Compara los precios de Gunslugs 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Orangepixel. Publicado por Orangepixel. Lanzado el 14/1/2015. Disponible en PC, Mac, Linux. Géneros: Action, Indie.

Pure, unapologetic run-and-gun chaos built by one person, with procedurally generated levels and enough 80s movie nostalgia to make your trigger finger tingle. Best in short bursts; repetition creeps in if you overstay.

I have a soft spot for the kind of game that announces its entire design philosophy in the first ten seconds: run right, shoot everything, do not stop. Gunslugs 2 commits to that contract completely, and coming from Orangepixel, a solo Dutch developer named Pascal Bestebroer who handles code, pixel art, and design all by himself, that commitment feels handcrafted rather than lazy. The structure is level-by-level progression across seven worlds, each with eight stages, themed from desert scrubland through jungle and snowy mountains all the way up to outer space inspired by the Alien films. Each level tasks you with locating and destroying enemy beacon towers. Those beacons are now mini-stages in themselves, randomly generated interiors where you fight through to a detonator switch, rescue trapped teammates to recover health, and then get back outside before everything goes loud. Once all beacons in a stage are down, the game literally tells you to GET TO DA CHOPPA, and that joke never fully gets old. The arsenal across those runs is satisfying: you are swapping between a basic pistol with limited ammo, rockets, flamethrowers, and lightning guns, plus stealing control of tanks and rocket-firing mechs for brief stretches. Each unlockable character, loosely modelled on 80s action stars like Sly Rocko and B.A. Barracuda, carries a different default weapon, which gives the roster genuine mechanical reason to exist rather than just cosmetic variety. The chiptune soundtrack fits the aesthetic well, punchy and upbeat in a way that matches the pixel art energy. There is, however, a reported audio dropout bug where the music cuts out on level entry and only snaps back on death or level transition. It does not break anything, but it is the kind of rough edge you notice when you are deep in a run and the soundscape suddenly vanishes. The local co-op works cleanly: a second controller plugged in and a second player drops right into the chaos, though the screen fills with a wall of tiny white bullets that makes reading the action harder. The daily challenge mode and single-life arcade mode add extra replay hooks, but the absence of any leaderboard, online or offline, blunts their appeal significantly. Where Gunslugs 2 stumbles is at the point where procedural generation stops feeling like variety and starts feeling like sameness. The beacon interiors are randomly generated but follow a narrow set of templates, so the surprise wears off faster than in the original. Difficulty also lurches rather than climbs, with the late outer-space worlds spiking hard in ways that sometimes feel like the RNG placing damage-dealing slime on mandatory ladders, which is a different thing from genuine skill challenge. If you push through story mode in one sitting you will likely feel the seams before the credits. Shorter sessions, or co-op on the couch, paper over that repetition considerably. For what it is, a low-price, pure-chaos arcade shooter built by a single developer with genuine love for Metal Slug and Contra without simply copying either, Gunslugs 2 earns its place. The pixel art holds up, the moment-to-moment gunplay is snappy, and the 80s movie winks land more often than they miss. Just do not go in expecting the structural depth of the original to have expanded in lockstep with the scale. Kai, Scout Team

Gunslugs 2

Gunslugs 2

14 ene 2015Orangepixel
GamerScout opina

Pure, unapologetic run-and-gun chaos built by one person, with procedurally generated levels and enough 80s movie nostalgia to make your trigger finger tingle. Best in short bursts; repetition creeps in if you overstay.

PCMacLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.57

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.575 Jun 2026
Keyshops
€0.53€0.66€0.80€0.935 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Gunslugs 2

I have a soft spot for the kind of game that announces its entire design philosophy in the first ten seconds: run right, shoot everything, do not stop. Gunslugs 2 commits to that contract completely, and coming from Orangepixel, a solo Dutch developer named Pascal Bestebroer who handles code, pixel art, and design all by himself, that commitment feels handcrafted rather than lazy. The structure is level-by-level progression across seven worlds, each with eight stages, themed from desert scrubland through jungle and snowy mountains all the way up to outer space inspired by the Alien films. Each level tasks you with locating and destroying enemy beacon towers. Those beacons are now mini-stages in themselves, randomly generated interiors where you fight through to a detonator switch, rescue trapped teammates to recover health, and then get back outside before everything goes loud. Once all beacons in a stage are down, the game literally tells you to GET TO DA CHOPPA, and that joke never fully gets old. The arsenal across those runs is satisfying: you are swapping between a basic pistol with limited ammo, rockets, flamethrowers, and lightning guns, plus stealing control of tanks and rocket-firing mechs for brief stretches. Each unlockable character, loosely modelled on 80s action stars like Sly Rocko and B.A. Barracuda, carries a different default weapon, which gives the roster genuine mechanical reason to exist rather than just cosmetic variety. The chiptune soundtrack fits the aesthetic well, punchy and upbeat in a way that matches the pixel art energy. There is, however, a reported audio dropout bug where the music cuts out on level entry and only snaps back on death or level transition. It does not break anything, but it is the kind of rough edge you notice when you are deep in a run and the soundscape suddenly vanishes. The local co-op works cleanly: a second controller plugged in and a second player drops right into the chaos, though the screen fills with a wall of tiny white bullets that makes reading the action harder. The daily challenge mode and single-life arcade mode add extra replay hooks, but the absence of any leaderboard, online or offline, blunts their appeal significantly. Where Gunslugs 2 stumbles is at the point where procedural generation stops feeling like variety and starts feeling like sameness. The beacon interiors are randomly generated but follow a narrow set of templates, so the surprise wears off faster than in the original. Difficulty also lurches rather than climbs, with the late outer-space worlds spiking hard in ways that sometimes feel like the RNG placing damage-dealing slime on mandatory ladders, which is a different thing from genuine skill challenge. If you push through story mode in one sitting you will likely feel the seams before the credits. Shorter sessions, or co-op on the couch, paper over that repetition considerably. For what it is, a low-price, pure-chaos arcade shooter built by a single developer with genuine love for Metal Slug and Contra without simply copying either, Gunslugs 2 earns its place. The pixel art holds up, the moment-to-moment gunplay is snappy, and the 80s movie winks land more often than they miss. Just do not go in expecting the structural depth of the original to have expanded in lockstep with the scale.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardstier:sub-5Run-and-GunProcedural LevelsChiptune SoundtrackLocal Co-op Drop-inArcade ModeOne-Dev Studio80s Movie ReferencesShort-Session Friendly

Requisitos del sistema

Mínimos

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
200 MB available space
Graphics
Intel HD3000 or higher with OpenGL 2.1 support
Processor
2.0 ghz Dual Core
Sound Card
OpenAL supported sound card

Recomendados

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
200 MB available space
Graphics
Intel HD3000 or higher with OpenGL 2.1 support
Processor
2.0 ghz Dual Core
Sound Card
OpenAL supported sound card

Sigue explorando

Community Discussion

Be the first to comment on Gunslugs 2.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Orangepixel
Distribuidora
Orangepixel
Fecha de lanzamiento
14 ene 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Orangepixel

Compra mejor: guías útiles

Preguntas frecuentes sobre Gunslugs 2

¿Cuánto cuesta Gunslugs 2?

El precio de Gunslugs 2 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Gunslugs 2 más barato?

Compara los precios de Gunslugs 2 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Gunslugs 2?

Gunslugs 2 está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Gunslugs 2?

Gunslugs 2 se lanzó el 14 de enero de 2015.

¿Quién desarrolló Gunslugs 2?

Gunslugs 2 fue desarrollado por Orangepixel.