Compara los precios de Green Game: TimeSwapper en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por iFun4all S.A.. Publicado por iFun4all S.A.. Lanzado el 4/4/2016. Disponible en PC, Mac, Linux. Géneros: Action, Indie.

Gorgeous steampunk silhouettes and a genuinely cool soul-jazz soundtrack wrapped around a single mechanic that wears out its welcome long before the 50th level.

I wanted to love this one. The art direction pulls you in immediately: layered green silhouettes against machine-black backgrounds, intricate cog-work that spins and zooms on the level-select screen, a visual language that sits somewhere between Limbo and a wind-up music box. And then the jazz kicks in, low and smoky, and for about three minutes you feel like you've found a tiny hidden gem. Then you actually start playing. The core idea is that your mechanical bird flies autonomously through each stage, and your only job is to shift time between past, present, and future to activate or deactivate steam-blowers, rotate pipes, and disassemble blocking crates. On paper that sounds like it has real puzzle depth. In practice it collapses down to one gesture repeated across 50 levels: a horizontal swipe that moves a green light-bar across the screen and toggles every interactable object simultaneously. That is it. There is no selective control, no layered timing system, no secondary input. The entire game is one lever, pulled left or right, occasionally stopped in the middle for a precise angle. The "time" framing is atmospheric dressing more than mechanical truth. Where things genuinely sour is in the precision the game demands versus what the swipe input can reasonably deliver. Later stages require you to land that slider at very specific percentages of the screen width, at speed, while the bird is already committed to its path. Miss by a hair and you watch the bird drift into a windmill blade or get flattened by a piston and have to sit through the reset. The three collectable gears per level add a harder routing challenge on top of the base completion, which is fair in concept, but the imprecise controls make gear-hunting feel more like a dice roll than a skill expression. Hit-box feedback is also inconsistent enough that some deaths feel genuinely unfair rather than earned. There are time-slowing capsules scattered through levels to give you a brief window for tricky maneuvers, though their placement is erratic enough that they sometimes slow you down at the wrong moment entirely. I will defend the soundtrack without reservation. It is a short loop of soul-jazz that somehow never quite outstays its welcome the way the gameplay does, and if iFun4all had matched that level of craft to the mechanical design this could have been a quiet classic of the mobile-arcade genre. On PC the touch-swipe origins are also more visible than they should be, and while controller support is listed, the single-axis swipe does not map naturally to a stick or button in any intuitive way. As a sub-five-dollar curio with achievements and trading cards it occupies a very specific niche, and the art is genuinely worth at least one session to appreciate up close. But anyone hoping that the "TimeSwapper" title promises something with the depth of Braid or even a modest puzzler that opens up meaningfully over its runtime will leave disappointed. The idea is there. The execution is a rough draft. Kai, Scout Team

Green Game: TimeSwapper

Green Game: TimeSwapper

4 abr 2016iFun4all S.A.
GamerScout opina

Gorgeous steampunk silhouettes and a genuinely cool soul-jazz soundtrack wrapped around a single mechanic that wears out its welcome long before the 50th level.

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I wanted to love this one. The art direction pulls you in immediately: layered green silhouettes against machine-black backgrounds, intricate cog-work that spins and zooms on the level-select screen, a visual language that sits somewhere between Limbo and a wind-up music box. And then the jazz kicks in, low and smoky, and for about three minutes you feel like you've found a tiny hidden gem. Then you actually start playing. The core idea is that your mechanical bird flies autonomously through each stage, and your only job is to shift time between past, present, and future to activate or deactivate steam-blowers, rotate pipes, and disassemble blocking crates. On paper that sounds like it has real puzzle depth. In practice it collapses down to one gesture repeated across 50 levels: a horizontal swipe that moves a green light-bar across the screen and toggles every interactable object simultaneously. That is it. There is no selective control, no layered timing system, no secondary input. The entire game is one lever, pulled left or right, occasionally stopped in the middle for a precise angle. The "time" framing is atmospheric dressing more than mechanical truth. Where things genuinely sour is in the precision the game demands versus what the swipe input can reasonably deliver. Later stages require you to land that slider at very specific percentages of the screen width, at speed, while the bird is already committed to its path. Miss by a hair and you watch the bird drift into a windmill blade or get flattened by a piston and have to sit through the reset. The three collectable gears per level add a harder routing challenge on top of the base completion, which is fair in concept, but the imprecise controls make gear-hunting feel more like a dice roll than a skill expression. Hit-box feedback is also inconsistent enough that some deaths feel genuinely unfair rather than earned. There are time-slowing capsules scattered through levels to give you a brief window for tricky maneuvers, though their placement is erratic enough that they sometimes slow you down at the wrong moment entirely. I will defend the soundtrack without reservation. It is a short loop of soul-jazz that somehow never quite outstays its welcome the way the gameplay does, and if iFun4all had matched that level of craft to the mechanical design this could have been a quiet classic of the mobile-arcade genre. On PC the touch-swipe origins are also more visible than they should be, and while controller support is listed, the single-axis swipe does not map naturally to a stick or button in any intuitive way. As a sub-five-dollar curio with achievements and trading cards it occupies a very specific niche, and the art is genuinely worth at least one session to appreciate up close. But anyone hoping that the "TimeSwapper" title promises something with the depth of Braid or even a modest puzzler that opens up meaningfully over its runtime will leave disappointed. The idea is there. The execution is a rough draft.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Mobile PortSteampunk AestheticPrecision TimingSilhouette ArtSingle-Mechanic DesignJazz SoundtrackHigh Death CountAuto-Runner Puzzle

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
Pixel Shader 2.0
Processor
Intel Core Duo 2 Ghz

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Información del juego

Desarrolladora
iFun4all S.A.
Distribuidora
iFun4all S.A.
Fecha de lanzamiento
4 abr 2016

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¿En qué plataformas está disponible Green Game: TimeSwapper?

Green Game: TimeSwapper está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Green Game: TimeSwapper?

Green Game: TimeSwapper se lanzó el 4 de abril de 2016.

¿Quién desarrolló Green Game: TimeSwapper?

Green Game: TimeSwapper fue desarrollado por iFun4all S.A..