
Furious Angels
If the words 'daily leaderboard reset' make your palms sweat with competitive longing, MorfeoDev's tiny aerial arena is quietly waiting for you to discover it.
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I have a soft spot for games that don't overstay their welcome, games that are carved down to a single perfect loop and left there. Furious Angels is one of those games. It's a top-down, 2.5D aerial score-attack shooter where you launch from a mothership, hold off endless swarms of enemy aircraft, and die. Every time. The question is just how spectacularly you manage it before the skies swallow you. The core tension is elegantly cruel. You have three things you can do: move, shoot, and repair. The catch, as reviewers have consistently pointed out, is that you can only do two of them effectively at any given moment. Stop firing and your ship auto-repairs its hull, but those incoming fighters don't stop coming. Keep firing and you'll never reload past your first rocket salvo. It sounds simple until you're threading between mine-layers, light Raptors, heavy fighters, and an enemy carrier that will dismantle your mothership the second you ignore it. The controls lean into a momentum-and-drift model rather than snappy twin-stick precision, so positioning is a skill you earn over many short, punishing runs. The upgrade system is the other mechanical jewel. As you rack up kills, your ship automatically transforms through four distinct stages, each with its own weapon and handling profile. The early, nimble fighter gives way to progressively heavier, more powerful craft, culminating in what the game calls a flying tank. Each transformation reshuffles the threat calculus: a swarm of small jets that your light fighter weaved through becomes immediately lethal after an upgrade event makes your ship slower. The game gives you a kill counter before each level-up, which means planning ahead is possible, but the chaos of a packed screen makes execution genuinely difficult. It's one of those designs where knowledge accumulates run by run without any explicit tutorialization. Where Furious Angels earns its niche is the daily leaderboard structure. Every 24 hours the wave order randomizes, ranks roll over, and everyone restarts from scratch. That daily rhythm turns what could feel like a shallow arcade loop into something closer to a ritual. The sound design is functional rather than atmospheric, a minor disappointment for someone like me who tends to read a lot into a game's audio texture. The background art is also noticeably low-resolution compared to the crisp ship models, and content variety is thin: around six or seven enemy types, one mode, no persistent unlocks outside of achievements. If you need a game to justify itself in breadth, look elsewhere. What's here is narrow by design, and the narrowness is the point. Steam's community has kept a small, dedicated presence alive since 2017, and the 87 percent positive rating across several hundred reviews suggests the audience that found it stayed. Comparisons to Devil Daggers and Luftrausers are not accidental. This is that kind of game: a high-skill daily ritual dressed in 2.5D aerial warfare. Three minutes of survival can feel like an achievement. An hour disappears while you chase your own record. The asking price has always been modest, and for a pickup-and-play session of honest, mechanical pressure, it earns its place on the drive.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows XP SP2+
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Storage
- 100 MB available space
- Processor
- SSE2 instruction set support
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Información del juego
- Desarrolladora
- MorfeoDev
- Distribuidora
- MorfeoDev
- Fecha de lanzamiento
- 27 feb 2017
