Compara los precios de Heroes of Shaola en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Smiling Dragon RPG Studios. Publicado por Smiling Dragon RPG Studios. Lanzado el 1/8/2019. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

A micro-budget RPG Maker adventure with a surprisingly political story and a protagonist worth following - if you can forgive rough edges and borrowed assets.

I have a soft spot for games that nobody covers, so when I sat down with Heroes of Shaola I was paying close attention to whether the care was real. It is, mostly. You play Leonardo, a young paladin tied to one of four noble families protecting the Zenman Empire's capital, Zalumi. The geopolitical setup - rival kingdoms pressing in from every border, vassal states paying tribute in gold and worse, noble houses scheming quietly behind palace walls - has genuine texture. The script reaches for something morally complicated, and for a small indie release it lands that ambition more often than you would expect. Players who stuck with it long enough reported over 60 hours of content and pushed through multiple runs to uncover hidden areas, which tells you the world has real depth beneath the surface. Gameplay is a hybrid that fuses classic turn-based JRPG combat with light top-down action elements borrowed from 2D Zelda: you can jump, bomb walls, chop bushes, pick up objects, and loot corpses after fights. The battle system itself is party-based and well-balanced in structure, though individual encounters can drag longer than they should. The Zelda-style overworld interactions are charming in concept but feel loosely integrated - characters do not always animate as you would hope when interacting with the environment, and the seams of the RPG Maker engine show. Importantly, there is no game over screen; death keeps you in the world rather than kicking you back to a menu, which lowers the friction considerably. Choices genuinely branch the story and multiple endings follow from decisions you make across the whole run, not just in the final hour. Here is where honesty gets uncomfortable. The visual assets - character portraits, sprites - come from third-party RPG Maker packs rather than being original work. The soundtrack is royalty-free music sourced from community forums. Both are used well, and the music in particular is genuinely evocative across multiple battle themes, but knowing they are assembled rather than authored changes something. The presentation reads as a construction kit rather than a hand-built world, and that gap matters if you are someone who prizes artisanal craft. Add early-game grammar and spelling errors, a native 640x480 resolution, and the absence of controller support, and the rough-edges tax is real. Who is this for, then? Retro JRPG players who grew up on Suikoden or Phantasy Star III and want a politically woven story with morally grey factions - Leonardo's arc from vulnerable outsider to capable fighter is earnest and the supporting cast carries weight. If you want pixel-perfect craft or a soundtrack composed specifically for this world, look elsewhere. But if the draw is an underdog story about empire, corruption, and the choices between them, told through a battle system that mostly works, Heroes of Shaola delivers more than its obscurity suggests. The slow opening is a real obstacle, and it takes patience to get past the first couple of hours before the political intrigue properly unfolds - but players who committed report being genuinely absorbed. Kai, Scout Team

Heroes of Shaola

Heroes of Shaola

1 ago 2019Smiling Dragon RPG Studios
GamerScout opina

A micro-budget RPG Maker adventure with a surprisingly political story and a protagonist worth following - if you can forgive rough edges and borrowed assets.

PC
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I have a soft spot for games that nobody covers, so when I sat down with Heroes of Shaola I was paying close attention to whether the care was real. It is, mostly. You play Leonardo, a young paladin tied to one of four noble families protecting the Zenman Empire's capital, Zalumi. The geopolitical setup - rival kingdoms pressing in from every border, vassal states paying tribute in gold and worse, noble houses scheming quietly behind palace walls - has genuine texture. The script reaches for something morally complicated, and for a small indie release it lands that ambition more often than you would expect. Players who stuck with it long enough reported over 60 hours of content and pushed through multiple runs to uncover hidden areas, which tells you the world has real depth beneath the surface. Gameplay is a hybrid that fuses classic turn-based JRPG combat with light top-down action elements borrowed from 2D Zelda: you can jump, bomb walls, chop bushes, pick up objects, and loot corpses after fights. The battle system itself is party-based and well-balanced in structure, though individual encounters can drag longer than they should. The Zelda-style overworld interactions are charming in concept but feel loosely integrated - characters do not always animate as you would hope when interacting with the environment, and the seams of the RPG Maker engine show. Importantly, there is no game over screen; death keeps you in the world rather than kicking you back to a menu, which lowers the friction considerably. Choices genuinely branch the story and multiple endings follow from decisions you make across the whole run, not just in the final hour. Here is where honesty gets uncomfortable. The visual assets - character portraits, sprites - come from third-party RPG Maker packs rather than being original work. The soundtrack is royalty-free music sourced from community forums. Both are used well, and the music in particular is genuinely evocative across multiple battle themes, but knowing they are assembled rather than authored changes something. The presentation reads as a construction kit rather than a hand-built world, and that gap matters if you are someone who prizes artisanal craft. Add early-game grammar and spelling errors, a native 640x480 resolution, and the absence of controller support, and the rough-edges tax is real. Who is this for, then? Retro JRPG players who grew up on Suikoden or Phantasy Star III and want a politically woven story with morally grey factions - Leonardo's arc from vulnerable outsider to capable fighter is earnest and the supporting cast carries weight. If you want pixel-perfect craft or a soundtrack composed specifically for this world, look elsewhere. But if the draw is an underdog story about empire, corruption, and the choices between them, told through a battle system that mostly works, Heroes of Shaola delivers more than its obscurity suggests. The slow opening is a real obstacle, and it takes patience to get past the first couple of hours before the political intrigue properly unfolds - but players who committed report being genuinely absorbed.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Political IntrigueMultiple EndingsZelda-Style OverworldCorpse LootingNo Game OverParty-Based CombatRPG MakerMorally Grey NarrativeLow-Resolution Retro

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
128 MB RAM
Storage
494 MB available space
Processor
1 GHz or faster

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OS
Windows 10
Memory
256 MB RAM
Storage
500 MB available space
Processor
2 GHz

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Información del juego

Desarrolladora
Smiling Dragon RPG Studios
Distribuidora
Smiling Dragon RPG Studios
Fecha de lanzamiento
1 ago 2019

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¿En qué plataformas está disponible Heroes of Shaola?

Heroes of Shaola está disponible en PC.

¿Cuándo se lanzó Heroes of Shaola?

Heroes of Shaola se lanzó el 1 de agosto de 2019.

¿Quién desarrolló Heroes of Shaola?

Heroes of Shaola fue desarrollado por Smiling Dragon RPG Studios.