Compara los precios de Herald: An Interactive Period Drama - Book I & II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wispfire. Publicado por Wispfire. Lanzado el 22/2/2017. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie. Puntuación Metacritic: 77/100.

A four-hour visual novel about colonialism, complicity, and keeping the peace on a ship where nobody tells the whole truth - quiet, handcrafted, and sharper than it looks.

I have a soft spot for games that choose one confined space and refuse to let you leave until you have felt every corner of it. The HLV Herald is a merchant clipper, roughly a dozen rooms of creaking wood and class tension, and Wispfire wrings an entire world out of it. You play Devan Rensburg, a mixed-heritage steward caught between the Protectorate's colonial elite and the crew members who quietly despise them. Your job, on paper, is to keep the peace. In practice it is a slow accumulation of small moral compromises, and the game is wise enough to make you feel the weight of each one. The genre sit is somewhere between Telltale-style choice drama and Japanese visual novel, with light point-and-click movement bridging the dialogue scenes. The 2D character portraits are the visual highlight: animated through Live2D, they shift expressions with a suppleness that the stiffer 3D ship environments never quite match. The voice cast, thirteen actors across Books I and II, does solid work giving personality to a diverse roster that includes second officer Aaron Ludlow, the politically connected Tabatha Veazie, and the ship's perpetually seasick doctor Nikolaus Gehrig. Each passenger has an agenda, and the fun is triangulating who is using whom. The system underneath tracks well over fifty variables - reputation with individual characters, objects found, even what Devan chose for dinner - so replaying to test different postures toward the Protectorate's hierarchy actually produces tangible variation in how scenes play out. The criticism the game earned in some quarters is fair and worth naming plainly. The point-and-click movement sections are thin; most of them amount to walking to the place the game indicates and pressing the correct object. Puzzle fans will find essentially nothing here. The opening throws character-defining questions at you before you have any feel for Devan, which can make early choices feel arbitrary. And Books I and II end mid-story, on a late revelation that recontextualises events rather than resolving them - so if you need narrative closure, know that you are buying half a story. The Complete Edition with Books III and IV finally arrived in 2025, so the full arc exists now if you want it. What holds is the setting's unusually thoughtful construction. The Protectorate is a fictional stand-in for 19th-century Western colonialism, built broadly enough to discuss imperialism, class, and racial identity without reducing any of them to allegory wallpaper. The ship serves as what the developers described as a metaphor for multicultural society: tight quarters, incompatible loyalties, and nowhere to go but forward. The Guardian compared elements of the storytelling to Kurosawa's Rashomon, and that comparison earns its keep in the way different characters remember and frame the same events. The Dutch indie studio Wispfire won the Indie Prize Showcase for Best Narrative with this project before it even shipped, and the craft that earned that recognition shows in the writing's restraint. Books I and II clock in around four hours - short enough that a slow opening is survivable, long enough to leave the Book II twist genuinely unsettling. This is not a game for people who want agency in the mechanical sense. It is for readers who want to inhabit a moral position inside a historical fiction, feel the cost of deference and the cost of defiance in equal measure, and sit with an ending that refuses to comfort them. If that sounds like your kind of evening, the HLV Herald has a berth waiting. Kai, Scout Team

Herald: An Interactive Period Drama - Book I & II

Herald: An Interactive Period Drama - Book I & II

22 feb 2017Wispfire
GamerScout opina

A four-hour visual novel about colonialism, complicity, and keeping the peace on a ship where nobody tells the whole truth - quiet, handcrafted, and sharper than it looks.

PCMacLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.01

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.0126 Jun 2026
Keyshops
€1.95€2.16€2.38€2.597 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Herald: An Interactive Period Drama - Book I & II

