Compara los precios de Gone: Survival en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Coden Studio. Publicado por Conglomerate 5. Lanzado el 20/10/2020. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation.

Sitting at 42% positive on Steam, Gone: Survival makes a case for itself only if your expectations are calibrated to a very small indie budget and zero active developer support.

My spreadsheet instincts kicked in about ten minutes into Gone: Survival, and not in a good way. I started mapping out the systems on paper, expecting the usual survival loop of resource tiers, crafting progression, and base-building depth. What I found instead was a skeleton of those ideas sitting in an open post-apocalyptic world with very little connecting tissue holding them together. That is the clearest way I can frame the experience: potential arranged on a map with no roadmap to reach it. On paper, the loop sounds workable. You gather food, water, medicine, weapons, and plant-based resources to stay alive. You complete tasks that award experience and unlock new crafting recipes. You fight zombies, clear locations, and build shelters to create a safe zone. There are guns, a leveling system, and a crafting menu. The problem is that each of these systems feels undercooked relative to the genre standard. The leveling benefits are described by players as marginal. Crafting recipes feel out of sequence with what you actually need to survive at any given point. Water, which is your most immediate survival concern, is genuinely difficult to find and unclear to interact with even once you locate a source. For a game whose core tension is supposed to be resource scarcity, confusing its players on the most basic survival mechanic is a serious design failure. The open world itself is the one area where the ambition is visible. There is space to explore, locations to discover, and a loose quest structure that gives some direction to players who need it. Enemy respawn rates undercut the sense of progress, though. Moving fifty feet from a cleared area and returning to find it fully repopulated removes any feeling of territory control, which is a mechanic that budget survival games live or die by. The base-building component lets you construct shelters as a safe zone, but without a meaningful progression system tying your shelter upgrades to meaningful defensive or crafting benefits, it reads more as a cosmetic activity than a strategic one. The tutorial situation is the most damaging problem for anyone coming in fresh. There is not one. For a game aimed at general survival fans who might not know the genre conventions, the absence of any onboarding is a real barrier. Steam community threads show players genuinely confused about basic interactions. Achievements are bugged for some users, including the first-night survivor badge, which is a rough signal about overall polish. The developer also appears to have stopped updating the game, which means the bugs present at launch are essentially permanent fixtures. If you are a survival genre veteran who has exhausted your backlog and is specifically looking for something at the very low end of the price spectrum, Gone: Survival will hand you a few hours of functional, if rough, open-world scavenging. The post-apocalyptic zombie setting is familiar enough that you can intuit most of what the tutorial never explains. For everyone else, the genre has far better-supported options at similar or only marginally higher price points. This one is a curio, not a recommendation. Diego, Scout Team

Gone: Survival

Gone: Survival

20 oct 2020Coden StudioConglomerate 5
GamerScout opina

Sitting at 42% positive on Steam, Gone: Survival makes a case for itself only if your expectations are calibrated to a very small indie budget and zero active developer support.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.28

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.289 Jun 2026
Keyshops
€0.26€0.27€0.29€0.309 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Acerca de Gone: Survival

My spreadsheet instincts kicked in about ten minutes into Gone: Survival, and not in a good way. I started mapping out the systems on paper, expecting the usual survival loop of resource tiers, crafting progression, and base-building depth. What I found instead was a skeleton of those ideas sitting in an open post-apocalyptic world with very little connecting tissue holding them together. That is the clearest way I can frame the experience: potential arranged on a map with no roadmap to reach it. On paper, the loop sounds workable. You gather food, water, medicine, weapons, and plant-based resources to stay alive. You complete tasks that award experience and unlock new crafting recipes. You fight zombies, clear locations, and build shelters to create a safe zone. There are guns, a leveling system, and a crafting menu. The problem is that each of these systems feels undercooked relative to the genre standard. The leveling benefits are described by players as marginal. Crafting recipes feel out of sequence with what you actually need to survive at any given point. Water, which is your most immediate survival concern, is genuinely difficult to find and unclear to interact with even once you locate a source. For a game whose core tension is supposed to be resource scarcity, confusing its players on the most basic survival mechanic is a serious design failure. The open world itself is the one area where the ambition is visible. There is space to explore, locations to discover, and a loose quest structure that gives some direction to players who need it. Enemy respawn rates undercut the sense of progress, though. Moving fifty feet from a cleared area and returning to find it fully repopulated removes any feeling of territory control, which is a mechanic that budget survival games live or die by. The base-building component lets you construct shelters as a safe zone, but without a meaningful progression system tying your shelter upgrades to meaningful defensive or crafting benefits, it reads more as a cosmetic activity than a strategic one. The tutorial situation is the most damaging problem for anyone coming in fresh. There is not one. For a game aimed at general survival fans who might not know the genre conventions, the absence of any onboarding is a real barrier. Steam community threads show players genuinely confused about basic interactions. Achievements are bugged for some users, including the first-night survivor badge, which is a rough signal about overall polish. The developer also appears to have stopped updating the game, which means the bugs present at launch are essentially permanent fixtures. If you are a survival genre veteran who has exhausted your backlog and is specifically looking for something at the very low end of the price spectrum, Gone: Survival will hand you a few hours of functional, if rough, open-world scavenging. The post-apocalyptic zombie setting is familiar enough that you can intuit most of what the tutorial never explains. For everyone else, the genre has far better-supported options at similar or only marginally higher price points. This one is a curio, not a recommendation.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardstier:sub-5No TutorialAbandoned by DeveloperZombie CombatBase BuildingResource ScarcityQuest-Driven XPBudget SurvivalPost-Apocalyptic Crafting

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 8.1 / 10 64-bit
Memory
8 GB RAM
Graphics
GeForce GTX 670, Radeon HD 7770 or Better
Processor
Intel Core i3 or Better

Recomendados

OS
Windows 7 / 8 / 8.1 / 10 64-bit
Memory
8 GB RAM
Graphics
NVIDIA GTX 770, AMD Radeon HD 7870 or Better
Processor
Intel Core i5 or Better

Sigue explorando

Community Discussion

Be the first to comment on Gone: Survival.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Coden Studio
Distribuidora
Conglomerate 5
Fecha de lanzamiento
20 oct 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Gone: Survival →

Preguntas frecuentes sobre Gone: Survival

¿Cuánto cuesta Gone: Survival?

El precio de Gone: Survival cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Gone: Survival más barato?

Compara los precios de Gone: Survival en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Gone: Survival?

Gone: Survival está disponible en PC.

¿Cuándo se lanzó Gone: Survival?

Gone: Survival se lanzó el 20 de octubre de 2020.

¿Quién desarrolló Gone: Survival?

Gone: Survival fue desarrollado por Coden Studio y publicado por Conglomerate 5.