Gone Home + Original Soundtrack
Complemento / DLC de Gone Home — ver juego completoAn empty house in 1995 holds your whole family's secrets. Gone Home is a quiet, intimate mystery told entirely through objects left behind.
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Gone Home is a first-person exploration game set in a single night in 1995. You play as Kaitlin Greenbriar, freshly returned from a year abroad, who walks into her family's new Oregon home to find nobody there. No jumpscares, no inventory puzzles, no combat. What you get instead is a house that speaks through its mess: crumpled notes, mixtape cases, receipts tucked inside books, answering machine messages you weren't meant to hear. The entire game is essentially one long act of careful snooping, and Fullbright knew exactly what they were building. The exploration loop is tactile and deliberate. You pick things up, rotate them, put them down, cross the same hallway three times before noticing a locked door you'd ignored. The house is designed like a memory palace - each room layered with its own emotional register, the basement distinctly different in tone from the upstairs bedrooms. The soundtrack, included here, does a lot of heavy lifting in that regard. A lot of ambient house noise, the rain outside, and then those specific synth-guitar pieces that drift in exactly when the emotional temperature rises. It's crafted with genuine attention, and the OST as a standalone listen holds up. The heart of the story is Kaitlin's younger sister Sam, and the journal entries you collect piece together her year while Kaitlin was gone. This is where the game earns its reputation. It's a coming-of-age story that treats its teenage protagonist with respect rather than condescension, exploring identity and first love with specificity and warmth. The 1995 setting isn't just aesthetic decoration either - it matters to Sam's experience of isolation, of relying on handwritten letters and mix CDs to feel connected to someone. The period detail is quietly precise without being showy about it. The honest criticism you'll see is about length. Gone Home takes most players around two hours, occasionally pushing toward three if you read everything. Some people bounce hard off that. If you come in expecting a puzzle-heavy narrative adventure in the vein of something like Myst, you'll feel undersold. But if you accept it as a short story in interactive form - something closer to sitting with a novella for an afternoon - the length is exactly right. It knows when to end, which is rarer than it should be. The pacing does start slow, and a handful of the parent-plot threads feel underdeveloped compared to Sam's arc, but neither issue is damaging enough to break the experience. For a game released in 2013, it still reads as a clean template for what environmental storytelling can do when nobody's trying to compete with blockbuster production values. Small house. One night. A story that actually lands. If you have a soft spot for games that treat atmosphere as gameplay and character as the real mystery, this one rewards the attention you give it.

Indie & narrative
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Mínimos
Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8) 2GB HDD space
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Información del juego
- Desarrolladora
- Fullbright
- Distribuidora
- +Mpact Games, LLC.
- Fecha de lanzamiento
- 15 ago 2013
