Compara los precios de Ghostship Aftermath en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MadAboutGamesStudios. Publicado por MadAboutGamesStudios. Lanzado el 18/7/2014. Disponible en PC. Géneros: Action, Adventure, Indie.

Mostly negative reviews, a permadeath space horror with a genuinely oppressive atmosphere and genuinely broken bones - approach as a curiosity, not a polished experience.

I want to be honest with you about why I kept coming back to Ghostship Aftermath even after it frustrated me to the point of audibly complaining at my monitor. The atmosphere on the CDF Goliath - that dim, corridor-after-corridor military spacecraft draped in near-total darkness - does something right that far more expensive horror games fumble. The acoustics carry real weight. The silence between alien encounters feels earned rather than empty. For a one-person studio out of the UK, the spatial mood is quietly remarkable, and I understand completely why a small clutch of reviewers came away genuinely unsettled. The survival loop, on paper, is clever and tense. You board the Goliath as Dr. Jake Abbots, a Colonial Science Division specialist, with a radio lifeline to your partner Dr. Riggs who feeds you objectives from a safe distance. Your spacesuit holds roughly 90-98 minutes of oxygen, and sprinting burns through it four times faster - so every decision to run from an alien rather than face it costs you breathable air. Your helmet flashlight runs on a single non-replaceable, non-rechargeable battery with about an hour of juice total. No map marker, no shimmering loot highlights, no HUD arrows pointing the way. You find keycards, passcodes, consoles, and weapons by actually exploring. When you die, your save is deleted. Permadeath and randomised events mean each run reshuffles enemy spawns and story branches, so the CDF Goliath theoretically never plays the same way twice. There is also an Instant Action mode that strips permadeath and hands you weapons at the start, which is a sensible pressure valve for players who want the ambience without the roguelike punishment. Then reality sets in. The alien AI phases through geometry, gets snagged on the same environmental edges that catch the player, and some enemy types move faster than you while only being killable with weapons that the randomised spawns may not have placed anywhere reachable - which makes certain deaths genuinely unavoidable rather than the result of player error. The gun reticle has an auto-levelling quirk that makes aiming at low-to-the-ground creatures nearly impossible. The crouch mechanic has a long-standing habit of slowly pushing the player into the ceiling. Key bindings cannot be rebound. The view occasionally locks at wrong angles. These are not launch-week bugs - community posts across multiple years still flag them. The average playtime data tells its own story: most sessions clock out around 75 minutes, which covers roughly one permadeath run and not much else. What makes this genuinely hard to dismiss rather than easy to bury is the game's origin. Ghostship Aftermath was built largely as a VR title by a single self-taught programmer, originally designed for early Oculus Rift hardware. The spacesuit-helmet HUD - pop-up windows, a free-floating crosshair, the wraparound visor framing - makes total sense as a VR interface and feels awkward with a mouse precisely because it was never meant to be a mouse-and-keyboard experience first. Played on a flat screen, you are inheriting design compromises from a different medium. The soul of the idea, a lonely scientist piecing together a horror aboard a dead warship with only radio chatter for company, is genuinely worth something. The execution, after more than a decade and a mostly negative community reception, has not been rescued by patches. Kai, Scout Team

Ghostship Aftermath

Ghostship Aftermath

18 jul 2014MadAboutGamesStudios
GamerScout opina

Mostly negative reviews, a permadeath space horror with a genuinely oppressive atmosphere and genuinely broken bones - approach as a curiosity, not a polished experience.

PC
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Mínimo histórico: €2.15

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I want to be honest with you about why I kept coming back to Ghostship Aftermath even after it frustrated me to the point of audibly complaining at my monitor. The atmosphere on the CDF Goliath - that dim, corridor-after-corridor military spacecraft draped in near-total darkness - does something right that far more expensive horror games fumble. The acoustics carry real weight. The silence between alien encounters feels earned rather than empty. For a one-person studio out of the UK, the spatial mood is quietly remarkable, and I understand completely why a small clutch of reviewers came away genuinely unsettled. The survival loop, on paper, is clever and tense. You board the Goliath as Dr. Jake Abbots, a Colonial Science Division specialist, with a radio lifeline to your partner Dr. Riggs who feeds you objectives from a safe distance. Your spacesuit holds roughly 90-98 minutes of oxygen, and sprinting burns through it four times faster - so every decision to run from an alien rather than face it costs you breathable air. Your helmet flashlight runs on a single non-replaceable, non-rechargeable battery with about an hour of juice total. No map marker, no shimmering loot highlights, no HUD arrows pointing the way. You find keycards, passcodes, consoles, and weapons by actually exploring. When you die, your save is deleted. Permadeath and randomised events mean each run reshuffles enemy spawns and story branches, so the CDF Goliath theoretically never plays the same way twice. There is also an Instant Action mode that strips permadeath and hands you weapons at the start, which is a sensible pressure valve for players who want the ambience without the roguelike punishment. Then reality sets in. The alien AI phases through geometry, gets snagged on the same environmental edges that catch the player, and some enemy types move faster than you while only being killable with weapons that the randomised spawns may not have placed anywhere reachable - which makes certain deaths genuinely unavoidable rather than the result of player error. The gun reticle has an auto-levelling quirk that makes aiming at low-to-the-ground creatures nearly impossible. The crouch mechanic has a long-standing habit of slowly pushing the player into the ceiling. Key bindings cannot be rebound. The view occasionally locks at wrong angles. These are not launch-week bugs - community posts across multiple years still flag them. The average playtime data tells its own story: most sessions clock out around 75 minutes, which covers roughly one permadeath run and not much else. What makes this genuinely hard to dismiss rather than easy to bury is the game's origin. Ghostship Aftermath was built largely as a VR title by a single self-taught programmer, originally designed for early Oculus Rift hardware. The spacesuit-helmet HUD - pop-up windows, a free-floating crosshair, the wraparound visor framing - makes total sense as a VR interface and feels awkward with a mouse precisely because it was never meant to be a mouse-and-keyboard experience first. Played on a flat screen, you are inheriting design compromises from a different medium. The soul of the idea, a lonely scientist piecing together a horror aboard a dead warship with only radio chatter for company, is genuinely worth something. The execution, after more than a decade and a mostly negative community reception, has not been rescued by patches.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5PermadeathOxygen ManagementVR-OriginRadio NarrativeNon-Linear BranchingInstant Action ModeKeycard ExplorationSingle-Dev StudioSpace Isolation

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
18 GB available space
Graphics
1gb Shader 3 compatible graphics card
Processor
2.3ghz

Recomendados

OS
Windows 7/Windows 8
Memory
6 GB RAM
DirectX
Version 9.0
Storage
18 GB available space
Graphics
2gb Shader 3 compatible graphics card
Processor
3.3Ghz

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Información del juego

Desarrolladora
MadAboutGamesStudios
Distribuidora
MadAboutGamesStudios
Fecha de lanzamiento
18 jul 2014

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¿En qué plataformas está disponible Ghostship Aftermath?

Ghostship Aftermath está disponible en PC.

¿Cuándo se lanzó Ghostship Aftermath?

Ghostship Aftermath se lanzó el 18 de julio de 2014.

¿Quién desarrolló Ghostship Aftermath?

Ghostship Aftermath fue desarrollado por MadAboutGamesStudios.