Compara los precios de Gumboy - Crazy Adventures™ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CINEMAX, s.r.o.. Publicado por CINEMAX, s.r.o.. Lanzado el 19/12/2006. Disponible en PC. Géneros: Casual, Indie. Puntuación Metacritic: 69/100.

A hand-painted physics puzzler from 2006 that nobody asked for and quietly nobody forgot either. Sphere, cube, or star, rubber, air, or water: the shape-shifting is the whole idea, and it mostly works.

I have a soft spot for games that arrived before the indie conversation caught up to them, and Gumboy falls squarely into that category. Released in December 2006 by the Czech developer CINEMAX, this is a 2D physics-driven platformer that asks you to guide a rubbery, shape-shifting creature through over fifty levels spread across six themed worlds, forests, fields, caves, and stranger places that blur into a kind of hand-painted fairy-tale haze. There is no story worth naming. You roll. You collect. You open the exit portal. You move on. For some players, that economy of purpose is freeing. For others, it is a dealbreaker you should know about upfront. The core mechanic is genuinely interesting, and it holds up better than the mixed reception suggests. Gumboy shifts between three body shapes, sphere, cube, and star, each filled with a different material: rubber, air, or water. Each combination changes how the physics feel. The air-filled ball drifts and bounces unpredictably; the rubber sphere grips and rolls with momentum; the cube sinks and pushes through underwater sections. Power-ups scattered across levels unlock transformations mid-run, and a magnetism pick-up lets you repel objects, which is how most delivery objectives work, guiding collectibles to waiting NPC creatures. The moment-to-moment texture of swapping between these states, feeling the weight shift and the movement logic change, is where the game earns the attention it got from critics at launch. What works against it is precision, or rather the lack of it. Floaty physics are the point, but when a level demands that you thread a fragile air-balloon version of yourself through a corridor of spike enemies without rebounding into the ceiling, the looseness stops being atmospheric and starts being genuinely aggravating. Some reviewers at launch called this out directly, and nothing has changed in the intervening decades: the control model has a ceiling, and late levels press against it. The soundscape is also divisive. There is minimal music in places, and Gumboy himself communicates in a stream of nonsense squeaks and mumbles that charm some players and irritate others in roughly equal measure. Steam user reviews sit at 50 percent positive across 108 reviews, which is an honest reflection of a game that is either your wavelength or completely off it. Who is this for? Honestly, it is for curious players who enjoy physics-based puzzlers with a handmade visual identity, people who can forgive loose controls when the underlying idea is strange and sincere. The hand-painted art style holds a quiet beauty that still reads as intentional and atmospheric, not dated. If you have younger players in the house who are patient with platformers, the early levels are gentle enough. If you are a seasoned player expecting the precision of a modern indie, manage that expectation carefully. It is a small, odd, 2006-vintage artifact, and it knows exactly what it is. Kai, Scout Team

Gumboy - Crazy Adventures™

Gumboy - Crazy Adventures™

19 dic 2006CINEMAX, s.r.o.
GamerScout opina

A hand-painted physics puzzler from 2006 that nobody asked for and quietly nobody forgot either. Sphere, cube, or star, rubber, air, or water: the shape-shifting is the whole idea, and it mostly works.

PC
Steam Deck PlayableProtonDB Bronze
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Mínimo histórico: €4.22

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I have a soft spot for games that arrived before the indie conversation caught up to them, and Gumboy falls squarely into that category. Released in December 2006 by the Czech developer CINEMAX, this is a 2D physics-driven platformer that asks you to guide a rubbery, shape-shifting creature through over fifty levels spread across six themed worlds, forests, fields, caves, and stranger places that blur into a kind of hand-painted fairy-tale haze. There is no story worth naming. You roll. You collect. You open the exit portal. You move on. For some players, that economy of purpose is freeing. For others, it is a dealbreaker you should know about upfront. The core mechanic is genuinely interesting, and it holds up better than the mixed reception suggests. Gumboy shifts between three body shapes, sphere, cube, and star, each filled with a different material: rubber, air, or water. Each combination changes how the physics feel. The air-filled ball drifts and bounces unpredictably; the rubber sphere grips and rolls with momentum; the cube sinks and pushes through underwater sections. Power-ups scattered across levels unlock transformations mid-run, and a magnetism pick-up lets you repel objects, which is how most delivery objectives work, guiding collectibles to waiting NPC creatures. The moment-to-moment texture of swapping between these states, feeling the weight shift and the movement logic change, is where the game earns the attention it got from critics at launch. What works against it is precision, or rather the lack of it. Floaty physics are the point, but when a level demands that you thread a fragile air-balloon version of yourself through a corridor of spike enemies without rebounding into the ceiling, the looseness stops being atmospheric and starts being genuinely aggravating. Some reviewers at launch called this out directly, and nothing has changed in the intervening decades: the control model has a ceiling, and late levels press against it. The soundscape is also divisive. There is minimal music in places, and Gumboy himself communicates in a stream of nonsense squeaks and mumbles that charm some players and irritate others in roughly equal measure. Steam user reviews sit at 50 percent positive across 108 reviews, which is an honest reflection of a game that is either your wavelength or completely off it. Who is this for? Honestly, it is for curious players who enjoy physics-based puzzlers with a handmade visual identity, people who can forgive loose controls when the underlying idea is strange and sincere. The hand-painted art style holds a quiet beauty that still reads as intentional and atmospheric, not dated. If you have younger players in the house who are patient with platformers, the early levels are gentle enough. If you are a seasoned player expecting the precision of a modern indie, manage that expectation carefully. It is a small, odd, 2006-vintage artifact, and it knows exactly what it is.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Physics PuzzlerShape-Shifting MechanicsBall PhysicsFairy-Tale AestheticCollect-a-thonTransformation Power-upsLow-StoryFamily-Friendly Early LevelsMid-2000s Indie

Requisitos del sistema

Mínimos

Windows 2000/XP SP2, 1 GHz Processor, 256 MB System RAM, 32 MB OpenGL 3D Video Card, 50 MB Available hard disk space, DirectX 8.0 or higher

Recomendados

1.6 GHz Processor, GeForce 5200 / Radeon 9600 or bet…

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Reseñas y valoraciones

Metacritic
69

Información del juego

Desarrolladora
CINEMAX, s.r.o.
Distribuidora
CINEMAX, s.r.o.
Fecha de lanzamiento
19 dic 2006

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Gumboy - Crazy Adventures™ está disponible en PC.

¿Cuándo se lanzó Gumboy - Crazy Adventures™?

Gumboy - Crazy Adventures™ se lanzó el 19 de diciembre de 2006.

¿Quién desarrolló Gumboy - Crazy Adventures™?

Gumboy - Crazy Adventures™ fue desarrollado por CINEMAX, s.r.o..

¿Merece la pena comprar Gumboy - Crazy Adventures™?

Gumboy - Crazy Adventures™ tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.