Compara los precios de Herdling en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Okomotive. Publicado por Panic. Lanzado el 21/8/2025. Disponible en PC. Géneros: Adventure, Casual, Indie.

From the makers of FAR: Lone Sails comes something quieter and stranger: a wordless mountain crossing where you name your creatures, watch them panic, and feel genuinely awful when one falls behind.

I spent the first twenty minutes of Herdling just standing still, watching my first Calicorn sniff the ruined city around her. That is either going to tell you everything you need to know about whether this game is for you, or it is going to make you close this tab. Okomotive, the small Swiss studio behind the two FAR games, has shifted from piloting a lone machine across empty horizons to something much warmer and much more fragile: shepherding a growing herd of bison-like fantasy creatures called Calicorns out of a decaying cityscape and up through mountain passes toward a summit nobody fully explains. It is the studio's first fully 3D game, and the leap in visual ambition is immediately apparent. The core loop is disarmingly simple. You play a nameless young shepherd armed with a flower-tipped staff. Shoulder buttons steer the herd left and right, a second input calls a halt, and a third triggers a stampede charge once the Calicorns have eaten enough glowing fruit or passed through fields of blue flowers. Obstacles range from narrow rope bridges and territorial giant birds to iced-over cliff edges and fog-thick forests where the herd's mood meter creeps from calm blue toward a panicked red. None of the individual puzzles are especially demanding. The game's tension does not come from difficulty. It comes from the fact that you have named these creatures. One reviewer spent five hours shepherding a herd that included individuals named Sonic, Melody, Frank, Grump, and Brutus, and the emotional arithmetic of that is exactly what Okomotive is going for. You can also find cosmetic decorations along the route, colorful harnesses and earrings that you clip onto individual Calicorns, which sounds frivolous until you realise you are doing it because you want them to look nice for the journey ahead. Where it earns its keep is in pacing and atmosphere. Resting points let you sit with the herd, feed them, pet them, or simply do nothing while they graze. There is no penalty for spending ten minutes in a meadow. The score, described even by Okomotive themselves as a focal craft element, does the heavy lifting that words never attempt. The storytelling is entirely environmental: a painting on a wall, the silhouette of a mountain, the way a Calicorn looks back at you before crossing a narrow ledge. It lands somewhere between Journey and a picture book for people who grew up and got sad about it. Players coming from the FAR series looking for that game's fuel-management tension and systems depth will find Herdling considerably lighter, and that is a legitimate criticism. The herding mechanics are intentionally gentle, and some will want more friction. The Calicorns could also use more distinct personality variation to deepen individual bonds across a full playthrough. But here is the honest case for it: Herdling knows exactly what kind of game it is and commits without apology. The Steam community reception has been very warm, sitting at 94% positive across early reviews, and the consistent praise is for the same thing, the sensation of being responsible for a living group, the quiet joy of keeping everyone together. It is a short experience, completable in roughly five hours, and it earns that length. It does not overstay. For anyone who bounced off more demanding atmospheric games because the challenge got in the way of the feeling, this is the one that removes that barrier entirely, while still threading in just enough environmental puzzle-solving and threat to keep the walk from feeling empty. Kai, Scout Team

Herdling

Herdling

21 ago 2025OkomotivePanic
GamerScout opina

From the makers of FAR: Lone Sails comes something quieter and stranger: a wordless mountain crossing where you name your creatures, watch them panic, and feel genuinely awful when one falls behind.

PC
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €18.90

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Acerca de Herdling

I spent the first twenty minutes of Herdling just standing still, watching my first Calicorn sniff the ruined city around her. That is either going to tell you everything you need to know about whether this game is for you, or it is going to make you close this tab. Okomotive, the small Swiss studio behind the two FAR games, has shifted from piloting a lone machine across empty horizons to something much warmer and much more fragile: shepherding a growing herd of bison-like fantasy creatures called Calicorns out of a decaying cityscape and up through mountain passes toward a summit nobody fully explains. It is the studio's first fully 3D game, and the leap in visual ambition is immediately apparent. The core loop is disarmingly simple. You play a nameless young shepherd armed with a flower-tipped staff. Shoulder buttons steer the herd left and right, a second input calls a halt, and a third triggers a stampede charge once the Calicorns have eaten enough glowing fruit or passed through fields of blue flowers. Obstacles range from narrow rope bridges and territorial giant birds to iced-over cliff edges and fog-thick forests where the herd's mood meter creeps from calm blue toward a panicked red. None of the individual puzzles are especially demanding. The game's tension does not come from difficulty. It comes from the fact that you have named these creatures. One reviewer spent five hours shepherding a herd that included individuals named Sonic, Melody, Frank, Grump, and Brutus, and the emotional arithmetic of that is exactly what Okomotive is going for. You can also find cosmetic decorations along the route, colorful harnesses and earrings that you clip onto individual Calicorns, which sounds frivolous until you realise you are doing it because you want them to look nice for the journey ahead. Where it earns its keep is in pacing and atmosphere. Resting points let you sit with the herd, feed them, pet them, or simply do nothing while they graze. There is no penalty for spending ten minutes in a meadow. The score, described even by Okomotive themselves as a focal craft element, does the heavy lifting that words never attempt. The storytelling is entirely environmental: a painting on a wall, the silhouette of a mountain, the way a Calicorn looks back at you before crossing a narrow ledge. It lands somewhere between Journey and a picture book for people who grew up and got sad about it. Players coming from the FAR series looking for that game's fuel-management tension and systems depth will find Herdling considerably lighter, and that is a legitimate criticism. The herding mechanics are intentionally gentle, and some will want more friction. The Calicorns could also use more distinct personality variation to deepen individual bonds across a full playthrough. But here is the honest case for it: Herdling knows exactly what kind of game it is and commits without apology. The Steam community reception has been very warm, sitting at 94% positive across early reviews, and the consistent praise is for the same thing, the sensation of being responsible for a living group, the quiet joy of keeping everyone together. It is a short experience, completable in roughly five hours, and it earns that length. It does not overstay. For anyone who bounced off more demanding atmospheric games because the challenge got in the way of the feeling, this is the one that removes that barrier entirely, while still threading in just enough environmental puzzle-solving and threat to keep the walk from feeling empty.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaWordless NarrativeCreature HerdingMood Meter ManagementStampede MechanicsEnvironmental PuzzlesAtmospheric ScoreCompanion BondingJourney-likeWalking ExperienceCosmetic Customization

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 750, 2GB or AMD Radeon HD 7850, 2GB or Intel Arc A310 LP, 4GB
Processor
Intel Core i5-3470 or AMD Ryzen 3 1200

Recomendados

OS
Windows 11
Memory
12 GB RAM
Storage
TBD MB available space
Graphics
NVIDIA GeForce GTX 980, 4GB or AMD Radeon RX 5600 XT, 6GB or Intel Arc A580, 8GB
Processor
Intel Core i5-8600K or AMD Ryzen 3 3100

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Información del juego

Desarrolladora
Okomotive
Distribuidora
Panic
Fecha de lanzamiento
21 ago 2025

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¿En qué plataformas está disponible Herdling?

Herdling está disponible en PC.

¿Cuándo se lanzó Herdling?

Herdling se lanzó el 21 de agosto de 2025.

¿Quién desarrolló Herdling?

Herdling fue desarrollado por Okomotive y publicado por Panic.