Compara los precios de Hektor en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rubycone. Publicado por Rubycone. Lanzado el 13/3/2015. Disponible en PC, Mac. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 55/100.

A three-hour walk through corridors that rearrange themselves while you watch - Hektor is the kind of first-person horror debut that earns points for its one genuinely clever idea, then slowly spends them all.

My first reaction to Hektor's central conceit was quiet excitement. A procedurally shifting underground facility - corridors that seal off, rooms that swap positions the moment you glance away - sounds like the kind of handcrafted disorientation that a small team could execute beautifully if they committed fully. Rubycone, a five-person Swedish studio, built this as their debut. The ambition is real and it shows. The follow-through is where things get complicated. The setting is a Cold War-era military black site buried under Greenland, and the atmosphere in the opening act is genuinely suffocating. You start with nothing but a flickering lighter pressed into the dark, eventually trading up to a torch. Notes and journal pages scattered across the facility piece together a story of mind-control experiments, institutional cruelty, and one woman's deteriorating sanity - and the writing in those notes is better than the game around it. One standout detail: a character's handwriting literally degrades across the notes as her grip on reality slips. That kind of intentional craft is what I come to small-team horror games for, and for a little while Hektor delivers it. The JIGSAW system - the developer's name for the procedural room-shifting mechanic - is the game's heart and its most stubborn problem. The idea is that the facility responds to your movement, sealing corridors and shuffling rooms to mirror the protagonist's psychosis. In practice, it too often strips exploration of any agency. The level will simply guide you toward whatever item or objective comes next, which hollows out the maze-logic almost entirely. Worse, the JIGSAW system can glitch in ways that are genuinely hard to distinguish from intended behavior: walls closing in, enemies teleporting in front of you mid-chase, geometry locking you in rooms with no exit and no autosave nearby. When a horror game already wants you disoriented, technical failure becomes invisible until you realise you have been looping the same corridor for ten minutes with zero forward progress. There are two enemy types - the Ghoul, a floating creature that screams and hammers your sanity meter without directly killing you, and the Predator, a four-armed pursuer that is the game's sole lethal threat. The Predator, when it works, earns its keep. The Ghoul is mostly an alarm bell. The pill-based sanity system, borrowed in spirit from Amnesia, adds texture when it functions - but multiple reviewers and a fair portion of the Steam player base noted the Benzo supply can feel inconsistent, and the screen-warping psychosis effect is severe enough to cause real motion sickness in susceptible players. The soundtrack, composed by Shaun Chasin and recorded by the Slovak Radio Symphony Orchestra, is the production detail that earns the most consistent praise across the board. For a five-person indie debut, commissioning a live orchestra is a serious commitment, and the music earns it - swelling into a crescendo when the Predator closes in, retreating into murmured dread during exploration. The ambient sound design is equally considered, with distant voices and half-heard cries doing quiet, effective work. This is a game that sounds bigger than it is, and that gap between the audio and the underlying mechanics is Hektor in a sentence. At somewhere between two and four hours depending on how badly the JIGSAW system loses your thread, Hektor knows roughly when to end. The finale lands harder than the journey earns, but it lands. Patience-first horror fans who can forgive a rough procedural engine for the sake of an unusual story structure will find something worth the sitting. Anyone expecting tight chase-horror in the Amnesia or Outlast mold should recalibrate expectations sharply downward - this is a rougher, stranger, less polished thing than either. Also worth flagging: the Mac version has known compatibility issues with newer macOS builds, so PC is the safer path. Kai, Scout Team

Hektor

Hektor

13 mar 2015Rubycone
GamerScout opina

A three-hour walk through corridors that rearrange themselves while you watch - Hektor is the kind of first-person horror debut that earns points for its one genuinely clever idea, then slowly spends them all.

