Compara los precios de Hellbreachers en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por OMEGACORE. Publicado por OMEGACORE. Lanzado el 28/7/2020. Disponible en PC, Xbox. Géneros: Action, Adventure, Casual, Indie.

Three classes, fifty levels, and an RPG progression promise that turns out to be mostly smoke. Worth a look only if achievements are your actual hobby.

My honest first reaction to Hellbreachers was a quiet, cautious optimism. A solo-dev retro platformer advertising Knight, Magician, and Assassin classes across ten distinct locations sounded like exactly the kind of scrappy, hand-assembled thing I tend to champion. Then I started playing, and the gap between what the game promises and what it actually delivers opened up fast. The structure is straightforward: fifty side-scrolling levels split across ten themed worlds, with each level clocking in at roughly three to five minutes if you push through with purpose. You pick one of the three heroes at the start, each with their own melee attack, a limited-ammo ranged attack, and a level-gated special ability that resets only on stage clear. The Assassin is the most agile and can attack from range, the Magician casts spells from a safe distance but hits softly up close, and the Knight is your brawler who needs to get uncomfortably close to enemies whose hitboxes are already a little generous. Swapping between three in-class specializations mid-run is the game's marquee feature, and in theory that flexibility could add real texture. In practice, the difficulty curve is so gentle that you never feel pressured to engage with it seriously. The advertised RPG progression is the big disappointment. The game collects coins and jewels as you move through levels, and there is a scoring element tied to how much loot you accumulate, but reviewers across multiple platforms have noted there is no visible level-up screen, no gear upgrade, and no shop anywhere in sight. What the marketing calls a progression system reads more like a score-attack layer dressed up in RPG language. If you go in knowing that, you can adjust expectations. If RPG depth is what drew you here, you will feel misled fairly quickly. Visually, Hellbreachers has a cheerful, big-headed character design that lands somewhere between early SNES platformer and a casual mobile title. The ten environments do differ from one another in palette and layout, which gives the run a sense of forward momentum even when the gameplay itself isn't doing much to surprise you. The soundtrack leans into 16-bit-era textures, pleasant enough at first but looped per-world until it sits heavy on the ears. Combat input has a sluggish animation delay that catches you out on boss encounters, particularly if your ranged ammo runs dry and the Knight's short melee range becomes a real liability. Who actually belongs here? Achievement hunters and completion-focused players, without a lot of ambiguity. The game's accomplishments can be cleared in well under an hour, and the overall run is short enough to finish in a single sitting. Younger players or anyone looking for a low-friction, zero-frustration platformer to pick up and put down will find something workable. For everyone else, Hellbreachers is the kind of game that makes you want to immediately open a better platformer afterward. It is not without warmth, and OMEGACORE did patch in dynamic lighting and localization after launch, which speaks to some genuine care. But the core loop just does not have enough density to hold a seasoned player past the first handful of worlds. Kai, Scout Team

Hellbreachers

Hellbreachers

28 jul 2020OMEGACORE
GamerScout opina

Three classes, fifty levels, and an RPG progression promise that turns out to be mostly smoke. Worth a look only if achievements are your actual hobby.

PCXbox
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Mínimo histórico: €0.59

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My honest first reaction to Hellbreachers was a quiet, cautious optimism. A solo-dev retro platformer advertising Knight, Magician, and Assassin classes across ten distinct locations sounded like exactly the kind of scrappy, hand-assembled thing I tend to champion. Then I started playing, and the gap between what the game promises and what it actually delivers opened up fast. The structure is straightforward: fifty side-scrolling levels split across ten themed worlds, with each level clocking in at roughly three to five minutes if you push through with purpose. You pick one of the three heroes at the start, each with their own melee attack, a limited-ammo ranged attack, and a level-gated special ability that resets only on stage clear. The Assassin is the most agile and can attack from range, the Magician casts spells from a safe distance but hits softly up close, and the Knight is your brawler who needs to get uncomfortably close to enemies whose hitboxes are already a little generous. Swapping between three in-class specializations mid-run is the game's marquee feature, and in theory that flexibility could add real texture. In practice, the difficulty curve is so gentle that you never feel pressured to engage with it seriously. The advertised RPG progression is the big disappointment. The game collects coins and jewels as you move through levels, and there is a scoring element tied to how much loot you accumulate, but reviewers across multiple platforms have noted there is no visible level-up screen, no gear upgrade, and no shop anywhere in sight. What the marketing calls a progression system reads more like a score-attack layer dressed up in RPG language. If you go in knowing that, you can adjust expectations. If RPG depth is what drew you here, you will feel misled fairly quickly. Visually, Hellbreachers has a cheerful, big-headed character design that lands somewhere between early SNES platformer and a casual mobile title. The ten environments do differ from one another in palette and layout, which gives the run a sense of forward momentum even when the gameplay itself isn't doing much to surprise you. The soundtrack leans into 16-bit-era textures, pleasant enough at first but looped per-world until it sits heavy on the ears. Combat input has a sluggish animation delay that catches you out on boss encounters, particularly if your ranged ammo runs dry and the Knight's short melee range becomes a real liability. Who actually belongs here? Achievement hunters and completion-focused players, without a lot of ambiguity. The game's accomplishments can be cleared in well under an hour, and the overall run is short enough to finish in a single sitting. Younger players or anyone looking for a low-friction, zero-frustration platformer to pick up and put down will find something workable. For everyone else, Hellbreachers is the kind of game that makes you want to immediately open a better platformer afterward. It is not without warmth, and OMEGACORE did patch in dynamic lighting and localization after launch, which speaks to some genuine care. But the core loop just does not have enough density to hold a seasoned player past the first handful of worlds.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Achievement HunterClass-Based PlatformerRPG-liteShort Burst PlayCutesy Pixel ArtLow DifficultyScore AttackSingle Sitting

Requisitos del sistema

Mínimos

OS
Windows 7 / 10 32 bit / 64 bit
Memory
4 MB RAM
Storage
300 MB available space
Graphics
Integrated
Processor
Intel Celeron G

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Windows 7 / 10 32 bit / 64 bit
Memory
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Storage
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Processor
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Información del juego

Desarrolladora
OMEGACORE
Distribuidora
OMEGACORE
Fecha de lanzamiento
28 jul 2020

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¿En qué plataformas está disponible Hellbreachers?

Hellbreachers está disponible en PC, Xbox.

¿Cuándo se lanzó Hellbreachers?

Hellbreachers se lanzó el 28 de julio de 2020.

¿Quién desarrolló Hellbreachers?

Hellbreachers fue desarrollado por OMEGACORE.