Compara los precios de Growing Pains en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Smudged Cat Games Ltd. Publicado por Smudged Cat Games Ltd. Lanzado el 28/5/2014. Disponible en PC, Mac, Linux. Géneros: Indie.

Your character literally never stops growing, and that single idea reshapes every second of this compact arcade platformer into a sweaty, twitchy race against your own size.

I have a soft spot for the kind of game that fits its entire concept on a single Post-it note, and Growing Pains by Smudged Cat Games is almost exactly that. The Vessel you control expands continuously as you play, so the level you entered as a nimble dot becomes a cramped obstacle course by the time you reach the exit gate. That one mechanic reframes every jump, every wall-climb, every moment you spend hesitating over a pendulum or a laser. It is small-studio design thinking at its most focused, and I respect it for that. The structure is lean: nine levels, each playable at Bronze, Silver, and Gold difficulty. Those three tiers do not just reshuffle enemy placement - they reportedly reshape how each level plays out in ways that make replaying the same map feel genuinely different. Collectible rainbow blocks in each section gate your progress to the next, so you cannot just sprint past everything. You have to clear the room while your character keeps ballooning, dodging orbiting spike rigs, pendulums, and laser grids that demand you read their timing under pressure. The controls are tight enough that deaths feel earned rather than arbitrary, which matters a lot when the loop asks you to restart and go again. The psychedelic visual style and thumping soundtrack are doing real work here. This is not a game that asks you to appreciate hand-painted backgrounds over several quiet hours - it is loud, fast, and intentionally disorienting in a way that fits the panic of watching yourself outgrow every corridor. The leaderboards include full replays, so the score-chasing side of the game has teeth if you care about that kind of thing. Smudged Cat also shipped a Steam Workshop integration, meaning community-built levels can extend the lifespan beyond the base nine. Where it falls short is honestly predictable: the content ceiling is low for anyone not chasing leaderboard positions. Average playtime data suggests most players see everything the base game has to offer in roughly two hours. Casual players may find the Gold difficulty a punishing wall that arrives too quickly, while the core mechanic, clever as it is, does not have enough variations to sustain long sessions on its own. It is a game that knows what it is - a sharp arcade spike with a single brilliant idea - but it does not try to be more than that, which is both its discipline and its limitation. If you can find this one in a bundle or at a low price point, the pure tightness of its central idea is worth experiencing. Smudged Cat is a one-person studio with a genuine track record for clever mechanical twists, and Growing Pains is the purest distillation of that instinct: one rule, nine levels, three speeds, go. Kai, Scout Team

Growing Pains

Growing Pains

28 may 2014Smudged Cat Games Ltd
GamerScout opina

Your character literally never stops growing, and that single idea reshapes every second of this compact arcade platformer into a sweaty, twitchy race against your own size.

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I have a soft spot for the kind of game that fits its entire concept on a single Post-it note, and Growing Pains by Smudged Cat Games is almost exactly that. The Vessel you control expands continuously as you play, so the level you entered as a nimble dot becomes a cramped obstacle course by the time you reach the exit gate. That one mechanic reframes every jump, every wall-climb, every moment you spend hesitating over a pendulum or a laser. It is small-studio design thinking at its most focused, and I respect it for that. The structure is lean: nine levels, each playable at Bronze, Silver, and Gold difficulty. Those three tiers do not just reshuffle enemy placement - they reportedly reshape how each level plays out in ways that make replaying the same map feel genuinely different. Collectible rainbow blocks in each section gate your progress to the next, so you cannot just sprint past everything. You have to clear the room while your character keeps ballooning, dodging orbiting spike rigs, pendulums, and laser grids that demand you read their timing under pressure. The controls are tight enough that deaths feel earned rather than arbitrary, which matters a lot when the loop asks you to restart and go again. The psychedelic visual style and thumping soundtrack are doing real work here. This is not a game that asks you to appreciate hand-painted backgrounds over several quiet hours - it is loud, fast, and intentionally disorienting in a way that fits the panic of watching yourself outgrow every corridor. The leaderboards include full replays, so the score-chasing side of the game has teeth if you care about that kind of thing. Smudged Cat also shipped a Steam Workshop integration, meaning community-built levels can extend the lifespan beyond the base nine. Where it falls short is honestly predictable: the content ceiling is low for anyone not chasing leaderboard positions. Average playtime data suggests most players see everything the base game has to offer in roughly two hours. Casual players may find the Gold difficulty a punishing wall that arrives too quickly, while the core mechanic, clever as it is, does not have enough variations to sustain long sessions on its own. It is a game that knows what it is - a sharp arcade spike with a single brilliant idea - but it does not try to be more than that, which is both its discipline and its limitation. If you can find this one in a bundle or at a low price point, the pure tightness of its central idea is worth experiencing. Smudged Cat is a one-person studio with a genuine track record for clever mechanical twists, and Growing Pains is the purest distillation of that instinct: one rule, nine levels, three speeds, go.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Arcade PlatformerScore AttackLeaderboards-with-ReplaysSingle-Mechanic DesignWorkshop SupportShort-Burst SessionsTwitch Reflexes

Requisitos del sistema

Mínimos

OS
XP
Memory
128 MB RAM
DirectX
Version 9.0
Storage
55 MB available space
Graphics
128MB video RAM and at least Shader Model 2.0
Processor
Dual Core 2.0 GHz

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Información del juego

Desarrolladora
Smudged Cat Games Ltd
Distribuidora
Smudged Cat Games Ltd
Fecha de lanzamiento
28 may 2014

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¿En qué plataformas está disponible Growing Pains?

Growing Pains está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Growing Pains?

Growing Pains se lanzó el 28 de mayo de 2014.

¿Quién desarrolló Growing Pains?

Growing Pains fue desarrollado por Smudged Cat Games Ltd.