Compara los precios de Hauntsville en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Michael Janisch. Publicado por indie.io. Lanzado el 10/3/2025. Disponible en PC. Géneros: Action, Adventure, Simulation.

A Weird West survival loop with genuine atmosphere and a brutal day-night clock, but buyer-beware: this is a solo-dev debut still finding its footing under mixed community reception.

My first honest read of Hauntsville's survival loop is this: the premise is strong enough to carry you through a dozen nights, but the execution wobbles in ways that matter. Solo developer Michael Janisch spent over three years building a first-person open-world survival game set in 1897, pitched squarely at the intersection of frontier crafting and supernatural horror. The result is something that sits closer to early-access roughness than polished release, even though it shipped as a full product. The core structure will feel familiar to anyone who has put time into survival builders. During daylight, you chop trees for lumber, mine iron ore to smelt into tools at your forge, lay rain barrels and farm plots inside your homestead, and hunt animals for food. The building system uses a snap-to-foundation approach that keeps construction accessible without being dumbed down. A light RPG layer runs underneath all of it: killing monsters and crafting tools earns XP, and leveling up hands you skill points to spend on HP, stamina, or slower hunger and thirst drain. That progression spine gives short-term goals to chase and stops the resource loop from feeling purely mechanical. The firearms roster, Colts, Winchesters, and lever-action rifles, is period-accurate and reportedly feels solid to shoot, which matters a lot when the night shift starts. Nightfall is where the design thesis gets tested. The daytime calm genuinely flips into something threatening, with creatures drawn from North American cryptid folklore, spectral entities, and weirder things the game hints at through cryptic notes and symbols scattered around the ghost town. Dynamic weather layers on top: blizzards can obscure paths and strand you in the open, downpours trap you in mud, and fog makes already dangerous terrain actively disorienting. The unpredictability system means monster nest locations and resource site conditions can shift between sessions, which is the right idea for replayability. Whether the execution fully delivers depends heavily on how much jank you can tolerate. Community feedback sits at roughly 69 percent positive across roughly 200 Steam reviews, and the critical complaints cluster around bugs, inconsistent optimization, and some progression gating that feels unbalanced. One notable player frustration involves the gunpowder economy required to reach late-game content: the quantities demanded outpace what the world reliably provides. The co-op side is worth calling out separately. Up to four players can run the loop together online, splitting resource gathering, defending the homestead, and piecing together the town's mystery. Shared survival like this smooths over a lot of solo rough edges, and the game earns its best moments when players are coordinating a night defense with limited ammunition. For a squad looking for a low-cost co-op horror session with more crafting depth than a typical horde shooter, there is a genuine case to be made here. Solo players face a steeper hill because the content volume and bug surface area hit harder when no one else is managing logistics. Hauntsville is a debut with a clear vision that is still being refined post-launch. If you have a small crew of co-op regulars who enjoy the genre and carry patience for a work-in-progress, the atmosphere and the Weird West hook are real enough to justify the ticket. Solo survival purists who need a tight, finished product should probably wait for another update cycle or two. Diego, Scout Team

Hauntsville

Hauntsville

10 mar 2025Michael Janischindie.io
GamerScout opina

A Weird West survival loop with genuine atmosphere and a brutal day-night clock, but buyer-beware: this is a solo-dev debut still finding its footing under mixed community reception.

PC
Steam Deck Unsupported
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€0.00
en N/A
Mínimo histórico: €1.47

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My first honest read of Hauntsville's survival loop is this: the premise is strong enough to carry you through a dozen nights, but the execution wobbles in ways that matter. Solo developer Michael Janisch spent over three years building a first-person open-world survival game set in 1897, pitched squarely at the intersection of frontier crafting and supernatural horror. The result is something that sits closer to early-access roughness than polished release, even though it shipped as a full product. The core structure will feel familiar to anyone who has put time into survival builders. During daylight, you chop trees for lumber, mine iron ore to smelt into tools at your forge, lay rain barrels and farm plots inside your homestead, and hunt animals for food. The building system uses a snap-to-foundation approach that keeps construction accessible without being dumbed down. A light RPG layer runs underneath all of it: killing monsters and crafting tools earns XP, and leveling up hands you skill points to spend on HP, stamina, or slower hunger and thirst drain. That progression spine gives short-term goals to chase and stops the resource loop from feeling purely mechanical. The firearms roster, Colts, Winchesters, and lever-action rifles, is period-accurate and reportedly feels solid to shoot, which matters a lot when the night shift starts. Nightfall is where the design thesis gets tested. The daytime calm genuinely flips into something threatening, with creatures drawn from North American cryptid folklore, spectral entities, and weirder things the game hints at through cryptic notes and symbols scattered around the ghost town. Dynamic weather layers on top: blizzards can obscure paths and strand you in the open, downpours trap you in mud, and fog makes already dangerous terrain actively disorienting. The unpredictability system means monster nest locations and resource site conditions can shift between sessions, which is the right idea for replayability. Whether the execution fully delivers depends heavily on how much jank you can tolerate. Community feedback sits at roughly 69 percent positive across roughly 200 Steam reviews, and the critical complaints cluster around bugs, inconsistent optimization, and some progression gating that feels unbalanced. One notable player frustration involves the gunpowder economy required to reach late-game content: the quantities demanded outpace what the world reliably provides. The co-op side is worth calling out separately. Up to four players can run the loop together online, splitting resource gathering, defending the homestead, and piecing together the town's mystery. Shared survival like this smooths over a lot of solo rough edges, and the game earns its best moments when players are coordinating a night defense with limited ammunition. For a squad looking for a low-cost co-op horror session with more crafting depth than a typical horde shooter, there is a genuine case to be made here. Solo players face a steeper hill because the content volume and bug surface area hit harder when no one else is managing logistics. Hauntsville is a debut with a clear vision that is still being refined post-launch. If you have a small crew of co-op regulars who enjoy the genre and carry patience for a work-in-progress, the atmosphere and the Weird West hook are real enough to justify the ticket. Solo survival purists who need a tight, finished product should probably wait for another update cycle or two.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-cooptier:sub-5Weird WestDay-Night CycleDynamic WeatherFolklore MonstersHomestead BuildingXP Progression4-Player Co-opFirst-Person ShooterCryptid HorrorSolo Dev

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Storage
10 GB available space
Graphics
AMD Radeon RX 580 8GB / NVIDIA GeForce GTX 1060 6GB
Processor
AMD Ryzen 5 1600@ 3. GHz or Intel Core i5-4460 @ 3.1 GHz

Recomendados

OS
Windows 10
Memory
16 GB RAM
Storage
10 GB available space
Graphics
AMD Radeon RX 5700 XT 8GB / NVIDIA GeForce RTX 2070 SUPER 8GB
Processor
AMD Ryzen 7 3700X / Intel Core i7-9700K

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Información del juego

Desarrolladora
Michael Janisch
Distribuidora
indie.io
Fecha de lanzamiento
10 mar 2025

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¿En qué plataformas está disponible Hauntsville?

Hauntsville está disponible en PC.

¿Cuándo se lanzó Hauntsville?

Hauntsville se lanzó el 10 de marzo de 2025.

¿Quién desarrolló Hauntsville?

Hauntsville fue desarrollado por Michael Janisch y publicado por indie.io.