Compara los precios de Heliopolis Six en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Acid Mines Software UG. Publicado por Acid Mines Software UG. Lanzado el 25/5/2023. Disponible en PC. Géneros: Simulation, Strategy, Early Access.

A 3D space station builder with genuine management depth, let down hard by an Early Access that appears to have stalled -- approach with caution and low expectations for future updates.

My instinct with any space station manager is to check three things first: how granular is the resource chain, how hands-on is crew management, and is the developer still at the wheel. Heliopolis Six passes the first two tests well enough, but the third one is where alarm bells go off and won't stop ringing. The core loop is legitimate strategy territory. You snap modular chassis pieces together in full 3D, then slot functional modules into them -- solar arrays to generate power, incubation arrays for life support, food dispensers, water cleaners, smelters, ore splitters, workshops. Each part of that chain has to be staffed and actively maintained, which means your resident roster matters. Crew members come with individual traits that affect how they work and live aboard the station, and you can send mining vessels out to nearby asteroid fields to harvest raw materials for refining back home. On paper, that is a respectable set of interlocking systems. The satisfaction of watching a working supply chain hum across your station is real, if you get that far. The friction, however, is significant. Crew micromanagement sits at an uncomfortable level of granularity -- rather than assigning roles and letting workers self-direct toward available jobs, you end up manually dispatching individuals task by task. Players in the community have flagged this repeatedly as a design choice that grates against genre conventions, and I have to agree: by the time you are building docks and juggling a half-dozen concurrent operations, the assignment system starts feeling like a second job rather than a strategic puzzle. There are also persistent reports of game-freeze bugs that surface after module activation, save-load failures on station parts, and navigation issues in the 3D space view that can leave you staring at nothing but stars, your station somewhere off-screen. A patch addressed one save-corruption bug, but the overall stability picture remains rough. The bigger concern, and the one that shapes my entire verdict here, is development momentum. Steam's own storefront flags that the last developer update was over twenty-two months ago. The roadmap promised medium and large station part size classes, a proper campaign mode, expanded resident behavior, and cargo vessel mechanics -- none of which appear to have shipped. The current build sits at version 0.3, which the developer themselves described as "a solid implementation of the core gameplay" rather than a complete experience. With a community that is visibly sparse and discussions asking whether the project is abandoned, the honest answer is: nobody outside the studio knows. If Heliopolis Six had a healthy development cadence behind it, the bones here would justify a cautious recommendation for fans of Avorion-adjacent builders or sim players who liked the management side of games like Surviving Mars. The 3D construction, the resource refining chain, the resident system with traits and lifestyle variables -- these are not throwaway features. But buying into a sub-five-dollar Early Access title that shows no sign of active development is a gamble that is mostly about funding a concept, not purchasing a playable game. Go in expecting a functional vertical slice with rough edges and a freezing bug waiting somewhere in your mid-game, and you will not be blindsided. Expect a roadmap that ships, and you will likely be disappointed. Diego, Scout Team

Heliopolis Six
SimulationStrategyEarly Access

Heliopolis Six

25 may 2023Acid Mines Software UG
GamerScout opina

A 3D space station builder with genuine management depth, let down hard by an Early Access that appears to have stalled -- approach with caution and low expectations for future updates.

PC
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My instinct with any space station manager is to check three things first: how granular is the resource chain, how hands-on is crew management, and is the developer still at the wheel. Heliopolis Six passes the first two tests well enough, but the third one is where alarm bells go off and won't stop ringing. The core loop is legitimate strategy territory. You snap modular chassis pieces together in full 3D, then slot functional modules into them -- solar arrays to generate power, incubation arrays for life support, food dispensers, water cleaners, smelters, ore splitters, workshops. Each part of that chain has to be staffed and actively maintained, which means your resident roster matters. Crew members come with individual traits that affect how they work and live aboard the station, and you can send mining vessels out to nearby asteroid fields to harvest raw materials for refining back home. On paper, that is a respectable set of interlocking systems. The satisfaction of watching a working supply chain hum across your station is real, if you get that far. The friction, however, is significant. Crew micromanagement sits at an uncomfortable level of granularity -- rather than assigning roles and letting workers self-direct toward available jobs, you end up manually dispatching individuals task by task. Players in the community have flagged this repeatedly as a design choice that grates against genre conventions, and I have to agree: by the time you are building docks and juggling a half-dozen concurrent operations, the assignment system starts feeling like a second job rather than a strategic puzzle. There are also persistent reports of game-freeze bugs that surface after module activation, save-load failures on station parts, and navigation issues in the 3D space view that can leave you staring at nothing but stars, your station somewhere off-screen. A patch addressed one save-corruption bug, but the overall stability picture remains rough. The bigger concern, and the one that shapes my entire verdict here, is development momentum. Steam's own storefront flags that the last developer update was over twenty-two months ago. The roadmap promised medium and large station part size classes, a proper campaign mode, expanded resident behavior, and cargo vessel mechanics -- none of which appear to have shipped. The current build sits at version 0.3, which the developer themselves described as "a solid implementation of the core gameplay" rather than a complete experience. With a community that is visibly sparse and discussions asking whether the project is abandoned, the honest answer is: nobody outside the studio knows. If Heliopolis Six had a healthy development cadence behind it, the bones here would justify a cautious recommendation for fans of Avorion-adjacent builders or sim players who liked the management side of games like Surviving Mars. The 3D construction, the resource refining chain, the resident system with traits and lifestyle variables -- these are not throwaway features. But buying into a sub-five-dollar Early Access title that shows no sign of active development is a gamble that is mostly about funding a concept, not purchasing a playable game. Go in expecting a functional vertical slice with rough edges and a freezing bug waiting somewhere in your mid-game, and you will not be blindsided. Expect a roadmap that ships, and you will likely be disappointed.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Stalled Early AccessCrew Micromanagement3D Station BuildingResource Refining ChainSolo Dev RiskModule Placement

Requisitos del sistema

Mínimos

OS
Windows 10, 64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1050 or better
Processor
Intel or AMD Dual Core at 2 GHz
Sound Card
any

Recomendados

OS
Windows 10, 64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1060 or better
Processor
Intel or AMD Dual Core at 2 GHz
Sound Card
any

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Información del juego

Desarrolladora
Acid Mines Software UG
Distribuidora
Acid Mines Software UG
Fecha de lanzamiento
25 may 2023

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¿En qué plataformas está disponible Heliopolis Six?

Heliopolis Six está disponible en PC.

¿Cuándo se lanzó Heliopolis Six?

Heliopolis Six se lanzó el 25 de mayo de 2023.

¿Quién desarrolló Heliopolis Six?

Heliopolis Six fue desarrollado por Acid Mines Software UG.