Compara los precios de Header Goal VR: Being Axel Rix en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Codemodeon. Publicado por Codemodeon. Lanzado el 16/8/2017. Disponible en PC. Géneros: Action, Indie, Simulation, Sports.

A 2017 VR soccer sim where you play as Axel Rix, headbutting your way through physics-based levels. Niche indie effort that treats headers seriously.

I'm going to level with you: Header Goal VR is a physics sandbox masquerading as a sports game, and it knows exactly what it is. You're locked into first-person perspective, timing headers against incoming balls with realistic momentum and arc calculations. The story mode gives you structured scenarios rather than full matches, which works in the game's favour because it focuses the experience on what actually matters here, understanding how angle, timing, and head position affect ball trajectory. The simulation mechanics are genuinely the draw. This isn't arcade soccer; it's a deliberate, methodical exercise in spatial reasoning inside VR. If you want traditional football gameplay, look elsewhere. If you're curious about how a developer could build an entire game around one mechanic and make the physics transparent enough to learn from, you've got something unusual here. It's narrow, it's old, it's under-reviewed. But it's also exactly what it advertises. Diego, Scout Team

Header Goal VR: Being Axel Rix

Header Goal VR: Being Axel Rix

16 ago 2017Codemodeon
GamerScout opina

A 2017 VR soccer sim where you play as Axel Rix, headbutting your way through physics-based levels. Niche indie effort that treats headers seriously.

PC
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Mínimo histórico: €4.07

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Acerca de Header Goal VR: Being Axel Rix

I'm going to level with you: Header Goal VR is a physics sandbox masquerading as a sports game, and it knows exactly what it is. You're locked into first-person perspective, timing headers against incoming balls with realistic momentum and arc calculations. The story mode gives you structured scenarios rather than full matches, which works in the game's favour because it focuses the experience on what actually matters here, understanding how angle, timing, and head position affect ball trajectory. The simulation mechanics are genuinely the draw. This isn't arcade soccer; it's a deliberate, methodical exercise in spatial reasoning inside VR. If you want traditional football gameplay, look elsewhere. If you're curious about how a developer could build an entire game around one mechanic and make the physics transparent enough to learn from, you've got something unusual here. It's narrow, it's old, it's under-reviewed. But it's also exactly what it advertises.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Physics-Based GameplayVR SportsSingle-Player FocusNiche IndieHeader Mechanics

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or greater
Processor
Intel Core i5 4590 equivalent or greater
VR Support
SteamVR or Oculus PC. Standing or Room Scale

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Codemodeon
Distribuidora
Codemodeon
Fecha de lanzamiento
16 ago 2017

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¿En qué plataformas está disponible Header Goal VR: Being Axel Rix?

Header Goal VR: Being Axel Rix está disponible en PC.

¿Cuándo se lanzó Header Goal VR: Being Axel Rix?

Header Goal VR: Being Axel Rix se lanzó el 16 de agosto de 2017.

¿Quién desarrolló Header Goal VR: Being Axel Rix?

Header Goal VR: Being Axel Rix fue desarrollado por Codemodeon.