Compara los precios de Havendock en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por YYZ Studio. Publicado por Pretty Soon. Lanzado el 22/4/2025. Disponible en PC, Mac, Linux. Géneros: Casual, Indie, Simulation, Strategy.

Scratch a cozy ocean colony out of literal driftwood, then automate your way to submarines and rockets. The depth catches you off-guard in the best possible way.

I opened Havendock expecting a low-stakes beach-chair builder and found myself three hours deep into a production chain that runs from floating debris to steel bars to a fully staffed submarine dock. That escalation is the game's single best trick, and it lands reliably. You start on a single wooden platform in the open ocean, fish for survival, and scavenge whatever the current delivers. Within a couple of sessions you are assigning settlers to workstations, routing food production through a cook station and farm loop, and sweating the research table to unlock the next tier of automation. The tech tree stretches from basic water distillers and coffee makers through robots, power plants, and eventually a rocket. From a pure build-order perspective, the satisfaction of converting a chaotic resource trickle into a smooth automated chain is real, and it genuinely evolves across your run rather than settling into repetitive grinding. The settler AI is the game's most divisive system, and it deserves an honest look. When your colony is small, you hand-assign workers to stations and the priority sliders are manageable. As headcount grows, task management gets messy. Settlers will occasionally ignore urgent jobs in favour of low-priority busywork, and the interface for correcting this becomes a minor spreadsheet exercise of its own. More invested players will find this tolerable or even enjoyable as a micro-management puzzle. Casual players will likely hit a wall around the mid-game where the colony's needs outpace the AI's autonomy. The developer is a solo creator with a track record of rapid patch turnaround, responding to player feedback on Discord within hours in documented cases, so the system has improved over time and will likely keep improving. Just know it is not as hands-off as the cozy aesthetic implies. Exploration gives you welcome breaks from dock logistics. You build boats, sail to nearby islands for resources unavailable at home, dive in a submarine for ores and oil along the ocean floor, and eventually discover Wizard Island, an arcane-themed outpost that adds a Mana-brewing progression loop and spells that can buff your whole settlement. The islands vary in how fleshed out they feel. At least a couple of the explorable locations have shipped in an unfinished state and the crafting unlock sequencing can be confusing, surfacing recipes before the required inputs are actually obtainable. These are rough edges on what is otherwise a confident late-game, and they are the sort of friction that matters more if you are a completionist than a sandbox builder. For strategy-and-sim players specifically, the core tension between your personal action economy and the settler delegation model scratches a familiar itch. You are always deciding whether to keep doing a task yourself or invest the time to train a settler and build the supporting infrastructure. That delegation curve feels genuinely rewarding once it clicks. The tutorial is structured enough to get newcomers functional without front-loading every system, and a generous free demo lets you run the tech tree halfway before committing. If you have never touched a colony sim before, Havendock is one of the friendlier entry points in the genre precisely because the ocean setting keeps your build space physically constrained and the stakes pressure-free. There is no combat, no base raids, no failure state worth dreading. That accessibility does cost something in tension for genre veterans, but the automation depth and island exploration help compensate in the back half of the run. Diego, Scout Team

Havendock

Havendock

22 abr 2025YYZ StudioPretty Soon
GamerScout opina

Scratch a cozy ocean colony out of literal driftwood, then automate your way to submarines and rockets. The depth catches you off-guard in the best possible way.

PCMacLinux
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.35

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I opened Havendock expecting a low-stakes beach-chair builder and found myself three hours deep into a production chain that runs from floating debris to steel bars to a fully staffed submarine dock. That escalation is the game's single best trick, and it lands reliably. You start on a single wooden platform in the open ocean, fish for survival, and scavenge whatever the current delivers. Within a couple of sessions you are assigning settlers to workstations, routing food production through a cook station and farm loop, and sweating the research table to unlock the next tier of automation. The tech tree stretches from basic water distillers and coffee makers through robots, power plants, and eventually a rocket. From a pure build-order perspective, the satisfaction of converting a chaotic resource trickle into a smooth automated chain is real, and it genuinely evolves across your run rather than settling into repetitive grinding. The settler AI is the game's most divisive system, and it deserves an honest look. When your colony is small, you hand-assign workers to stations and the priority sliders are manageable. As headcount grows, task management gets messy. Settlers will occasionally ignore urgent jobs in favour of low-priority busywork, and the interface for correcting this becomes a minor spreadsheet exercise of its own. More invested players will find this tolerable or even enjoyable as a micro-management puzzle. Casual players will likely hit a wall around the mid-game where the colony's needs outpace the AI's autonomy. The developer is a solo creator with a track record of rapid patch turnaround, responding to player feedback on Discord within hours in documented cases, so the system has improved over time and will likely keep improving. Just know it is not as hands-off as the cozy aesthetic implies. Exploration gives you welcome breaks from dock logistics. You build boats, sail to nearby islands for resources unavailable at home, dive in a submarine for ores and oil along the ocean floor, and eventually discover Wizard Island, an arcane-themed outpost that adds a Mana-brewing progression loop and spells that can buff your whole settlement. The islands vary in how fleshed out they feel. At least a couple of the explorable locations have shipped in an unfinished state and the crafting unlock sequencing can be confusing, surfacing recipes before the required inputs are actually obtainable. These are rough edges on what is otherwise a confident late-game, and they are the sort of friction that matters more if you are a completionist than a sandbox builder. For strategy-and-sim players specifically, the core tension between your personal action economy and the settler delegation model scratches a familiar itch. You are always deciding whether to keep doing a task yourself or invest the time to train a settler and build the supporting infrastructure. That delegation curve feels genuinely rewarding once it clicks. The tutorial is structured enough to get newcomers functional without front-loading every system, and a generous free demo lets you run the tech tree halfway before committing. If you have never touched a colony sim before, Havendock is one of the friendlier entry points in the genre precisely because the ocean setting keeps your build space physically constrained and the stakes pressure-free. There is no combat, no base raids, no failure state worth dreading. That accessibility does cost something in tension for genre veterans, but the automation depth and island exploration help compensate in the back half of the run.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Colony AutomationSettler ManagementTech Tree ProgressionOcean ExplorationSolo DevSubmarine GameplayCasual DepthDebris Scavenging

Requisitos del sistema

Mínimos

OS
Windows 7 (64-bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GTX 700 series or similar
Processor
Dual core 3 GHz+

Recomendados

OS
Windows 7 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
GTX 1050 series or similar
Processor
Quad core 3 GHz+

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Información del juego

Desarrolladora
YYZ Studio
Distribuidora
Pretty Soon
Fecha de lanzamiento
22 abr 2025

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¿En qué plataformas está disponible Havendock?

Havendock está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Havendock?

Havendock se lanzó el 22 de abril de 2025.

¿Quién desarrolló Havendock?

Havendock fue desarrollado por YYZ Studio y publicado por Pretty Soon.