Compara los precios de Gaze At Maze en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Anamik Majumdar. Publicado por Anamik Majumdar. Lanzado el 13/7/2018. Disponible en PC, Linux. Géneros: Casual, Indie.

A solo-dev sci-fi maze runner with retro pixel grit, wall-thorn traps, and a two-hour runtime that asks more of your reflexes than your schedule. Worth a look if you want something genuinely small and unpolished in the best sense.

I have a soft spot for games that were clearly built by one person who just wanted to finish the thing, and Gaze At Maze has that energy in abundance. Anamik Majumdar handled every pixel, every corridor layout, every enemy placement by himself, and that kind of solo craftsmanship leaves fingerprints all over the experience, for better and worse. The setup drops a kid named Jack into a top-down sci-fi labyrinth full of genetically modified creatures and guarding robots after he stumbles across a mysterious globe near his house. It is a light premise, barely more than a framing device, but it gives the corridors a low-budget pulp quality that I find oddly charming. Your job is to collect colored key cards, hack security terminals, gather gems and energy balls, and find the exit on each level. There are over 54 levels in the single-player campaign plus five dedicated spider-bot stages, and each one is short enough that dying and restarting never stings for long. You start with eight lives and can replenish them through scattered life portals, which keeps the difficulty feeling fair even when the traps start stacking up. And those traps are where Gaze At Maze earns its "Difficult" tag. The wall-thorn obstacles have hitboxes that do not quite match their animations, a known issue that the small community flagged early on, meaning you will occasionally die to a spike that looked retracted. It is frustrating in a way that feels like a genuine oversight rather than intentional cruelty, and if you can make peace with that, the rest of the trap variety, including lasers, enemy robots, and the occasional stealth-adjacent corridor puzzle, holds up reasonably well. There is also an achievement system, though at least one gem-count achievement appears to reference items that were removed in a post-launch update, so completion hunters should be aware that the 100% target may be technically unreachable. The art style is colorful and retro in a way that recalls early Flash-era games, bright tiles, simple sprites, very readable at a glance. The developer sourced the music externally, and it fits the sci-fi B-movie mood without overstaying its welcome across what amounts to roughly two hours of content. This is not a game that builds slowly toward revelation. It starts at its own pace and ends without drama. For some players that will feel thin. For anyone who just wants a clean, no-frills maze-runner session on Linux or Windows with a modest achievement list to tick through, that brevity is actually the point. Kai, Scout Team

Gaze At Maze

Gaze At Maze

13 jul 2018Anamik Majumdar
GamerScout opina

A solo-dev sci-fi maze runner with retro pixel grit, wall-thorn traps, and a two-hour runtime that asks more of your reflexes than your schedule. Worth a look if you want something genuinely small and unpolished in the best sense.

PCLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.70

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.706 Jun 2026
Keyshops
€0.64€0.68€0.72€0.766 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Gaze At Maze

I have a soft spot for games that were clearly built by one person who just wanted to finish the thing, and Gaze At Maze has that energy in abundance. Anamik Majumdar handled every pixel, every corridor layout, every enemy placement by himself, and that kind of solo craftsmanship leaves fingerprints all over the experience, for better and worse. The setup drops a kid named Jack into a top-down sci-fi labyrinth full of genetically modified creatures and guarding robots after he stumbles across a mysterious globe near his house. It is a light premise, barely more than a framing device, but it gives the corridors a low-budget pulp quality that I find oddly charming. Your job is to collect colored key cards, hack security terminals, gather gems and energy balls, and find the exit on each level. There are over 54 levels in the single-player campaign plus five dedicated spider-bot stages, and each one is short enough that dying and restarting never stings for long. You start with eight lives and can replenish them through scattered life portals, which keeps the difficulty feeling fair even when the traps start stacking up. And those traps are where Gaze At Maze earns its "Difficult" tag. The wall-thorn obstacles have hitboxes that do not quite match their animations, a known issue that the small community flagged early on, meaning you will occasionally die to a spike that looked retracted. It is frustrating in a way that feels like a genuine oversight rather than intentional cruelty, and if you can make peace with that, the rest of the trap variety, including lasers, enemy robots, and the occasional stealth-adjacent corridor puzzle, holds up reasonably well. There is also an achievement system, though at least one gem-count achievement appears to reference items that were removed in a post-launch update, so completion hunters should be aware that the 100% target may be technically unreachable. The art style is colorful and retro in a way that recalls early Flash-era games, bright tiles, simple sprites, very readable at a glance. The developer sourced the music externally, and it fits the sci-fi B-movie mood without overstaying its welcome across what amounts to roughly two hours of content. This is not a game that builds slowly toward revelation. It starts at its own pace and ends without drama. For some players that will feel thin. For anyone who just wants a clean, no-frills maze-runner session on Linux or Windows with a modest achievement list to tick through, that brevity is actually the point.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Solo DevLevel-BasedTrap PlatformerSci-Fi MazeShort PlaythroughAchievement HunterLinux NativePartial Controller Support

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
25 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recomendados

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
25 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz+
Sound Card
Any Compatible Sound Card

Sigue explorando

Community Discussion

Be the first to comment on Gaze At Maze.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Anamik Majumdar
Distribuidora
Anamik Majumdar
Fecha de lanzamiento
13 jul 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Anamik Majumdar

Compra mejor: guías útiles

Preguntas frecuentes sobre Gaze At Maze

¿Cuánto cuesta Gaze At Maze?

El precio de Gaze At Maze cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Gaze At Maze más barato?

Compara los precios de Gaze At Maze en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Gaze At Maze?

Gaze At Maze está disponible en PC, Linux.

¿Cuándo se lanzó Gaze At Maze?

Gaze At Maze se lanzó el 13 de julio de 2018.

¿Quién desarrolló Gaze At Maze?

Gaze At Maze fue desarrollado por Anamik Majumdar.