I have a soft spot for games that choose one confined space and refuse to let you leave until you have felt every corner of it. The HLV Herald is a merchant clipper, roughly a dozen rooms of creaking wood and class tension, and Wispfire wrings an entire world out of it. You play Devan Rensburg, a mixed-heritage steward caught between the Protectorate's colonial elite and the crew members who quietly despise them. Your job, on paper, is to keep the peace. In practice it is a slow accumulation of small moral compromises, and the game is wise enough to make you feel the weight of each one. The genre sit is somewhere between Telltale-style choice drama and Japanese visual novel, with light point-and-click movement bridging the dialogue scenes. The 2D character portraits are the visual highlight: animated through Live2D, they shift expressions with a suppleness that the stiffer 3D ship environments never quite match. The voice cast, thirteen actors across Books I and II, does solid work giving personality to a diverse roster that includes second officer Aaron Ludlow, the politically connected Tabatha Veazie, and the ship's perpetually seasick doctor Nikolaus Gehrig. Each passenger has an agenda, and the fun is triangulating who is using whom. The system underneath tracks well over fifty variables - reputation with individual characters, objects found, even what Devan chose for dinner - so replaying to test different postures toward the Protectorate's hierarchy actually produces tangible variation in how scenes play out. The criticism the game earned in some quarters is fair and worth naming plainly. The point-and-click movement sections are thin; most of them amount to walking to the place the game indicates and pressing the correct object. Puzzle fans will find essentially nothing here. The opening throws character-defining questions at you before you have any feel for Devan, which can make early choices feel arbitrary. And Books I and II end mid-story, on a late revelation that recontextualises events rather than resolving them - so if you need narrative closure, know that you are buying half a story. The Complete Edition with Books III and IV finally arrived in 2025, so the full arc exists now if you want it. What holds is the setting's unusually thoughtful construction. The Protectorate is a fictional stand-in for 19th-century Western colonialism, built broadly enough to discuss imperialism, class, and racial identity without reducing any of them to allegory wallpaper. The ship serves as what the developers described as a metaphor for multicultural society: tight quarters, incompatible loyalties, and nowhere to go but forward. The Guardian compared elements of the storytelling to Kurosawa's Rashomon, and that comparison earns its keep in the way different characters remember and frame the same events. The Dutch indie studio Wispfire won the Indie Prize Showcase for Best Narrative with this project before it even shipped, and the craft that earned that recognition shows in the writing's restraint. Books I and II clock in around four hours - short enough that a slow opening is survivable, long enough to leave the Book II twist genuinely unsettling. This is not a game for people who want agency in the mechanical sense. It is for readers who want to inhabit a moral position inside a historical fiction, feel the cost of deference and the cost of defiance in equal measure, and sit with an ending that refuses to comfort them. If that sounds like your kind of evening, the HLV Herald has a berth waiting.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaAlternate HistoryColonial SettingBranching DialogueLive2D PortraitsVisual Novel-AdjacentMorality SystemVariable TrackingShort PlaytimeVoice Acting

Requisitos del sistema

Mínimos

OS
Windows 7 64 bit
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
Direct X 9 compliant video card with 1GB of VRAM / Intel Graphics HD 4600 (720p, Low Settings)
Processor
Dual Core Processor @2,4 GHz

Recomendados

OS
Windows 7 64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Nvidia GTS 450 or equivelant (1080p, High Settings)
Processor
Intel i5 @2,8 GHz or equivalent

Sigue explorando

Community Discussion

Be the first to comment on Herald: An Interactive Period Drama - Book I & II.

Reseñas y valoraciones

Metacritic
77

Información del juego

Desarrolladora
Wispfire
Distribuidora
Wispfire
Fecha de lanzamiento
22 feb 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Herald: An Interactive Period Drama - Book I & II →

Preguntas frecuentes sobre Herald: An Interactive Period Drama - Book I & II

¿Cuánto cuesta Herald: An Interactive Period Drama - Book I & II?

El precio de Herald: An Interactive Period Drama - Book I & II cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Herald: An Interactive Period Drama - Book I & II más barato?

Compara los precios de Herald: An Interactive Period Drama - Book I & II en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Herald: An Interactive Period Drama - Book I & II?

Herald: An Interactive Period Drama - Book I & II está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Herald: An Interactive Period Drama - Book I & II?

Herald: An Interactive Period Drama - Book I & II se lanzó el 22 de febrero de 2017.

¿Quién desarrolló Herald: An Interactive Period Drama - Book I & II?

Herald: An Interactive Period Drama - Book I & II fue desarrollado por Wispfire.

¿Merece la pena comprar Herald: An Interactive Period Drama - Book I & II?

Herald: An Interactive Period Drama - Book I & II tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.