Compara los precios de Gorn [VR] Steam key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Free Lives. Publicado por Devolver Digital. Lanzado el 18/7/2019. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 85/100.

GORN is a physics-driven VR brawler where you punch, stab, and flail through hordes of goofy gladiatorial enemies using whatever medieval weapon you can grab.

GORN is a purely physical VR combat sandbox, and I want to be upfront about what that means: there is no narrative thread to follow here, no hand-stitched world to absorb, no quiet moment where a cello line breaks your heart. What it does offer is something different and surprisingly honest. Free Lives, the studio behind Broforce, built a room-scale gladiator arena where every weapon swing, shield bash, and headbutt is governed by real physics simulation. Your arms are the controller. The game gets out of the way. The combat loop is chaotic in the best sense. You wade through waves of lumbering enemies who react to force in convincing, often absurd ways. Weapons include swords, maces, flails, bows, and improvised options like detached enemy limbs, and swapping between them mid-melee is half the fun. The physics model rewards genuine effort. Lazy swings produce lazy results. Commit your whole body to a two-handed overhead arc, and the enemy actually responds to that commitment. For a VR game, that tactile feedback loop is genuinely satisfying, and it rarely gets old across the game's arena runs. Where GORN earns its 94 percent positivity is in how unseriously it takes itself. The enemies are pudgy, cartoonish, and expressively stupid. The gore is exaggerated to the point of parody rather than anything disturbing. The soundtrack keeps the energy high without demanding attention, and the whole package feels deliberately calibrated to make players laugh while gasping from the workout. Because yes, this is a workout. Extended sessions are legitimately tiring, and that physicality is a feature, not a side effect. The honest caveats: GORN is not a deep game. There is no branching path, no character build, no story payoff. The arena structure grows repetitive over long sessions, and players looking for the crafted intentionality of narrative-first VR experiences will find this thin. It is also very much a room-scale experience, meaning seated or stationary setups diminish it considerably. Progression exists but is modest, mostly new weapons unlocking across runs. If you need a reason beyond pure physical expression to keep playing, GORN will eventually run dry. As someone who spends most of my time in quiet, handcrafted spaces, I found GORN refreshing precisely because it commits so completely to its single premise. It knows exactly what it is. Six hours in, it still knew. That kind of self-awareness in a small VR title is worth noting. For the right player, with the right setup and the right tolerance for joyful absurdity, this is exactly the kind of game that justifies owning a headset. Kai, Scout Team

Gorn [VR] Steam key

Gorn [VR] Steam key

18 jul 2019Free LivesDevolver Digital
GamerScout opina

GORN is a physics-driven VR brawler where you punch, stab, and flail through hordes of goofy gladiatorial enemies using whatever medieval weapon you can grab.

PC
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €4.85

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GORN is a purely physical VR combat sandbox, and I want to be upfront about what that means: there is no narrative thread to follow here, no hand-stitched world to absorb, no quiet moment where a cello line breaks your heart. What it does offer is something different and surprisingly honest. Free Lives, the studio behind Broforce, built a room-scale gladiator arena where every weapon swing, shield bash, and headbutt is governed by real physics simulation. Your arms are the controller. The game gets out of the way. The combat loop is chaotic in the best sense. You wade through waves of lumbering enemies who react to force in convincing, often absurd ways. Weapons include swords, maces, flails, bows, and improvised options like detached enemy limbs, and swapping between them mid-melee is half the fun. The physics model rewards genuine effort. Lazy swings produce lazy results. Commit your whole body to a two-handed overhead arc, and the enemy actually responds to that commitment. For a VR game, that tactile feedback loop is genuinely satisfying, and it rarely gets old across the game's arena runs. Where GORN earns its 94 percent positivity is in how unseriously it takes itself. The enemies are pudgy, cartoonish, and expressively stupid. The gore is exaggerated to the point of parody rather than anything disturbing. The soundtrack keeps the energy high without demanding attention, and the whole package feels deliberately calibrated to make players laugh while gasping from the workout. Because yes, this is a workout. Extended sessions are legitimately tiring, and that physicality is a feature, not a side effect. The honest caveats: GORN is not a deep game. There is no branching path, no character build, no story payoff. The arena structure grows repetitive over long sessions, and players looking for the crafted intentionality of narrative-first VR experiences will find this thin. It is also very much a room-scale experience, meaning seated or stationary setups diminish it considerably. Progression exists but is modest, mostly new weapons unlocking across runs. If you need a reason beyond pure physical expression to keep playing, GORN will eventually run dry. As someone who spends most of my time in quiet, handcrafted spaces, I found GORN refreshing precisely because it commits so completely to its single premise. It knows exactly what it is. Six hours in, it still knew. That kind of self-awareness in a small VR title is worth noting. For the right player, with the right setup and the right tolerance for joyful absurdity, this is exactly the kind of game that justifies owning a headset.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamVR RequiredPhysics CombatWave-Based ArenaRoom-ScaleWeapon VarietyWorkout GameCartoon GoreGladiator

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel i5-4590
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970
DirectX
Version 11
Storage
2 GB available space VR Support: St…

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OS
Windows 10
Processor
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Memory
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DirectX
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Reseñas y valoraciones

Metacritic
85
Steam
94%(8,199)

Información del juego

Desarrolladora
Free Lives
Distribuidora
Devolver Digital
Fecha de lanzamiento
18 jul 2019

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¿En qué plataformas está disponible Gorn [VR] Steam key?

Gorn [VR] Steam key está disponible en PC.

¿Cuándo se lanzó Gorn [VR] Steam key?

Gorn [VR] Steam key se lanzó el 18 de julio de 2019.

¿Quién desarrolló Gorn [VR] Steam key?

Gorn [VR] Steam key fue desarrollado por Free Lives y publicado por Devolver Digital.

¿Merece la pena comprar Gorn [VR] Steam key?

Gorn [VR] Steam key tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.