Compara los precios de Franchise Hockey Manager 4 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Out of the Park Developments. Publicado por Out of the Park Developments. Lanzado el 6/10/2017. Disponible en PC, Mac. Géneros: Indie, Simulation, Sports, Strategy.

If you have ever screamed at your team's GM through the TV, FHM 4 hands you the chair, the salary cap spreadsheet, and 100 years of NHL history to either fix or ruin.

I have a soft spot for management sims that respect the sport's underlying numbers, and FHM 4 scratched that itch harder than I expected from a mid-tier indie. What you get here is a pure general-manager-and-coach simulation: no direct player control, no 3D match engine, just you against a salary cap, a waiver wire, a draft board, and the slow, satisfying grind of building a roster that actually wins. The core loop covers signing free agents, setting line combinations, monitoring the AHL affiliate for call-up candidates, and tweaking your tactical system until the Game Rating (GR) numbers on your forward lines start climbing. That GR metric, a 1-to-100 figure showing how well each player fits his assigned role and linemates, is the clearest signal the game gives you that your decisions are working, and watching it respond to a line shuffle mid-game is genuinely engaging. The depth here is real. FHM 4 ships with 27 playable leagues spanning the NHL, AHL, ECHL, major junior circuits in Canada, and a range of European competitions including the Austrian EBEL, Finnish Liiga, and Belarusian Extraleague. On top of the standard franchise mode, the historical layer goes back to the 1917-18 season with accurate rosters, and the 30 Historical Challenges task you with replicating or surpassing specific team achievements from NHL history, one per franchise. The fully customizable league builder, upgraded in this version to move beyond pre-set templates, lets you define conferences, division counts, schedule length, and team count from scratch. A wizard walks you through the process and the result is genuinely flexible, not just a skin swap. Player personality and storyline events add friction too: a veteran on an expiring contract may grow disgruntled, a goalie benched for his backup will let you know about it. These are not just flavor text; they have tangible effects on performance ratings. There are legitimate criticisms to sit with. Steam user scores landed in mixed territory at roughly 61 percent positive, and the consistent complaint across reviews is that the simulation engine in FHM 4 has some accuracy issues relative to the previous version, with shot-output numbers running low and score lines skewing toward lopsided results regardless of the tactics employed. European league depth also lags behind the NHL implementation; transfer rules and competition structures feel thinner the further you move from North America. The in-game match view is text and icons only, which is a reasonable tradeoff for a sim of this type, but the matchup screen can feel cluttered and navigation occasionally sends you to the wrong submenu. Load times during full multi-league simulations are longer than you might expect for a text-based product. Here is where I will push back on the "too complex for newcomers" concern, because this is actually a well-designed entry point for anyone curious about the genre. Point-and-click hover tooltips explain what every action does. The CPU assistant can take over daily tasks you are not comfortable with yet. You can start in the AHL or a lower junior league, learn the GM rhythms under lower stakes, and work your manager career upward to an NHL job. The interface is laid out logically enough that a genre newcomer can be processing real decisions within an hour. The complexity is layered, not gatekept. One important caveat for Mac users: FHM 4 is not compatible with macOS 10.15 Catalina or above, so check your OS version before purchasing. As a numbered annual release, FHM 4 is an incremental step rather than a reinvention. If you already own FHM 3 and are happy with it, the new additions, including Vegas Golden Knights expansion draft mode, the historical challenge set, postseason awards, and the league builder upgrade, are meaningful but not transformative. If you are new to the series and want the deepest hockey management sim available with official NHL licensing and a century of history to explore, this is where the value proposition holds up. Diego, Scout Team

Franchise Hockey Manager 4

Franchise Hockey Manager 4

6 oct 2017Out of the Park Developments
GamerScout opina

If you have ever screamed at your team's GM through the TV, FHM 4 hands you the chair, the salary cap spreadsheet, and 100 years of NHL history to either fix or ruin.

