Compara los precios de HexaMon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fancy Bytes. Publicado por Libredia Entertainment. Lanzado el 17/11/2017. Disponible en PC. Géneros: Casual, Indie.

If matching-puzzle games are your guilty-pleasure wind-down, HexaMon's merge-four mechanic and hand-painted monster charm make it a decent ten-minute session starter, though its low ceiling will disappoint anyone hunting depth.

I went into HexaMon expecting something that sits comfortably in the same drawer as browser flash games from 2008, and honestly, it mostly lives up to that expectation, for better and worse. The core loop is straightforward: slide and group four identical monsters on a hexagonal grid, watch them fuse into a stronger creature, repeat until that creature reaches peak evolution and disappears from the board. It's the same satisfying collision that powers a dozen mobile puzzle hits, transplanted onto a hex grid that adds just enough spatial wrinkle to make placement feel deliberate rather than random. The 35 structured levels do escalate in a real way. Early boards play like a gentle tutorial you never asked for, but mid-game maps start introducing irregular board shapes and tighter space constraints that force you to think a couple of moves ahead. The flood mode is where things get genuinely pressured: the board fills from below whether you're ready or not, and suddenly all that casual-pace thinking has to happen on a clock. It's a small design idea but it lands well, and it's the clearest sign that Fancy Bytes understood the loop needed a gear-shift mechanism to stay interesting. Beyond the 35 story levels sits a free mode with over 1,000 procedural or preset levels, which is the kind of number that looks great on a storefront and means you will not run out of content before you run out of interest. The presentation punches modestly above the budget. Monsters are rendered against hand-painted backdrops that have a storybook softness to them, and the accompanying soundtrack sits in that cheerful, looping register that some people find soothing and others will mute by the third session. I'm in the soothing camp. It never tries to be anything more than pleasantly ambient, which suits the rhythm of the game. The 12 Steam achievements give completionists a light checklist without demanding the kind of grind that turns a casual game into a chore. Where HexaMon shows its seams is in its overall ambition, or the deliberate lack of it. There are no unlockable monster types, no board modifiers to discover late-game, no score-attack leaderboard to chase. The game is what it is from level one onward, just incrementally harder. Players who want a puzzle system that keeps revealing new mechanical layers will hit the ceiling fast and feel the absence. It is also a 2017 release with virtually no public review footprint, which tells you something about where it lands in the market: quietly competent, quietly forgotten. For the right person, that quietness is the point. If you want something to fill twenty minutes between bigger games, something with a little visual warmth and a loop that doesn't demand your full attention, HexaMon delivers that without friction. It's the kind of small release I'm glad exists on Steam, even if I'd hesitate to hand it to anyone who needs a puzzle game with real staying power. Kai, Scout Team

HexaMon

HexaMon

17 nov 2017Fancy BytesLibredia Entertainment
GamerScout opina

If matching-puzzle games are your guilty-pleasure wind-down, HexaMon's merge-four mechanic and hand-painted monster charm make it a decent ten-minute session starter, though its low ceiling will disappoint anyone hunting depth.

PC
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Mínimo histórico: €2.52

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I went into HexaMon expecting something that sits comfortably in the same drawer as browser flash games from 2008, and honestly, it mostly lives up to that expectation, for better and worse. The core loop is straightforward: slide and group four identical monsters on a hexagonal grid, watch them fuse into a stronger creature, repeat until that creature reaches peak evolution and disappears from the board. It's the same satisfying collision that powers a dozen mobile puzzle hits, transplanted onto a hex grid that adds just enough spatial wrinkle to make placement feel deliberate rather than random. The 35 structured levels do escalate in a real way. Early boards play like a gentle tutorial you never asked for, but mid-game maps start introducing irregular board shapes and tighter space constraints that force you to think a couple of moves ahead. The flood mode is where things get genuinely pressured: the board fills from below whether you're ready or not, and suddenly all that casual-pace thinking has to happen on a clock. It's a small design idea but it lands well, and it's the clearest sign that Fancy Bytes understood the loop needed a gear-shift mechanism to stay interesting. Beyond the 35 story levels sits a free mode with over 1,000 procedural or preset levels, which is the kind of number that looks great on a storefront and means you will not run out of content before you run out of interest. The presentation punches modestly above the budget. Monsters are rendered against hand-painted backdrops that have a storybook softness to them, and the accompanying soundtrack sits in that cheerful, looping register that some people find soothing and others will mute by the third session. I'm in the soothing camp. It never tries to be anything more than pleasantly ambient, which suits the rhythm of the game. The 12 Steam achievements give completionists a light checklist without demanding the kind of grind that turns a casual game into a chore. Where HexaMon shows its seams is in its overall ambition, or the deliberate lack of it. There are no unlockable monster types, no board modifiers to discover late-game, no score-attack leaderboard to chase. The game is what it is from level one onward, just incrementally harder. Players who want a puzzle system that keeps revealing new mechanical layers will hit the ceiling fast and feel the absence. It is also a 2017 release with virtually no public review footprint, which tells you something about where it lands in the market: quietly competent, quietly forgotten. For the right person, that quietness is the point. If you want something to fill twenty minutes between bigger games, something with a little visual warmth and a loop that doesn't demand your full attention, HexaMon delivers that without friction. It's the kind of small release I'm glad exists on Steam, even if I'd hesitate to hand it to anyone who needs a puzzle game with real staying power.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Merge MechanicHex GridMonster ThemedFlood ModeFree ModeCompletionist-FriendlyMouse-OnlyRelaxing PuzzleScore-Absent

Requisitos del sistema

Mínimos

OS
Windows 7, 8, 10
Memory
1 GB RAM
Storage
60 MB available space
Graphics
On Board Graphics Card
Processor
1.5 GHz

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Información del juego

Desarrolladora
Fancy Bytes
Distribuidora
Libredia Entertainment
Fecha de lanzamiento
17 nov 2017

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¿En qué plataformas está disponible HexaMon?

HexaMon está disponible en PC.

¿Cuándo se lanzó HexaMon?

HexaMon se lanzó el 17 de noviembre de 2017.

¿Quién desarrolló HexaMon?

HexaMon fue desarrollado por Fancy Bytes y publicado por Libredia Entertainment.