Compara los precios de Gevaudan en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nicolas Bernard. Publicado por Microids Indie. Lanzado el 8/6/2017. Disponible en PC. Géneros: Adventure, Indie.

A tense survival adventure set against the legend of the Beast of Gévaudan. Atmosphere is the whole game - come for dread, not action.

Gevaudan is a PC adventure game from solo developer Nicolas Bernard, rooted in the real 18th-century French legend of a creature that terrorized the province of Gévaudan. It sits somewhere between a walking sim and a survival horror, leaning hard on mood and historical dread rather than combat or puzzle complexity. If you want a shooting gallery or a reflex-driven chase sequence, this is not where you belong. If you want to sit inside a cold, foggy countryside and feel genuinely uneasy, read on. What works is the atmosphere. Bernard clearly did his homework on the legend, and there is a palpable sense of place here - the rural 18th-century setting is rendered in a way that feels considered rather than dressed. The soundscape deserves specific mention: ambient wind, distant animal sounds, and a restrained score that never over-explains the tension. Good indie horror understands silence as a tool, and Gevaudan uses it. The central hook - evade a creature you cannot overpower - maps well onto the historical material, where villagers genuinely had no rational explanation for what was killing them. That helplessness is baked into the design. The weaknesses are real and worth naming. The pacing in the opening stretch asks for patience that not every player will extend. Controls and interface feel underpolished in places, the kind of friction that a bigger team or a second pass would have smoothed out. At 55% positive Steam reviews, the mixed reception mostly tracks to these technical rough edges rather than a failure of vision. The runtime is short, which I actually think suits the game - a lean, focused piece of dread is preferable to padding. But if you are expecting a layered narrative with branching choices or meaningful character development, you will leave disappointed. This is closer to an experience than a story. The target audience is narrow but the fit for that audience is genuine. If you have a tolerance for atmospheric indie games that prioritize feeling over systems - if you appreciated the restraint of something like Kholat or enjoyed obscure French-language horror games on principle - Gevaudan has something real to offer. Approach it as a short, imperfect piece of handcrafted mood work from a one-person team wrestling with genuinely interesting source material. The Beast is more effective when you half-believe in it, and the game earns that half-belief in its better moments. Kai, Scout Team

Gevaudan

Gevaudan

8 jun 2017Nicolas BernardMicroids Indie
GamerScout opina

A tense survival adventure set against the legend of the Beast of Gévaudan. Atmosphere is the whole game - come for dread, not action.

PC
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€0.00
en N/A
Mínimo histórico: €0.29

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Gevaudan is a PC adventure game from solo developer Nicolas Bernard, rooted in the real 18th-century French legend of a creature that terrorized the province of Gévaudan. It sits somewhere between a walking sim and a survival horror, leaning hard on mood and historical dread rather than combat or puzzle complexity. If you want a shooting gallery or a reflex-driven chase sequence, this is not where you belong. If you want to sit inside a cold, foggy countryside and feel genuinely uneasy, read on. What works is the atmosphere. Bernard clearly did his homework on the legend, and there is a palpable sense of place here - the rural 18th-century setting is rendered in a way that feels considered rather than dressed. The soundscape deserves specific mention: ambient wind, distant animal sounds, and a restrained score that never over-explains the tension. Good indie horror understands silence as a tool, and Gevaudan uses it. The central hook - evade a creature you cannot overpower - maps well onto the historical material, where villagers genuinely had no rational explanation for what was killing them. That helplessness is baked into the design. The weaknesses are real and worth naming. The pacing in the opening stretch asks for patience that not every player will extend. Controls and interface feel underpolished in places, the kind of friction that a bigger team or a second pass would have smoothed out. At 55% positive Steam reviews, the mixed reception mostly tracks to these technical rough edges rather than a failure of vision. The runtime is short, which I actually think suits the game - a lean, focused piece of dread is preferable to padding. But if you are expecting a layered narrative with branching choices or meaningful character development, you will leave disappointed. This is closer to an experience than a story. The target audience is narrow but the fit for that audience is genuine. If you have a tolerance for atmospheric indie games that prioritize feeling over systems - if you appreciated the restraint of something like Kholat or enjoyed obscure French-language horror games on principle - Gevaudan has something real to offer. Approach it as a short, imperfect piece of handcrafted mood work from a one-person team wrestling with genuinely interesting source material. The Beast is more effective when you half-believe in it, and the game earns that half-belief in its better moments.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamAtmospheric HorrorHistorical SettingSolo DeveloperShort PlaytimeStealth-AdjacentCreature FeatureWalking Sim AdjacentLow Combat

Requisitos del sistema

Mínimos

Processor
i3
Memory
4 GB RAM
Graphics
Geforce GTX 610 2GB
DirectX
Version 11
Storage
1200 MB available space

Recomendados

OS
MacOX
Processor
i3
Memory
4 GB RAM
Graphics
Geforce GTX 610 2GB
DirectX
Version 11
Storage
1200 MB available space

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Reseñas y valoraciones

Steam
55%(156)

Información del juego

Desarrolladora
Nicolas Bernard
Distribuidora
Microids Indie
Fecha de lanzamiento
8 jun 2017

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¿En qué plataformas está disponible Gevaudan?

Gevaudan está disponible en PC.

¿Cuándo se lanzó Gevaudan?

Gevaudan se lanzó el 8 de junio de 2017.

¿Quién desarrolló Gevaudan?

Gevaudan fue desarrollado por Nicolas Bernard y publicado por Microids Indie.