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I have a soft spot for management sims that respect the sport's underlying numbers, and FHM 4 scratched that itch harder than I expected from a mid-tier indie. What you get here is a pure general-manager-and-coach simulation: no direct player control, no 3D match engine, just you against a salary cap, a waiver wire, a draft board, and the slow, satisfying grind of building a roster that actually wins. The core loop covers signing free agents, setting line combinations, monitoring the AHL affiliate for call-up candidates, and tweaking your tactical system until the Game Rating (GR) numbers on your forward lines start climbing. That GR metric, a 1-to-100 figure showing how well each player fits his assigned role and linemates, is the clearest signal the game gives you that your decisions are working, and watching it respond to a line shuffle mid-game is genuinely engaging. The depth here is real. FHM 4 ships with 27 playable leagues spanning the NHL, AHL, ECHL, major junior circuits in Canada, and a range of European competitions including the Austrian EBEL, Finnish Liiga, and Belarusian Extraleague. On top of the standard franchise mode, the historical layer goes back to the 1917-18 season with accurate rosters, and the 30 Historical Challenges task you with replicating or surpassing specific team achievements from NHL history, one per franchise. The fully customizable league builder, upgraded in this version to move beyond pre-set templates, lets you define conferences, division counts, schedule length, and team count from scratch. A wizard walks you through the process and the result is genuinely flexible, not just a skin swap. Player personality and storyline events add friction too: a veteran on an expiring contract may grow disgruntled, a goalie benched for his backup will let you know about it. These are not just flavor text; they have tangible effects on performance ratings. There are legitimate criticisms to sit with. Steam user scores landed in mixed territory at roughly 61 percent positive, and the consistent complaint across reviews is that the simulation engine in FHM 4 has some accuracy issues relative to the previous version, with shot-output numbers running low and score lines skewing toward lopsided results regardless of the tactics employed. European league depth also lags behind the NHL implementation; transfer rules and competition structures feel thinner the further you move from North America. The in-game match view is text and icons only, which is a reasonable tradeoff for a sim of this type, but the matchup screen can feel cluttered and navigation occasionally sends you to the wrong submenu. Load times during full multi-league simulations are longer than you might expect for a text-based product. Here is where I will push back on the "too complex for newcomers" concern, because this is actually a well-designed entry point for anyone curious about the genre. Point-and-click hover tooltips explain what every action does. The CPU assistant can take over daily tasks you are not comfortable with yet. You can start in the AHL or a lower junior league, learn the GM rhythms under lower stakes, and work your manager career upward to an NHL job. The interface is laid out logically enough that a genre newcomer can be processing real decisions within an hour. The complexity is layered, not gatekept. One important caveat for Mac users: FHM 4 is not compatible with macOS 10.15 Catalina or above, so check your OS version before purchasing. As a numbered annual release, FHM 4 is an incremental step rather than a reinvention. If you already own FHM 3 and are happy with it, the new additions, including Vegas Golden Knights expansion draft mode, the historical challenge set, postseason awards, and the league builder upgrade, are meaningful but not transformative. If you are new to the series and want the deepest hockey management sim available with official NHL licensing and a century of history to explore, this is where the value proposition holds up.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardsworkshoptier:indieText SimulationGM ModeHistorical ModeSalary Cap ManagementLine ManagementMulti-LeagueCareer ProgressionChallenge ModeAnnual Sports Sim

Requisitos del sistema

Mínimos

OS
XP, Vista, Windows 7, Windows 8.x, Windows 10
Memory
4 GB RAM
Storage
6 GB available space
Graphics
min. 1280x768 display (minimum-sized display requires fullscreen mode)
Processor
1 GHz

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Información del juego

Desarrolladora
Out of the Park Developments
Distribuidora
Out of the Park Developments
Fecha de lanzamiento
6 oct 2017

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¿En qué plataformas está disponible Franchise Hockey Manager 4?

Franchise Hockey Manager 4 está disponible en PC, Mac.

¿Cuándo se lanzó Franchise Hockey Manager 4?

Franchise Hockey Manager 4 se lanzó el 6 de octubre de 2017.

¿Quién desarrolló Franchise Hockey Manager 4?

Franchise Hockey Manager 4 fue desarrollado por Out of the Park Developments.