PCMac
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.48

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.487 Jun 2026
Keyshops
€0.44€0.47€0.49€0.527 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Hektor

My first reaction to Hektor's central conceit was quiet excitement. A procedurally shifting underground facility - corridors that seal off, rooms that swap positions the moment you glance away - sounds like the kind of handcrafted disorientation that a small team could execute beautifully if they committed fully. Rubycone, a five-person Swedish studio, built this as their debut. The ambition is real and it shows. The follow-through is where things get complicated. The setting is a Cold War-era military black site buried under Greenland, and the atmosphere in the opening act is genuinely suffocating. You start with nothing but a flickering lighter pressed into the dark, eventually trading up to a torch. Notes and journal pages scattered across the facility piece together a story of mind-control experiments, institutional cruelty, and one woman's deteriorating sanity - and the writing in those notes is better than the game around it. One standout detail: a character's handwriting literally degrades across the notes as her grip on reality slips. That kind of intentional craft is what I come to small-team horror games for, and for a little while Hektor delivers it. The JIGSAW system - the developer's name for the procedural room-shifting mechanic - is the game's heart and its most stubborn problem. The idea is that the facility responds to your movement, sealing corridors and shuffling rooms to mirror the protagonist's psychosis. In practice, it too often strips exploration of any agency. The level will simply guide you toward whatever item or objective comes next, which hollows out the maze-logic almost entirely. Worse, the JIGSAW system can glitch in ways that are genuinely hard to distinguish from intended behavior: walls closing in, enemies teleporting in front of you mid-chase, geometry locking you in rooms with no exit and no autosave nearby. When a horror game already wants you disoriented, technical failure becomes invisible until you realise you have been looping the same corridor for ten minutes with zero forward progress. There are two enemy types - the Ghoul, a floating creature that screams and hammers your sanity meter without directly killing you, and the Predator, a four-armed pursuer that is the game's sole lethal threat. The Predator, when it works, earns its keep. The Ghoul is mostly an alarm bell. The pill-based sanity system, borrowed in spirit from Amnesia, adds texture when it functions - but multiple reviewers and a fair portion of the Steam player base noted the Benzo supply can feel inconsistent, and the screen-warping psychosis effect is severe enough to cause real motion sickness in susceptible players. The soundtrack, composed by Shaun Chasin and recorded by the Slovak Radio Symphony Orchestra, is the production detail that earns the most consistent praise across the board. For a five-person indie debut, commissioning a live orchestra is a serious commitment, and the music earns it - swelling into a crescendo when the Predator closes in, retreating into murmured dread during exploration. The ambient sound design is equally considered, with distant voices and half-heard cries doing quiet, effective work. This is a game that sounds bigger than it is, and that gap between the audio and the underlying mechanics is Hektor in a sentence. At somewhere between two and four hours depending on how badly the JIGSAW system loses your thread, Hektor knows roughly when to end. The finale lands harder than the journey earns, but it lands. Patience-first horror fans who can forgive a rough procedural engine for the sake of an unusual story structure will find something worth the sitting. Anyone expecting tight chase-horror in the Amnesia or Outlast mold should recalibrate expectations sharply downward - this is a rougher, stranger, less polished thing than either. Also worth flagging: the Mac version has known compatibility issues with newer macOS builds, so PC is the safer path.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Psychological HorrorProcedural EnvironmentsSanity MechanicNote-Based StorytellingFirst-Person HorrorNo CombatAtmospheric SoundtrackShort RuntimeMotion Sickness Warning

Requisitos del sistema

Mínimos

OS
Windows Vista / Windows 7
Memory
2 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
512 MB NVIDIA GeForce 8800 / ATI Radeon HD 3870
Processor
2.4 GHz Dual Core
Sound Card
DirectX compatible Sound Card

Recomendados

OS
Windows 7 / Windows 8
Memory
4 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
1 GB NVIDIA 460 / AMD Radeon 5870
Processor
2.8 GHz Quad Core
Sound Card
DirectX compatible Sound Card

Sigue explorando

Community Discussion

Be the first to comment on Hektor.

Reseñas y valoraciones

Metacritic
55

Información del juego

Desarrolladora
Rubycone
Distribuidora
Rubycone
Fecha de lanzamiento
13 mar 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Hektor →

Preguntas frecuentes sobre Hektor

¿Cuánto cuesta Hektor?

El precio de Hektor cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Hektor más barato?

Compara los precios de Hektor en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Hektor?

Hektor está disponible en PC, Mac.

¿Cuándo se lanzó Hektor?

Hektor se lanzó el 13 de marzo de 2015.

¿Quién desarrolló Hektor?

Hektor fue desarrollado por Rubycone.

¿Merece la pena comprar Hektor?

Hektor tiene una puntuación Metacritic de 55/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.