Compara los precios de Greak: Memories of Azur en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Navegante. Publicado por Team17. Lanzado el 17/8/2021. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

A hand-painted puzzle platformer where you juggle three siblings with distinct abilities to escape a crumbling fantasy world. Pretty, deliberate, occasionally fiddly.

Greak: Memories of Azur is a side-scrolling puzzle platformer built around a mechanic that sounds clever on paper and mostly delivers in practice: you control three siblings, Greak, Adara, and Raydel, each with their own movement style and combat toolset. Greak is the nimble young one, easier to maneuver through tight spaces. Adara floats and casts. Raydel is the bruiser, heavier and slower but able to absorb punishment. You swap between them on the fly and, in some sections, chain their actions together to solve environmental puzzles. It is the kind of sibling-trio design that asks you to think like a choreographer rather than a reflex machine. The world of Azur is the real draw here, and Navegante clearly poured painstaking care into it. Every background is hand-animated, and the art direction sits somewhere between a watercolor storybook and classic 90s European animation. The soundtrack matches that mood, quiet and slightly haunting, the kind of score that lingers after you close the game. If you are someone who plays games partly to sit inside a place that feels crafted with genuine love, Greak gives you that feeling consistently. The opening hours are slow. The story feeds in through collectible memories and brief cutscenes rather than big dramatic moments, and some players will bounce off the deliberate pacing. I think the restraint is earned, but fair warning: this is not a game that grabs you by the collar. Where Greak stumbles is in the moment-to-moment execution of its central mechanic. Managing three characters simultaneously in combat is genuinely awkward at times. The AI does not take control of the siblings you are not currently playing, so leaving Adara idle near an enemy while you maneuver Greak across a gap means coming back to find her in trouble. The combat itself is functional rather than satisfying, a light and heavy attack setup without much depth, and boss encounters occasionally feel like they expose the weaknesses in the multi-character system rather than celebrate its strengths. Puzzles, thankfully, are more consistently rewarding, with some clever uses of each sibling's abilities that produce small moments of genuine satisfaction. The game runs around six to eight hours depending on how thoroughly you explore, and it knows when to end. There is no padding, no unnecessary open-world busywork, no fourth act that overstays its welcome. For the kind of player who values a complete, self-contained experience over a live-service content drip, that restraint is genuinely refreshing. The story of Azur's invasion and the siblings' survival is modest in scope but emotionally coherent by the time the credits roll. It does not need to be a thirty-hour epic to say what it wants to say. Greak: Memories of Azur is the kind of indie that deserves more attention than its review count suggests. It is not flawless, and the combat jank will frustrate players who came for a tight action experience. But for anyone who cares about handcrafted worlds, thoughtful sound design, and a platformer that treats its runtime with respect, this one is worth your afternoon. Kai, Scout Team

Greak: Memories of Azur

Greak: Memories of Azur

17 ago 2021NaveganteTeam17
GamerScout opina

A hand-painted puzzle platformer where you juggle three siblings with distinct abilities to escape a crumbling fantasy world. Pretty, deliberate, occasionally fiddly.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Acerca de Greak: Memories of Azur

Greak: Memories of Azur is a side-scrolling puzzle platformer built around a mechanic that sounds clever on paper and mostly delivers in practice: you control three siblings, Greak, Adara, and Raydel, each with their own movement style and combat toolset. Greak is the nimble young one, easier to maneuver through tight spaces. Adara floats and casts. Raydel is the bruiser, heavier and slower but able to absorb punishment. You swap between them on the fly and, in some sections, chain their actions together to solve environmental puzzles. It is the kind of sibling-trio design that asks you to think like a choreographer rather than a reflex machine. The world of Azur is the real draw here, and Navegante clearly poured painstaking care into it. Every background is hand-animated, and the art direction sits somewhere between a watercolor storybook and classic 90s European animation. The soundtrack matches that mood, quiet and slightly haunting, the kind of score that lingers after you close the game. If you are someone who plays games partly to sit inside a place that feels crafted with genuine love, Greak gives you that feeling consistently. The opening hours are slow. The story feeds in through collectible memories and brief cutscenes rather than big dramatic moments, and some players will bounce off the deliberate pacing. I think the restraint is earned, but fair warning: this is not a game that grabs you by the collar. Where Greak stumbles is in the moment-to-moment execution of its central mechanic. Managing three characters simultaneously in combat is genuinely awkward at times. The AI does not take control of the siblings you are not currently playing, so leaving Adara idle near an enemy while you maneuver Greak across a gap means coming back to find her in trouble. The combat itself is functional rather than satisfying, a light and heavy attack setup without much depth, and boss encounters occasionally feel like they expose the weaknesses in the multi-character system rather than celebrate its strengths. Puzzles, thankfully, are more consistently rewarding, with some clever uses of each sibling's abilities that produce small moments of genuine satisfaction. The game runs around six to eight hours depending on how thoroughly you explore, and it knows when to end. There is no padding, no unnecessary open-world busywork, no fourth act that overstays its welcome. For the kind of player who values a complete, self-contained experience over a live-service content drip, that restraint is genuinely refreshing. The story of Azur's invasion and the siblings' survival is modest in scope but emotionally coherent by the time the credits roll. It does not need to be a thirty-hour epic to say what it wants to say. Greak: Memories of Azur is the kind of indie that deserves more attention than its review count suggests. It is not flawless, and the combat jank will frustrate players who came for a tight action experience. But for anyone who cares about handcrafted worlds, thoughtful sound design, and a platformer that treats its runtime with respect, this one is worth your afternoon.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamMulti-Character SwitchingHand-AnimatedPuzzle PlatformerStory-RichAtmospheric SoundtrackLinear AdventureFantasy WorldController Recommended

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
Intel Core 2 Duo E6750 or AMD Athlon 64 X2 6400+
Memory
2 GB RAM
Graphics
NVIDIA GeForce 8800 GT, 512 GB or AMD Radeon HD 6570, 1 GB
Storage
2 GB available space

Recomendados

OS
Windows 10 64-bit
Processor
Intel Core 2 Duo E8400 or AMD Phenom II X2 550
Memory
4 GB RAM
Graphics
NVIDIA GeForce 9800 GTX, 1 GB or AMD Radeon HD 5750, 1 GB
Storage
3 GB available space

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Reseñas y valoraciones

Steam
78%(1,509)

Información del juego

Desarrolladora
Navegante
Distribuidora
Team17
Fecha de lanzamiento
17 ago 2021

Características

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

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¿En qué plataformas está disponible Greak: Memories of Azur?

Greak: Memories of Azur está disponible en PC, Xbox.

¿Cuándo se lanzó Greak: Memories of Azur?

Greak: Memories of Azur se lanzó el 17 de agosto de 2021.

¿Quién desarrolló Greak: Memories of Azur?

Greak: Memories of Azur fue desarrollado por Navegante y publicado por Team17.