Compara los precios de Hero of Fate en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Planescape Game Studio. Publicado por Wise Games. Lanzado el 1/9/2023. Disponible en PC, Xbox. Géneros: Action, Adventure, Casual, Indie.

A budget-tier survivor-roguelite with a surprisingly generous party system and a random fate card layer that keeps runs from feeling identical. Worth a curious look if the genre clicks for you.

I have a soft spot for the games that sit quietly in the sub-five-dollar corner of Steam, the ones with rough-around-the-edges English localization and a sincerity that larger studios can't quite fake. Hero of Fate is exactly that kind of game. It plants itself firmly in the Vampire Survivors mold - hordes closing in from all sides, auto-attacking while you dodge and level up - but grafts a couple of layers on top that give it a different texture. The most interesting of those layers is the "fate system": a deck of random event cards that fires during runs and forks your session in unexpected directions. You might get a side quest spawned mid-wave, stumble into a merchant, or pull an angel companion - named figures like Earl from Hell or Boneroma - who attach to your squad and bring their own buffs and combat styles. Each run can carry up to four partner characters alongside your main hero, which means the genre's usual lone-wolf feel is replaced by something closer to a chaotic little strike team. The eight elemental skill types (Thunder, Wind, Ice, Fire, Earth, Poison, Holy, Dark) mix and match per run, so there is genuine build variety to chase here, even if the ceiling is not especially high. Where the game stumbles is transparency. The localization is clearly translated from Chinese and leans into creative phrasing that occasionally obscures what a mechanic actually does. Character classes - Wizard, Paladin, Ranger among them - unlock progressively through in-run events, which is a satisfying drip of content, but the unlock conditions are cryptic enough that most players end up consulting community guides. The AI-generated voiceovers and event card illustrations are also disclosed openly by the developer, which is honest, but the illustrations land with less personality than hand-drawn art would bring. For a game this small, that absence of craft in the visual layer is felt. Steam reception sits in "Mostly Positive" territory at around 79% across several hundred reviews, which is a reasonable signal that the core loop holds up. This is not a title you recommend to someone looking for the next 200-hour obsession. It is a game for the survivor-genre completionist who has already worn out Brotato and wants something with a little more narrative texture woven into the wave-clearing. The fate card interruptions genuinely do change the emotional rhythm of a run - there is a small but real sense of story being told between the chaos. At its price point, the ask is low enough that the roughness is forgivable. Go in with honest expectations: a tidy, modestly handcrafted roguelite with a Chinese-indie sensibility, a partner system that adds real strategic texture, and a fate layer that has more personality than its production values let on. Kai, Scout Team

Hero of Fate

Hero of Fate

1 sept 2023Planescape Game StudioWise Games
GamerScout opina

A budget-tier survivor-roguelite with a surprisingly generous party system and a random fate card layer that keeps runs from feeling identical. Worth a curious look if the genre clicks for you.

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Mínimo histórico: €0.58

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I have a soft spot for the games that sit quietly in the sub-five-dollar corner of Steam, the ones with rough-around-the-edges English localization and a sincerity that larger studios can't quite fake. Hero of Fate is exactly that kind of game. It plants itself firmly in the Vampire Survivors mold - hordes closing in from all sides, auto-attacking while you dodge and level up - but grafts a couple of layers on top that give it a different texture. The most interesting of those layers is the "fate system": a deck of random event cards that fires during runs and forks your session in unexpected directions. You might get a side quest spawned mid-wave, stumble into a merchant, or pull an angel companion - named figures like Earl from Hell or Boneroma - who attach to your squad and bring their own buffs and combat styles. Each run can carry up to four partner characters alongside your main hero, which means the genre's usual lone-wolf feel is replaced by something closer to a chaotic little strike team. The eight elemental skill types (Thunder, Wind, Ice, Fire, Earth, Poison, Holy, Dark) mix and match per run, so there is genuine build variety to chase here, even if the ceiling is not especially high. Where the game stumbles is transparency. The localization is clearly translated from Chinese and leans into creative phrasing that occasionally obscures what a mechanic actually does. Character classes - Wizard, Paladin, Ranger among them - unlock progressively through in-run events, which is a satisfying drip of content, but the unlock conditions are cryptic enough that most players end up consulting community guides. The AI-generated voiceovers and event card illustrations are also disclosed openly by the developer, which is honest, but the illustrations land with less personality than hand-drawn art would bring. For a game this small, that absence of craft in the visual layer is felt. Steam reception sits in "Mostly Positive" territory at around 79% across several hundred reviews, which is a reasonable signal that the core loop holds up. This is not a title you recommend to someone looking for the next 200-hour obsession. It is a game for the survivor-genre completionist who has already worn out Brotato and wants something with a little more narrative texture woven into the wave-clearing. The fate card interruptions genuinely do change the emotional rhythm of a run - there is a small but real sense of story being told between the chaos. At its price point, the ask is low enough that the roughness is forgivable. Go in with honest expectations: a tidy, modestly handcrafted roguelite with a Chinese-indie sensibility, a partner system that adds real strategic texture, and a fate layer that has more personality than its production values let on.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Fate Card EventsMulti-Partner SquadEight Skill ElementsAngel CompanionsClass Unlock Progression

Requisitos del sistema

Mínimos

OS
Windows 7/8/8.1/10 x86/x64
Memory
1 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Graphics card supporting DirectX 9.0c
Processor
2.0 GHz Dual core
Sound Card
Any

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Información del juego

Desarrolladora
Planescape Game Studio
Distribuidora
Wise Games
Fecha de lanzamiento
1 sept 2023

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¿En qué plataformas está disponible Hero of Fate?

Hero of Fate está disponible en PC, Xbox.

¿Cuándo se lanzó Hero of Fate?

Hero of Fate se lanzó el 1 de septiembre de 2023.

¿Quién desarrolló Hero of Fate?

Hero of Fate fue desarrollado por Planescape Game Studio y publicado por Wise Games.