Compara los precios de Galactineers en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por LInsoDeTeh. Publicado por LInsoDeTeh. Lanzado el 26/2/2019. Disponible en PC. Géneros: Adventure, Indie, Simulation, Strategy.

Sandbox RTS meets space builder, but 30% positive Steam reviews tell the real story. Approach this one with managed expectations and a patient friend group.

My rule of thumb with indie sandbox-strategy hybrids is simple: if the ship designer is worth building around, the rest of the game can be forgiven a lot. Galactineers leans hard on that premise. The core loop asks you to harvest resources, research upgrades, and then use a block-based Ship Designer to assemble everything from cargo haulers to combat vessels using nearly 50 block materials and hundreds of modules. On paper, that progression chain, resource collection feeding factory levels feeding bigger ship blueprints, is exactly the kind of compounding decision tree I enjoy pulling apart. The reality is messier. The game splits its attention between an open-world sandbox mode, cooperative PVE objectives for up to four players, and PVP arena battles where you bet ship blueprints and resources on the outcome. That breadth sounds appealing, but a Mostly Negative Steam review score sitting at 30% positive from 13 reviews is a signal worth taking seriously even when the sample is small. Community threads flag technical issues at launch, including display problems on startup that send players straight to refund requests. For a strategy game, that first-session friction is a serious conversion killer. Where Galactineers does show genuine design thinking is in the customization layer. You can write PVE missions using a PHP scripting API, swap texture packs, modify foundry recipes to alter the economy, and build asteroids or stations in the Object Editor. For a solo developer project, that modding surface is genuinely ambitious. The Steam Workshop supports sharing ships, missions, and maps, and the developer shipped updates adding hostile NPC factions with their own biomes, 1v1 skirmish challenges against enemy ships at jump portals, and merchant spawns that tie the economy together. The bones of a decent mid-depth sim are there. The problem is that the player base never grew large enough to stress-test the multiplayer modes. PVP arena battles are theoretically the most interesting strategic expression, the idea of wagering your hand-built ship design against another player is a strong hook, but empty lobbies make that mode functionally inaccessible for most buyers today. Co-op PVE fares better in a private session with friends, but you need to bring those friends with you. Solo play reveals the AI limitations and the relatively thin late-game content faster than the early hours suggest. For strategy and sim players specifically, Galactineers sits in a difficult spot. It is not deep enough to scratch the Stardrive or Space Engineers itch, and its RTS layer is too light to satisfy someone coming from a proper real-time strategy background. The research tree and factory tiering system are functional but not particularly sophisticated. If you are a patient solo developer enthusiast who enjoys modding a rough diamond and does not mind a thin online population, there is something to explore here at its price point. Everyone else, especially anyone counting on active multiplayer, should look elsewhere first. Diego, Scout Team

Galactineers

Galactineers

26 feb 2019LInsoDeTeh
GamerScout opina

Sandbox RTS meets space builder, but 30% positive Steam reviews tell the real story. Approach this one with managed expectations and a patient friend group.

PC
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Mínimo histórico: €0.32

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My rule of thumb with indie sandbox-strategy hybrids is simple: if the ship designer is worth building around, the rest of the game can be forgiven a lot. Galactineers leans hard on that premise. The core loop asks you to harvest resources, research upgrades, and then use a block-based Ship Designer to assemble everything from cargo haulers to combat vessels using nearly 50 block materials and hundreds of modules. On paper, that progression chain, resource collection feeding factory levels feeding bigger ship blueprints, is exactly the kind of compounding decision tree I enjoy pulling apart. The reality is messier. The game splits its attention between an open-world sandbox mode, cooperative PVE objectives for up to four players, and PVP arena battles where you bet ship blueprints and resources on the outcome. That breadth sounds appealing, but a Mostly Negative Steam review score sitting at 30% positive from 13 reviews is a signal worth taking seriously even when the sample is small. Community threads flag technical issues at launch, including display problems on startup that send players straight to refund requests. For a strategy game, that first-session friction is a serious conversion killer. Where Galactineers does show genuine design thinking is in the customization layer. You can write PVE missions using a PHP scripting API, swap texture packs, modify foundry recipes to alter the economy, and build asteroids or stations in the Object Editor. For a solo developer project, that modding surface is genuinely ambitious. The Steam Workshop supports sharing ships, missions, and maps, and the developer shipped updates adding hostile NPC factions with their own biomes, 1v1 skirmish challenges against enemy ships at jump portals, and merchant spawns that tie the economy together. The bones of a decent mid-depth sim are there. The problem is that the player base never grew large enough to stress-test the multiplayer modes. PVP arena battles are theoretically the most interesting strategic expression, the idea of wagering your hand-built ship design against another player is a strong hook, but empty lobbies make that mode functionally inaccessible for most buyers today. Co-op PVE fares better in a private session with friends, but you need to bring those friends with you. Solo play reveals the AI limitations and the relatively thin late-game content faster than the early hours suggest. For strategy and sim players specifically, Galactineers sits in a difficult spot. It is not deep enough to scratch the Stardrive or Space Engineers itch, and its RTS layer is too light to satisfy someone coming from a proper real-time strategy background. The research tree and factory tiering system are functional but not particularly sophisticated. If you are a patient solo developer enthusiast who enjoys modding a rough diamond and does not mind a thin online population, there is something to explore here at its price point. Everyone else, especially anyone counting on active multiplayer, should look elsewhere first.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardsworkshopcloud-savestier:sub-5Space SandboxShip BuilderBlock BuildingPHP Scripting APIObject EditorResource Harvesting4-Player Co-op PVEPVP ArenaSolo Developer

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
450 MB available space
Processor
Dual Core 2.2 Ghz

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OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
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Processor
Quad Core 3 Ghz

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Información del juego

Desarrolladora
LInsoDeTeh
Distribuidora
LInsoDeTeh
Fecha de lanzamiento
26 feb 2019

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¿En qué plataformas está disponible Galactineers?

Galactineers está disponible en PC.

¿Cuándo se lanzó Galactineers?

Galactineers se lanzó el 26 de febrero de 2019.

¿Quién desarrolló Galactineers?

Galactineers fue desarrollado por LInsoDeTeh.