Compara los precios de Gruta en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Capi Capi. Publicado por Capi Capi. Lanzado el 24/12/2022. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

A wordless, hand-drawn platformer that tells a child's dark family story through cutscenes alone - gorgeous in art, honest about its modest ambitions.

My relationship with Gruta started with a quiet sense of curiosity: a solo developer putting out a pixel-art platformer with zero text, letting hand-drawn comic-book cutscenes carry the entire emotional weight of a story about a child who runs off to fight the monster she blames for her family's troubles. That premise alone is the kind of swing I respect, and it mostly lands in the places that matter most. The visual design is where Capi Capi's real craft lives. The game blends pixel art with a faux-3D style that gives the world an unexpected depth, and the hand-drawn black-and-white cutscenes that punctuate each level feel genuinely personal, like pages torn from a sketchbook that someone keeps under their mattress. The story those images tell is impressionistic and a little deliberately cryptic - it never quite snaps into clean meaning, but that ambiguity works in its favor. You fill in the gaps yourself, and what you fill them with tends to be sadder than anything a text box would spell out. The actual platforming is stripped to its bones. The child carries a sword and a shield, and those two tools are the whole vocabulary. The sword swings close to the body - barely longer than an arm's reach - but the shield is the more interesting instrument. You can hold it out to push enemies back and also use it to reflect projectiles, which becomes the dominant combat strategy by the midpoint of the game. There are no double-jumps, no Metroid-style upgrades, no expanding kit. What you get at the start is what you finish with. For some players that will feel freeing; for others, thin. The level design leans on familiar building blocks - moving platforms, swooping enemies, a boss that asks you to reflect missiles - and rarely surprises. The one honest criticism with real bite is that on some versions the sword input occasionally fails to register, which in a game this short and this simple stings more than it would in a bigger production. Gruta runs about an hour, maybe ninety minutes if you hunt all nine secret treasure chests hidden across the levels. Those chests unlock additional story images and are worth finding, both for the achievement and for the small emotional payoff each one carries. There is no level select, so collectible-hunting means replaying from the start, which at this length is genuinely not a hardship. The game knows when to end, and it ends. I will defend that quality in a short indie over an overstuffed ten-hour experience almost every time. Who is this for? It is for players who treat a short, atmospheric indie the same way they treat a short film - as a complete thing, not a lesser version of something bigger. If you are looking for mechanical depth, tight combat systems, or level variety, Gruta is honest about what it isn't. But if you want something that uses its small frame intentionally, that puts real craft into its art and its wordless storytelling, and that is over before it wears out its welcome, there is something quietly endearing here that most storefronts would never think to surface. Kai, Scout Team

Gruta

Gruta

24 dic 2022Capi Capi
GamerScout opina

A wordless, hand-drawn platformer that tells a child's dark family story through cutscenes alone - gorgeous in art, honest about its modest ambitions.

PCXbox
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Mínimo histórico: €4.78

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Acerca de Gruta

My relationship with Gruta started with a quiet sense of curiosity: a solo developer putting out a pixel-art platformer with zero text, letting hand-drawn comic-book cutscenes carry the entire emotional weight of a story about a child who runs off to fight the monster she blames for her family's troubles. That premise alone is the kind of swing I respect, and it mostly lands in the places that matter most. The visual design is where Capi Capi's real craft lives. The game blends pixel art with a faux-3D style that gives the world an unexpected depth, and the hand-drawn black-and-white cutscenes that punctuate each level feel genuinely personal, like pages torn from a sketchbook that someone keeps under their mattress. The story those images tell is impressionistic and a little deliberately cryptic - it never quite snaps into clean meaning, but that ambiguity works in its favor. You fill in the gaps yourself, and what you fill them with tends to be sadder than anything a text box would spell out. The actual platforming is stripped to its bones. The child carries a sword and a shield, and those two tools are the whole vocabulary. The sword swings close to the body - barely longer than an arm's reach - but the shield is the more interesting instrument. You can hold it out to push enemies back and also use it to reflect projectiles, which becomes the dominant combat strategy by the midpoint of the game. There are no double-jumps, no Metroid-style upgrades, no expanding kit. What you get at the start is what you finish with. For some players that will feel freeing; for others, thin. The level design leans on familiar building blocks - moving platforms, swooping enemies, a boss that asks you to reflect missiles - and rarely surprises. The one honest criticism with real bite is that on some versions the sword input occasionally fails to register, which in a game this short and this simple stings more than it would in a bigger production. Gruta runs about an hour, maybe ninety minutes if you hunt all nine secret treasure chests hidden across the levels. Those chests unlock additional story images and are worth finding, both for the achievement and for the small emotional payoff each one carries. There is no level select, so collectible-hunting means replaying from the start, which at this length is genuinely not a hardship. The game knows when to end, and it ends. I will defend that quality in a short indie over an overstuffed ten-hour experience almost every time. Who is this for? It is for players who treat a short, atmospheric indie the same way they treat a short film - as a complete thing, not a lesser version of something bigger. If you are looking for mechanical depth, tight combat systems, or level variety, Gruta is honest about what it isn't. But if you want something that uses its small frame intentionally, that puts real craft into its art and its wordless storytelling, and that is over before it wears out its welcome, there is something quietly endearing here that most storefronts would never think to surface.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Wordless StorytellingHand-Drawn CutscenesShort PlaytimeFaux-3D ArtCollectible HuntingShield MechanicsAtmospheric Pixel ArtFamily Drama

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
2 GB RAM
DirectX
Version 10
Storage
200 MB available space
Graphics
512 MB VRAM
Processor
2.0 GHz

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Información del juego

Desarrolladora
Capi Capi
Distribuidora
Capi Capi
Fecha de lanzamiento
24 dic 2022

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¿Cuánto cuesta Gruta?

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¿Dónde puedo comprar Gruta más barato?

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¿En qué plataformas está disponible Gruta?

Gruta está disponible en PC, Xbox.

¿Cuándo se lanzó Gruta?

Gruta se lanzó el 24 de diciembre de 2022.

¿Quién desarrolló Gruta?

Gruta fue desarrollado por Capi Capi.