Compara los precios de Ghoulboy - Dark Sword of Goblin en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Serkan Bakar. Publicado por Serkan Bakar. Lanzado el 29/11/2017. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

If your muscle memory still reaches for a whip every time you hear chiptunes, Ghoulboy scratches that late-80s dark platformer itch, but a handful of rough edges keep it from being anything more than a pleasant nostalgia detour.

I went into Ghoulboy expecting a throwaway asset-flip and came out mildly charmed, mildly frustrated, and a little puzzled that a solo developer managed to bottle something that genuinely smells like old Castlevania cartridge plastic. The premise is pure B-movie fantasy: young Thulgar, son of the legendary ghoul-slayer Galdar, treks through the monster-infested world of Gunzabar to rescue his imprisoned father and topple the Ghoul King. The story is stitched together in still-image cutscenes at the start and end, and that is honestly fine. This kind of game never needed War and Peace between its levels. The structure is acts divided into four levels each, left-to-right side-scrolling with light puzzle work threaded through the combat. You begin with a short knife, pick up a heavy sword from a dying warrior at the end of the first level, and eventually access a mace with a swinging chain reach that makes standard enemies trivially easy, which is both the game's most satisfying toy and its most significant balance problem. The two throwable secondary weapons are more interesting than they first appear: daggers work as you expect, but spears can be planted into walls to create makeshift platforms, opening small vertical routes that reward experimentation. Pressure plates, pushable stones, switch-triggered moving platforms and breakable blocks give the levels a puzzle-platformer texture without ever asking you to think very hard. The four bosses each have readable attack patterns and distinct behaviors, though none of them will keep you up at night. Where the game earns its goodwill is atmosphere and presentation. The pixel art leans into Halloween-catalogue monster design: skeleton archers, broom-riding witches, scythe-swinging goblins. Environment variety does arrive eventually, moving through caverns, forests and dungeons, though it takes a couple of acts to get there and the early chapters lean heavily on the same dark outdoor tileset. CRT filter options add scan lines and dithering that genuinely recall the feeling of a DOS or Amiga machine. The chiptune soundtrack is modest but committed to its mood, sitting quietly under the action the way a good horror-platformer OST should. One documented complaint worth mentioning: sound effect volume is not independently adjustable, meaning the effects can drown out the music with no clean fix inside the game. The bugs are real and worth knowing about before you spend anything. Physics oddities crop up regularly: movable stones drift when they should not, death triggers sometimes fire before you actually reach the pit, and the in-game shop has a known issue where holding a button too long auto-purchases the item under the cursor. There was also a past controversy where the developer revoked bundle keys, which rattled community trust for a period. The game has largely moved past that in player conversation, but it is the kind of history worth knowing about a solo project. None of the bugs are catastrophic, but collectively they signal a game that shipped without enough QA time and has not received substantial patching since. Ghoulboy is a short, sincere solo effort that knows exactly what it wants to be and mostly gets there, provided you play it in sessions rather than long runs and resist buying the mace the moment you can afford it. For the small asking price and the niche it occupies, there is enough here for anyone who still lights up at the idea of methodical melee, limited-use subweapons, and one checkpoint per level. It will not stay with you, but it will probably keep you company for an evening. Kai, Scout Team

Ghoulboy - Dark Sword of Goblin

Ghoulboy - Dark Sword of Goblin

29 nov 2017Serkan Bakar
GamerScout opina

If your muscle memory still reaches for a whip every time you hear chiptunes, Ghoulboy scratches that late-80s dark platformer itch, but a handful of rough edges keep it from being anything more than a pleasant nostalgia detour.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.73

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Acerca de Ghoulboy - Dark Sword of Goblin

