Compara los precios de Gloomwood en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dillon Rogers. Publicado por New Blood Interactive. Lanzado el 5/9/2022. Disponible en PC. Géneros: Action, Indie, Early Access.

If you miss the days when a stealth game actually made you think about every footstep, Gloomwood is the dark lantern lit for you - but know you are buying into a city still being built.

I sat down with Gloomwood expecting a competent Thief homage and came away genuinely unsettled, in the best sense, by how thoroughly it understands what made those late-90s immersive sims feel alive. You play as a doctor dropped into a cursed, fog-choked Victorian city, and from the opening moments in the fishery - a level that feels constructed like a jungle gym, full of collapsed ceilings, ledge gaps, and locked doors that reward the patient, curious player - the design philosophy is clear: observation and patience are weapons too. The stealth system here is the real craft. A ring on your finger pulses to indicate your light exposure and noise level, meaning you internalize your visibility the way Thief veterans remember watching that gem in the HUD. Walking on stone versus wood versus dirt each carry distinct acoustic footprints. You can lean to eavesdrop through door cracks, peek around corners, and manipulate nearly every loose object in the world as a distraction tool - a loose bullet from your revolver, a thrown bottle, a knocked-over lantern. Weapons include a cane sword for silent takedowns, a revolver, a shotgun, and the Undertaker pistol, a silenced single-fire tool more useful for extinguishing distant light sources than direct combat. The grid-based briefcase inventory draws instant comparison to Resident Evil 4, and it earns that comparison: every item placement decision is a small act of survival planning. As the Early Access content has grown through successive updates - the fishery and mines giving way to cliffside cliffs, a lighthouse, a creepily contained tavern section, a market district with a merchant, and then the Underport and Hive regions added in 2024 - players report somewhere between 10 and 15 hours of content depending on thoroughness. The diversity of level tone is one of Gloomwood's quiet strengths: the fishery feels like classic imsim, the tavern pivots hard into pure survival horror with a near-unkillable beast patrolling its floors, and the market opens the world into something closer to a Deus Ex hub. That variety reads as intentional, not scattered, and it signals a developer who has played and absorbed every defining entry in the genre. The criticisms are real and worth weighing before you commit. Navigation without clearer objective markers frustrates players who return after a gap between sessions. Some enemy detection feels inconsistent at the margins - guards spotting you in near-total darkness being the most cited annoyance in community feedback. The tavern boss encounter in particular has divided players sharply, with some finding it a thrilling horror set piece and others hitting a wall of save-scumming. And it is still Early Access, with no confirmed release date for v1.0 - New Blood has been transparent that completion is years away, not months. The community's prevailing read is that this sits among the more trustworthy Early Access projects on Steam, maintained actively and updated meaningfully, but the unfinished edges show up most when the existing areas stop and the city goes quiet. For the player who grew up sneaking through the Bonehoard or the Cragscleft Prison and has been waiting for something with that specific texture of dread and player agency, Gloomwood is the closest thing available in a modern package. It does not hold your hand, it does not telegraph its secrets, and it does not rush you. If you have patience for an incomplete world and a tolerance for the occasional rough edge, what is already here feels genuinely handcrafted in a way that most full releases never achieve. Kai, Scout Team

Gloomwood
ActionIndieEarly Access

Gloomwood

5 sept 2022Dillon RogersNew Blood Interactive
GamerScout opina

If you miss the days when a stealth game actually made you think about every footstep, Gloomwood is the dark lantern lit for you - but know you are buying into a city still being built.

PC
Steam Deck VerifiedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €4.74

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Acerca de Gloomwood

I sat down with Gloomwood expecting a competent Thief homage and came away genuinely unsettled, in the best sense, by how thoroughly it understands what made those late-90s immersive sims feel alive. You play as a doctor dropped into a cursed, fog-choked Victorian city, and from the opening moments in the fishery - a level that feels constructed like a jungle gym, full of collapsed ceilings, ledge gaps, and locked doors that reward the patient, curious player - the design philosophy is clear: observation and patience are weapons too. The stealth system here is the real craft. A ring on your finger pulses to indicate your light exposure and noise level, meaning you internalize your visibility the way Thief veterans remember watching that gem in the HUD. Walking on stone versus wood versus dirt each carry distinct acoustic footprints. You can lean to eavesdrop through door cracks, peek around corners, and manipulate nearly every loose object in the world as a distraction tool - a loose bullet from your revolver, a thrown bottle, a knocked-over lantern. Weapons include a cane sword for silent takedowns, a revolver, a shotgun, and the Undertaker pistol, a silenced single-fire tool more useful for extinguishing distant light sources than direct combat. The grid-based briefcase inventory draws instant comparison to Resident Evil 4, and it earns that comparison: every item placement decision is a small act of survival planning. As the Early Access content has grown through successive updates - the fishery and mines giving way to cliffside cliffs, a lighthouse, a creepily contained tavern section, a market district with a merchant, and then the Underport and Hive regions added in 2024 - players report somewhere between 10 and 15 hours of content depending on thoroughness. The diversity of level tone is one of Gloomwood's quiet strengths: the fishery feels like classic imsim, the tavern pivots hard into pure survival horror with a near-unkillable beast patrolling its floors, and the market opens the world into something closer to a Deus Ex hub. That variety reads as intentional, not scattered, and it signals a developer who has played and absorbed every defining entry in the genre. The criticisms are real and worth weighing before you commit. Navigation without clearer objective markers frustrates players who return after a gap between sessions. Some enemy detection feels inconsistent at the margins - guards spotting you in near-total darkness being the most cited annoyance in community feedback. The tavern boss encounter in particular has divided players sharply, with some finding it a thrilling horror set piece and others hitting a wall of save-scumming. And it is still Early Access, with no confirmed release date for v1.0 - New Blood has been transparent that completion is years away, not months. The community's prevailing read is that this sits among the more trustworthy Early Access projects on Steam, maintained actively and updated meaningfully, but the unfinished edges show up most when the existing areas stop and the city goes quiet. For the player who grew up sneaking through the Bonehoard or the Cragscleft Prison and has been waiting for something with that specific texture of dread and player agency, Gloomwood is the closest thing available in a modern package. It does not hold your hand, it does not telegraph its secrets, and it does not rush you. If you have patience for an incomplete world and a tolerance for the occasional rough edge, what is already here feels genuinely handcrafted in a way that most full releases never achieve.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supportcloud-savestier:indieImmersive SimDiegetic InventoryThief-likeGrid-Based InventoryGramophone Save PointsVictorian HorrorSound-Based StealthResource ManagementInterconnected WorldEarly Access Worth Playing

Requisitos del sistema

Mínimos

OS
Windows 10 Or Later
Memory
4 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
GeForce GTX 960 Or Equivalent
Processor
2.4 GHz Dual Core Processor Or Higher
Sound Card
A gloomy one

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce GTX 1060 Or Equivalent
Processor
2.4 GHz Quad Core Processor Or Higher
Sound Card
A boomy one

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Información del juego

Desarrolladora
Dillon Rogers
Distribuidora
New Blood Interactive
Fecha de lanzamiento
5 sept 2022

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¿En qué plataformas está disponible Gloomwood?

Gloomwood está disponible en PC.

¿Cuándo se lanzó Gloomwood?

Gloomwood se lanzó el 5 de septiembre de 2022.

¿Quién desarrolló Gloomwood?

Gloomwood fue desarrollado por Dillon Rogers y publicado por New Blood Interactive.