Compara los precios de Gone Home + Original Soundtrack en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fullbright. Publicado por +Mpact Games, LLC.. Lanzado el 15/8/2013. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 86/100.

An empty house in 1995 holds your whole family's secrets. Gone Home is a quiet, intimate mystery told entirely through objects left behind.

Gone Home is a first-person exploration game set in a single night in 1995. You play as Kaitlin Greenbriar, freshly returned from a year abroad, who walks into her family's new Oregon home to find nobody there. No jumpscares, no inventory puzzles, no combat. What you get instead is a house that speaks through its mess: crumpled notes, mixtape cases, receipts tucked inside books, answering machine messages you weren't meant to hear. The entire game is essentially one long act of careful snooping, and Fullbright knew exactly what they were building. The exploration loop is tactile and deliberate. You pick things up, rotate them, put them down, cross the same hallway three times before noticing a locked door you'd ignored. The house is designed like a memory palace - each room layered with its own emotional register, the basement distinctly different in tone from the upstairs bedrooms. The soundtrack, included here, does a lot of heavy lifting in that regard. A lot of ambient house noise, the rain outside, and then those specific synth-guitar pieces that drift in exactly when the emotional temperature rises. It's crafted with genuine attention, and the OST as a standalone listen holds up. The heart of the story is Kaitlin's younger sister Sam, and the journal entries you collect piece together her year while Kaitlin was gone. This is where the game earns its reputation. It's a coming-of-age story that treats its teenage protagonist with respect rather than condescension, exploring identity and first love with specificity and warmth. The 1995 setting isn't just aesthetic decoration either - it matters to Sam's experience of isolation, of relying on handwritten letters and mix CDs to feel connected to someone. The period detail is quietly precise without being showy about it. The honest criticism you'll see is about length. Gone Home takes most players around two hours, occasionally pushing toward three if you read everything. Some people bounce hard off that. If you come in expecting a puzzle-heavy narrative adventure in the vein of something like Myst, you'll feel undersold. But if you accept it as a short story in interactive form - something closer to sitting with a novella for an afternoon - the length is exactly right. It knows when to end, which is rarer than it should be. The pacing does start slow, and a handful of the parent-plot threads feel underdeveloped compared to Sam's arc, but neither issue is damaging enough to break the experience. For a game released in 2013, it still reads as a clean template for what environmental storytelling can do when nobody's trying to compete with blockbuster production values. Small house. One night. A story that actually lands. If you have a soft spot for games that treat atmosphere as gameplay and character as the real mystery, this one rewards the attention you give it. Kai, Scout Team

Gone Home + Original Soundtrack

Gone Home + Original Soundtrack

Complemento / DLC de Gone Home — ver juego completo
15 ago 2013Fullbright+Mpact Games, LLC.
GamerScout opina

An empty house in 1995 holds your whole family's secrets. Gone Home is a quiet, intimate mystery told entirely through objects left behind.

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Gone Home is a first-person exploration game set in a single night in 1995. You play as Kaitlin Greenbriar, freshly returned from a year abroad, who walks into her family's new Oregon home to find nobody there. No jumpscares, no inventory puzzles, no combat. What you get instead is a house that speaks through its mess: crumpled notes, mixtape cases, receipts tucked inside books, answering machine messages you weren't meant to hear. The entire game is essentially one long act of careful snooping, and Fullbright knew exactly what they were building. The exploration loop is tactile and deliberate. You pick things up, rotate them, put them down, cross the same hallway three times before noticing a locked door you'd ignored. The house is designed like a memory palace - each room layered with its own emotional register, the basement distinctly different in tone from the upstairs bedrooms. The soundtrack, included here, does a lot of heavy lifting in that regard. A lot of ambient house noise, the rain outside, and then those specific synth-guitar pieces that drift in exactly when the emotional temperature rises. It's crafted with genuine attention, and the OST as a standalone listen holds up. The heart of the story is Kaitlin's younger sister Sam, and the journal entries you collect piece together her year while Kaitlin was gone. This is where the game earns its reputation. It's a coming-of-age story that treats its teenage protagonist with respect rather than condescension, exploring identity and first love with specificity and warmth. The 1995 setting isn't just aesthetic decoration either - it matters to Sam's experience of isolation, of relying on handwritten letters and mix CDs to feel connected to someone. The period detail is quietly precise without being showy about it. The honest criticism you'll see is about length. Gone Home takes most players around two hours, occasionally pushing toward three if you read everything. Some people bounce hard off that. If you come in expecting a puzzle-heavy narrative adventure in the vein of something like Myst, you'll feel undersold. But if you accept it as a short story in interactive form - something closer to sitting with a novella for an afternoon - the length is exactly right. It knows when to end, which is rarer than it should be. The pacing does start slow, and a handful of the parent-plot threads feel underdeveloped compared to Sam's arc, but neither issue is damaging enough to break the experience. For a game released in 2013, it still reads as a clean template for what environmental storytelling can do when nobody's trying to compete with blockbuster production values. Small house. One night. A story that actually lands. If you have a soft spot for games that treat atmosphere as gameplay and character as the real mystery, this one rewards the attention you give it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamEnvironmental StorytellingWalking SimMystery1990s SettingNarrative-DrivenAtmosphericShort PlaytimeComing-of-Age

Requisitos del sistema

Mínimos

Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8) 2GB HDD space

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Reseñas y valoraciones

Metacritic
86
Steam
77%(18,283)

Información del juego

Desarrolladora
Fullbright
Distribuidora
+Mpact Games, LLC.
Fecha de lanzamiento
15 ago 2013

Características

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam CloudCommentary availableRemote Play on TV+1 más

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¿En qué plataformas está disponible Gone Home + Original Soundtrack?

Gone Home + Original Soundtrack está disponible en PC.

¿Cuándo se lanzó Gone Home + Original Soundtrack?

Gone Home + Original Soundtrack se lanzó el 15 de agosto de 2013.

¿Quién desarrolló Gone Home + Original Soundtrack?

Gone Home + Original Soundtrack fue desarrollado por Fullbright y publicado por +Mpact Games, LLC..

¿Merece la pena comprar Gone Home + Original Soundtrack?

Gone Home + Original Soundtrack tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.