Compara los precios de Gravity Error en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Faris Mohammed. Publicado por Faris Mohammed. Lanzado el 12/8/2015. Disponible en PC, Mac. Géneros: Indie.

A solo-dev puzzle experiment that nails a specific mood: quiet, meditative, and over before you're ready to let it go. Worth knowing what you're signing up for before you click play.

I went into Gravity Error expecting a bite-sized curiosity and came out of it with a complicated fondness for something genuinely unpolished but oddly sincere. Faris Mohammed built this entirely alone, and that one-person fingerprint is everywhere: in the stripped-back minimalism of the visuals, in the weird little googly-eyed square protagonist named Force, in a story so thin it exists only in the Steam description. None of that is a disqualifier. It is just the texture of what this is. The central mechanic is genuinely clever. Before each single-screen level starts, you place gravity modifier arrows around the stage. When Force runs into one, gravity snaps to whichever direction the arrow points. You get a limited supply of arrows per level, often locked to specific directions, so the puzzle is really about geometry and sequence: working backward from the exit, figuring out which trajectory gets you there while still sweeping up the three white orbs scattered around the room. Momentum matters too. If Force is carrying speed when he hits a modifier, the game bleeds that momentum out gradually before redirecting him, which means placing arrows too close to walls will get you crushed. It is a small wrinkle but it gives the placement decisions real texture. The difficulty is where honest opinions split. Most of the 50 levels are not hard. The solutions tend to reveal themselves within a minute of staring at the room, and the platforming in between is forgiving enough that failing usually comes down to timing rather than a wrong plan. Completionists chasing all three orbs per level will find a bit more resistance, but there is no in-game reward for a full collection sweep beyond the achievement ping. Critics have also flagged the UI, and that criticism lands. Dragging and dropping arrow modifiers with a mouse can feel sluggish, and the interface carries the aesthetic of something built fast. A movement bug involving horizontally moving platforms can strand Force mid-stage and force a restart. These are not game-breaking, but they are real friction in an experience short enough that every minute counts. The soundtrack, composed by Agent Whiskers, is the thing I keep thinking about. Calm, slightly ethereal, and tuned to the monochrome grid-and-gradient visuals in a way that feels intentional rather than coincidental. The five worlds each shift color scheme, giving the progression a quiet sense of journey even when the actual level design stays similarly structured throughout. The whole runtime sits around two hours, maybe a touch more if you hunt orbs. That is not a warning so much as a calibration: this is a palate cleanser, not a destination. If you want a gravity puzzler with serious difficulty scaling and tight, modern UI, look elsewhere. But if you are drawn to the kind of small, handmade thing that exists mostly because one person needed to make it, Gravity Error has a mellow sincerity that is hard to dislike. Kai, Scout Team

Gravity Error

Gravity Error

12 ago 2015Faris Mohammed
GamerScout opina

A solo-dev puzzle experiment that nails a specific mood: quiet, meditative, and over before you're ready to let it go. Worth knowing what you're signing up for before you click play.

PCMac
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.86

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.867 Jun 2026
Keyshops
€0.79€0.84€0.88€0.937 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Gravity Error

I went into Gravity Error expecting a bite-sized curiosity and came out of it with a complicated fondness for something genuinely unpolished but oddly sincere. Faris Mohammed built this entirely alone, and that one-person fingerprint is everywhere: in the stripped-back minimalism of the visuals, in the weird little googly-eyed square protagonist named Force, in a story so thin it exists only in the Steam description. None of that is a disqualifier. It is just the texture of what this is. The central mechanic is genuinely clever. Before each single-screen level starts, you place gravity modifier arrows around the stage. When Force runs into one, gravity snaps to whichever direction the arrow points. You get a limited supply of arrows per level, often locked to specific directions, so the puzzle is really about geometry and sequence: working backward from the exit, figuring out which trajectory gets you there while still sweeping up the three white orbs scattered around the room. Momentum matters too. If Force is carrying speed when he hits a modifier, the game bleeds that momentum out gradually before redirecting him, which means placing arrows too close to walls will get you crushed. It is a small wrinkle but it gives the placement decisions real texture. The difficulty is where honest opinions split. Most of the 50 levels are not hard. The solutions tend to reveal themselves within a minute of staring at the room, and the platforming in between is forgiving enough that failing usually comes down to timing rather than a wrong plan. Completionists chasing all three orbs per level will find a bit more resistance, but there is no in-game reward for a full collection sweep beyond the achievement ping. Critics have also flagged the UI, and that criticism lands. Dragging and dropping arrow modifiers with a mouse can feel sluggish, and the interface carries the aesthetic of something built fast. A movement bug involving horizontally moving platforms can strand Force mid-stage and force a restart. These are not game-breaking, but they are real friction in an experience short enough that every minute counts. The soundtrack, composed by Agent Whiskers, is the thing I keep thinking about. Calm, slightly ethereal, and tuned to the monochrome grid-and-gradient visuals in a way that feels intentional rather than coincidental. The five worlds each shift color scheme, giving the progression a quiet sense of journey even when the actual level design stays similarly structured throughout. The whole runtime sits around two hours, maybe a touch more if you hunt orbs. That is not a warning so much as a calibration: this is a palate cleanser, not a destination. If you want a gravity puzzler with serious difficulty scaling and tight, modern UI, look elsewhere. But if you are drawn to the kind of small, handmade thing that exists mostly because one person needed to make it, Gravity Error has a mellow sincerity that is hard to dislike.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Gravity ManipulationSingle-Screen LevelsMinimalist VisualsPre-placement PuzzleRelaxing DifficultyOrb CollectionMomentum PhysicsSolo DeveloperShort Completable

Requisitos del sistema

Mínimos

OS
Windows XP or later (Vista sucks.)
Memory
1 GB RAM
Storage
400 MB available space
Graphics
Integrated Graphics (512MB)
Processor
2.0 GHz Dual Core Processor

Sigue explorando

Community Discussion

Be the first to comment on Gravity Error.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Faris Mohammed
Distribuidora
Faris Mohammed
Fecha de lanzamiento
12 ago 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Gravity Error

¿Cuánto cuesta Gravity Error?

El precio de Gravity Error cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Gravity Error más barato?

Compara los precios de Gravity Error en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Gravity Error?

Gravity Error está disponible en PC, Mac.

¿Cuándo se lanzó Gravity Error?

Gravity Error se lanzó el 12 de agosto de 2015.

¿Quién desarrolló Gravity Error?

Gravity Error fue desarrollado por Faris Mohammed.