperately searching for a switch I missed two levels back. That friction is the whole deal here, and whether it sounds appealing or insufferable tells you pretty much everything you need to know before buying. At its core, Hexen is a first-person shooter running on a heavily modified Doom engine, set in a medieval fantasy world called Cronos. The big structural twist is the hub system: instead of linear stage-to-stage progression, the game is divided into five interconnected hubs, each made up of several levels you can travel between freely while preserving the state of every enemy killed and every switch thrown. Solving a hub means piecing together a cross-level puzzle, tracking down key items and activating switches spread across multiple maps until a final boss portal opens. It is genuinely inventive design for its era, and it helped popularize this style of level progression across the entire FPS genre. The class system is the other major hook. You pick one of three characters before you start: Baratus the Fighter, a fast and tough melee brawler who eventually wields a spiked gauntlet and a hammer; Parias the Cleric, a middle-ground hybrid with both melee and ranged options; or Daedolon the Mage, a fragile ranged specialist who throws fire, ice, and flesh-eating ghosts but crumbles under direct hits. Each class gets four unique weapons, including a powerful fourth weapon assembled from scattered parts across the levels, and even consumable items like the flechette poison gas bomb work differently depending on who you are. Playing through all three classes is a legitimately different experience each time, which is a real achievement for a mid-90s shooter. Here is where the honesty has to come in, though. Getting lost is not a side effect of Hexen, it is a core feature, and the game does nothing to ease you into it. Enemies respawn as you backtrack, supplies are finite per area, and the level geometry is deliberately labyrinthine. The classic Steam version runs through DOSBox and controls with the kind of antiquated default setup you would expect from 1995. Community-recommended source ports like GZDoom make the whole thing significantly more playable on modern hardware, with better mouse look, resolution scaling, and control customization. Treating the Steam release as a WAD source and pairing it with GZDoom is genuinely the way to go. The dark, oppressive atmosphere holds up impressively well despite the age of the sprites, and the CD-quality soundtrack adds real weight to exploring those gloomy dungeons and crumbling castles. Who is this for right now? Retro FPS fans who want something with more puzzle density and class variety than Doom, and who have patience for a game that respects neither your time nor your sense of direction. If you bounced off Heretic because it felt too much like fantasy Doom, Hexen is a genuinely different animal. If you want clean modern action, look elsewhere.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayercloud-savesHub WorldClass SelectionRetro FPSPuzzle-HeavyDark FantasyDoom EngineBacktrackingMelee-FocusedSource Port Friendly

Requisitos del sistema

Mínimos

A 100% Windows XP/Vista-compatible computer system

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Reseñas y valoraciones

Steam
87%(758)

Información del juego

Desarrolladora
Raven Software
Distribuidora
id Software
Fecha de lanzamiento
3 ago 2007

Modos de juego

singleplayer

Idiomas

Subtítulos (1)
English

Características

Cloud Saves

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¿En qué plataformas está disponible Hexen: Beyond Heretic?

Hexen: Beyond Heretic está disponible en PC.

¿Cuándo se lanzó Hexen: Beyond Heretic?

Hexen: Beyond Heretic se lanzó el 3 de agosto de 2007.

¿Quién desarrolló Hexen: Beyond Heretic?

Hexen: Beyond Heretic fue desarrollado por Raven Software y publicado por id Software.