I went into Ghoulboy expecting a throwaway asset-flip and came out mildly charmed, mildly frustrated, and a little puzzled that a solo developer managed to bottle something that genuinely smells like old Castlevania cartridge plastic. The premise is pure B-movie fantasy: young Thulgar, son of the legendary ghoul-slayer Galdar, treks through the monster-infested world of Gunzabar to rescue his imprisoned father and topple the Ghoul King. The story is stitched together in still-image cutscenes at the start and end, and that is honestly fine. This kind of game never needed War and Peace between its levels. The structure is acts divided into four levels each, left-to-right side-scrolling with light puzzle work threaded through the combat. You begin with a short knife, pick up a heavy sword from a dying warrior at the end of the first level, and eventually access a mace with a swinging chain reach that makes standard enemies trivially easy, which is both the game's most satisfying toy and its most significant balance problem. The two throwable secondary weapons are more interesting than they first appear: daggers work as you expect, but spears can be planted into walls to create makeshift platforms, opening small vertical routes that reward experimentation. Pressure plates, pushable stones, switch-triggered moving platforms and breakable blocks give the levels a puzzle-platformer texture without ever asking you to think very hard. The four bosses each have readable attack patterns and distinct behaviors, though none of them will keep you up at night. Where the game earns its goodwill is atmosphere and presentation. The pixel art leans into Halloween-catalogue monster design: skeleton archers, broom-riding witches, scythe-swinging goblins. Environment variety does arrive eventually, moving through caverns, forests and dungeons, though it takes a couple of acts to get there and the early chapters lean heavily on the same dark outdoor tileset. CRT filter options add scan lines and dithering that genuinely recall the feeling of a DOS or Amiga machine. The chiptune soundtrack is modest but committed to its mood, sitting quietly under the action the way a good horror-platformer OST should. One documented complaint worth mentioning: sound effect volume is not independently adjustable, meaning the effects can drown out the music with no clean fix inside the game. The bugs are real and worth knowing about before you spend anything. Physics oddities crop up regularly: movable stones drift when they should not, death triggers sometimes fire before you actually reach the pit, and the in-game shop has a known issue where holding a button too long auto-purchases the item under the cursor. There was also a past controversy where the developer revoked bundle keys, which rattled community trust for a period. The game has largely moved past that in player conversation, but it is the kind of history worth knowing about a solo project. None of the bugs are catastrophic, but collectively they signal a game that shipped without enough QA time and has not received substantial patching since. Ghoulboy is a short, sincere solo effort that knows exactly what it wants to be and mostly gets there, provided you play it in sessions rather than long runs and resist buying the mace the moment you can afford it. For the small asking price and the niche it occupies, there is enough here for anyone who still lights up at the idea of methodical melee, limited-use subweapons, and one checkpoint per level. It will not stay with you, but it will probably keep you company for an evening.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Castlevania-likeChiptune SoundtrackThrowable SubweaponsAct-Based StructureCRT FilterPuzzle-PlatformerSingle DevHalloween AestheticLimited Checkpoints

Requisitos del sistema

Mínimos

OS
Windows XP SP2 or newer
Memory
128 MB RAM
Storage
460 MB available space
Graphics
256 Mb
Processor
2.0 GHz equivalent or faster processor
Sound Card
DirectX 9.0 Compatible Sound

Recomendados

OS
Windows 7,10
Memory
1 GB RAM
Storage
460 MB available space
Graphics
256 Mb
Processor
2.0 GHz equivalent or faster processor
Sound Card
DirectX 9.0 Compatible Sound

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Información del juego

Desarrolladora
Serkan Bakar
Distribuidora
Serkan Bakar
Fecha de lanzamiento
29 nov 2017

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¿En qué plataformas está disponible Ghoulboy - Dark Sword of Goblin?

Ghoulboy - Dark Sword of Goblin está disponible en PC.

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Ghoulboy - Dark Sword of Goblin se lanzó el 29 de noviembre de 2017.

¿Quién desarrolló Ghoulboy - Dark Sword of Goblin?

Ghoulboy - Dark Sword of Goblin fue desarrollado por Serkan Bakar.