Compara los precios de Hangry Bunnies From Mars en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hammer-On. Publicado por Hammer-On. Lanzado el 23/8/2017. Disponible en PC. Géneros: Action, Casual, Indie.

A VR wave shooter that nails the goofy charm but runs dry on content fast - best for score-chasers who want something weird in their headset rotation.

My honest first reaction putting this on was something between delight and mild concern, because those adorable cartoon Fluffies do turn genuinely unsettling the moment you start shooting them. That transformation - cute bouncing bunny to snarling alien creature mid-volley - is exactly the kind of small, considered detail that makes a wave shooter feel handcrafted rather than assembled. Hammer-On clearly had a distinct vision for the tone here, and the production values back it up: bright, bold toon visuals with surprisingly clean edges, physics-driven bunnies tumbling around the single New Los Angeles street map, and an original score by composer Dave Dexter that shifts dynamically as the waves escalate. For a genre that often feels throwaway, this one has real personality. The shooting loop is straightforward but satisfying. You start with a basic Pellet Pistol, then unlock the Rabbit Reaper (a high-velocity electric bolt weapon) and eventually graduate to the Vermin Vac and its companion the Hare Heaver - a combo that vacuums up critters and launches them as projectiles. Three enemy types keep you rotating your attention: the standard Fluffies who mutate after a few hits, quick airborne Scouts, and the lumbering Heavies that function as mini-bosses and will swallow you whole if you let them get close. The secondary weapons, a Critter Cluster Cannon that corrals and flings groups of enemies, are actually the strategic core of the experience. Mastering when to use them under pressure is what separates a decent run from a great one. A real-time adaptive difficulty engine also keeps things from going flat, ramping swarm sizes as your skill improves rather than just scaling HP numbers. Here is where I have to be straight with you though. The content ceiling is genuinely low. There is one map, three difficulty modes (named Fluffy Wuffy, Hangry, and Really Hangry), and the only long-term hook is a global leaderboard. Most reviewers who covered the 2017 launch reported seeing everything the game has to offer within roughly 45 minutes of play. If the chase for a top score is not intrinsically motivating to you, the experience will feel thin before the hour mark. There is no campaign, no unlockable cosmetics, no co-op mode to carry the weight once the novelty settles. It is a single-location arcade snapshot, and it knows it - but knowing it does not expand it. That said, for what it is - a short-burst VR party trick with genuinely funny voice acting, a well-tuned weapons progression, and physics that hold up under dozens of simultaneous bunnies - it punches above a lot of bargain-bin wave shooters. The humor, written with clear comedic craft, lands consistently rather than landing once and repeating. If you have a few friends nearby sharing a headset, or if leaderboard score-grinding is genuinely your thing, this delivers. It is not a title that will anchor your VR library, but it earns its place as a palate cleanser between heavier sessions. Go in with calibrated expectations and you will have a good time. Go in expecting depth and you will be done by the time the UFOs make their third pass. Kai, Scout Team

Hangry Bunnies From Mars

Hangry Bunnies From Mars

23 ago 2017Hammer-On
GamerScout opina

A VR wave shooter that nails the goofy charm but runs dry on content fast - best for score-chasers who want something weird in their headset rotation.

PC
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Mínimo histórico: €55.00

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My honest first reaction putting this on was something between delight and mild concern, because those adorable cartoon Fluffies do turn genuinely unsettling the moment you start shooting them. That transformation - cute bouncing bunny to snarling alien creature mid-volley - is exactly the kind of small, considered detail that makes a wave shooter feel handcrafted rather than assembled. Hammer-On clearly had a distinct vision for the tone here, and the production values back it up: bright, bold toon visuals with surprisingly clean edges, physics-driven bunnies tumbling around the single New Los Angeles street map, and an original score by composer Dave Dexter that shifts dynamically as the waves escalate. For a genre that often feels throwaway, this one has real personality. The shooting loop is straightforward but satisfying. You start with a basic Pellet Pistol, then unlock the Rabbit Reaper (a high-velocity electric bolt weapon) and eventually graduate to the Vermin Vac and its companion the Hare Heaver - a combo that vacuums up critters and launches them as projectiles. Three enemy types keep you rotating your attention: the standard Fluffies who mutate after a few hits, quick airborne Scouts, and the lumbering Heavies that function as mini-bosses and will swallow you whole if you let them get close. The secondary weapons, a Critter Cluster Cannon that corrals and flings groups of enemies, are actually the strategic core of the experience. Mastering when to use them under pressure is what separates a decent run from a great one. A real-time adaptive difficulty engine also keeps things from going flat, ramping swarm sizes as your skill improves rather than just scaling HP numbers. Here is where I have to be straight with you though. The content ceiling is genuinely low. There is one map, three difficulty modes (named Fluffy Wuffy, Hangry, and Really Hangry), and the only long-term hook is a global leaderboard. Most reviewers who covered the 2017 launch reported seeing everything the game has to offer within roughly 45 minutes of play. If the chase for a top score is not intrinsically motivating to you, the experience will feel thin before the hour mark. There is no campaign, no unlockable cosmetics, no co-op mode to carry the weight once the novelty settles. It is a single-location arcade snapshot, and it knows it - but knowing it does not expand it. That said, for what it is - a short-burst VR party trick with genuinely funny voice acting, a well-tuned weapons progression, and physics that hold up under dozens of simultaneous bunnies - it punches above a lot of bargain-bin wave shooters. The humor, written with clear comedic craft, lands consistently rather than landing once and repeating. If you have a few friends nearby sharing a headset, or if leaderboard score-grinding is genuinely your thing, this delivers. It is not a title that will anchor your VR library, but it earns its place as a palate cleanser between heavier sessions. Go in with calibrated expectations and you will have a good time. Go in expecting depth and you will be done by the time the UFOs make their third pass.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:aaaVR RequiredWave ShooterLeaderboard ChaseDynamic DifficultyPhysics-Based EnemiesShort-Burst PlayArcade Score AttackComedic Voice Acting

Requisitos del sistema

Mínimos

OS
Windows 7 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
800 MB available space
Graphics
GTX 970 or Radeon RX470
Processor
Intel Core i5-3570
VR Support
SteamVR or Oculus PC. Standing or Room Scale

Recomendados

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
800 MB available space
Graphics
GTX 1070 or equivalent
Processor
Intel Core i5-4590

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Información del juego

Desarrolladora
Hammer-On
Distribuidora
Hammer-On
Fecha de lanzamiento
23 ago 2017

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¿En qué plataformas está disponible Hangry Bunnies From Mars?

Hangry Bunnies From Mars está disponible en PC.

¿Cuándo se lanzó Hangry Bunnies From Mars?

Hangry Bunnies From Mars se lanzó el 23 de agosto de 2017.

¿Quién desarrolló Hangry Bunnies From Mars?

Hangry Bunnies From Mars fue desarrollado por Hammer-On.