Compara los precios de Hard Place en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Red twice potato. Publicado por Red twice potato. Lanzado el 20/2/2018. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A first-person room-escape puzzler with a 'Mixed' Steam rating and an all-time peak of three concurrent players. Approach with calibrated expectations.

I went in with an open mind, because sometimes the quietest corners of the Steam catalogue surprise you. Hard Place did not surprise me in the way I hoped. What you get is a first-person, low-poly Unity experience built around a single loop: enter a room, hunt for an item that unlocks the next room, repeat across what the developer calls 'numerous distinct worlds.' The rooms escalate in difficulty, at least in theory, and the whole thing is framed as a no-frills hardcore survival test. There is no story, no character, no ambient narrative whispered through environmental detail. Just geometry and doors. The visual style is untextured low-polygon work, which I normally have no quarrel with. Some of my favourite games look like they were built in 1994 on purpose, and they wear it beautifully. Here, though, it reads less like an intentional aesthetic and more like placeholder assets that never got replaced. The low-poly label is on the store page, so the developer knew what they were shipping, but there is a meaningful difference between minimalism and incompleteness, and Hard Place sits closer to the latter. No soundtrack worth noting, no sound design that builds atmosphere. It is quiet in the wrong way. Gameplay is simple to describe because there is not much of it: explore the room, find the thing, open the door. That could work as a zen-like puzzle experience if the room designs were clever, or as a tense horror-adjacent escape if the mood was right, but neither quality is present. The progression of rooms hardening feels arbitrary rather than designed. Ten Steam achievements are here if you want them, and that is genuinely the most compelling hook for a certain kind of player who is here purely for the achievement list. The Steam review score at time of writing sits at roughly 58 percent positive from a very small sample, and independent observers have noted that a portion of early reviews showed patterns associated with coordinated posting. Take the positive numbers with appropriate salt. Who is this for? Honestly, the achievement hunter who has exhausted everything else in their queue and wants a short, low-friction checkbox experience might find utility here. Anyone drawn in by the word 'hardcore' expecting the teeth of a real challenge will leave disappointed. The game is short, the ideas are thin, and the craft that I look for in small solo projects, the fingerprint of someone who cared deeply about one specific thing, is absent. Some micro-budget games carry a spark that makes you forgive every rough edge. I kept looking for that spark and the lights stayed off. Kai, Scout Team

Hard Place

Hard Place

20 feb 2018Red twice potato
GamerScout opina

A first-person room-escape puzzler with a 'Mixed' Steam rating and an all-time peak of three concurrent players. Approach with calibrated expectations.

PC
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Mínimo histórico: €4.95

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I went in with an open mind, because sometimes the quietest corners of the Steam catalogue surprise you. Hard Place did not surprise me in the way I hoped. What you get is a first-person, low-poly Unity experience built around a single loop: enter a room, hunt for an item that unlocks the next room, repeat across what the developer calls 'numerous distinct worlds.' The rooms escalate in difficulty, at least in theory, and the whole thing is framed as a no-frills hardcore survival test. There is no story, no character, no ambient narrative whispered through environmental detail. Just geometry and doors. The visual style is untextured low-polygon work, which I normally have no quarrel with. Some of my favourite games look like they were built in 1994 on purpose, and they wear it beautifully. Here, though, it reads less like an intentional aesthetic and more like placeholder assets that never got replaced. The low-poly label is on the store page, so the developer knew what they were shipping, but there is a meaningful difference between minimalism and incompleteness, and Hard Place sits closer to the latter. No soundtrack worth noting, no sound design that builds atmosphere. It is quiet in the wrong way. Gameplay is simple to describe because there is not much of it: explore the room, find the thing, open the door. That could work as a zen-like puzzle experience if the room designs were clever, or as a tense horror-adjacent escape if the mood was right, but neither quality is present. The progression of rooms hardening feels arbitrary rather than designed. Ten Steam achievements are here if you want them, and that is genuinely the most compelling hook for a certain kind of player who is here purely for the achievement list. The Steam review score at time of writing sits at roughly 58 percent positive from a very small sample, and independent observers have noted that a portion of early reviews showed patterns associated with coordinated posting. Take the positive numbers with appropriate salt. Who is this for? Honestly, the achievement hunter who has exhausted everything else in their queue and wants a short, low-friction checkbox experience might find utility here. Anyone drawn in by the word 'hardcore' expecting the teeth of a real challenge will leave disappointed. The game is short, the ideas are thin, and the craft that I look for in small solo projects, the fingerprint of someone who cared deeply about one specific thing, is absent. Some micro-budget games carry a spark that makes you forgive every rough edge. I kept looking for that spark and the lights stayed off.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:indieAchievement HuntingFirst-Person PuzzleRoom EscapeLow-PolyShort SessionNo Story

Requisitos del sistema

Mínimos

OS
Windows XP and newer
Memory
512 MB RAM
Storage
160 MB available space
Graphics
Integrated Graphics
Processor
2.0+ GHz
Sound Card
Integrated Audio

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Información del juego

Desarrolladora
Red twice potato
Distribuidora
Red twice potato
Fecha de lanzamiento
20 feb 2018

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¿En qué plataformas está disponible Hard Place?

Hard Place está disponible en PC.

¿Cuándo se lanzó Hard Place?

Hard Place se lanzó el 20 de febrero de 2018.

¿Quién desarrolló Hard Place?

Hard Place fue desarrollado por Red twice potato.