Compara los precios de Fort Boyard en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Appeal Studio. Publicado por Microids. Lanzado el 27/6/2019. Disponible en PC, Mac, Xbox, Nintendo Switch. Géneros: Action, Sports.

A couch-party mini-game collection built on a European TV show license, best enjoyed with three friends and zero expectations of depth.

My honest first reaction when I loaded this up was: who is this actually for? Fort Boyard the TV show has been running in France and the UK since the early nineties, and the game leans hard into that nostalgia. If you have zero connection to the source material, the novelty budget runs out fast. If you grew up watching teams sweat through obstacle courses in that sea fortress, there is something genuinely fun here, but it is thinner than it looks. The structure is straightforward. You pick from four playable characters, then work through 12 activities lifted from the show, collecting keys and clues that eventually unlock the treasure room. Solo mode gives you four to five activities per run, with a handful of clue-gathering challenges on top. Multiplayer splits into Coop and Versus, and that is where the game stops being a chore. Up to four players local is the intended experience, and passing a controller around a couch while someone fails the ball-maze challenge for the fifth time is the closest this gets to genuine fun. The mini-games themselves cover reflex tests, dexterity puzzles, and timed physical challenges. Range of quality is wide. Some feel snappy and produce actual competition. Others feel undercooked, the kind of thing that would have been cut from a Mario Party expansion. Here is the real problem: the activity count. Twelve challenges sounds reasonable until you realize the whole loop can be seen in a single session. There is almost no reason to return once you have run through it with a group. The versus mode adds some friction, and direct competition naturally extends sessions, but the foundation is too shallow for repeat play. The Steam reception sits at roughly 52 percent positive from a small sample, which tracks. Critic coverage that exists describes the game as "far more simplistic and short than the legions of better party games out there," and that is an accurate read. This is not a broken game, it is just a thin one. For a shooter guy like me, the lack of any online multiplayer is the hard stop. Everything here is local-only, which means the game lives or dies on your ability to put bodies in the same room. Controller support is solid, which matters for couch play, and the interface is clean enough that you can hand a pad to someone who has not touched a game in years. Performance is not a concern on any modern machine. But there is no ranked mode, no online lobby, no reason to care past the first group session. If you have a regular game night crew and you genuinely watched the show growing up, this fills a very specific ninety-minute slot before you move on to something else. Everyone else has better options at every price point. Fred, Scout Team

Fort Boyard

Fort Boyard

27 jun 2019Appeal StudioMicroids
GamerScout opina

A couch-party mini-game collection built on a European TV show license, best enjoyed with three friends and zero expectations of depth.

PCMacXboxNintendo Switch
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.35

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Acerca de Fort Boyard

My honest first reaction when I loaded this up was: who is this actually for? Fort Boyard the TV show has been running in France and the UK since the early nineties, and the game leans hard into that nostalgia. If you have zero connection to the source material, the novelty budget runs out fast. If you grew up watching teams sweat through obstacle courses in that sea fortress, there is something genuinely fun here, but it is thinner than it looks. The structure is straightforward. You pick from four playable characters, then work through 12 activities lifted from the show, collecting keys and clues that eventually unlock the treasure room. Solo mode gives you four to five activities per run, with a handful of clue-gathering challenges on top. Multiplayer splits into Coop and Versus, and that is where the game stops being a chore. Up to four players local is the intended experience, and passing a controller around a couch while someone fails the ball-maze challenge for the fifth time is the closest this gets to genuine fun. The mini-games themselves cover reflex tests, dexterity puzzles, and timed physical challenges. Range of quality is wide. Some feel snappy and produce actual competition. Others feel undercooked, the kind of thing that would have been cut from a Mario Party expansion. Here is the real problem: the activity count. Twelve challenges sounds reasonable until you realize the whole loop can be seen in a single session. There is almost no reason to return once you have run through it with a group. The versus mode adds some friction, and direct competition naturally extends sessions, but the foundation is too shallow for repeat play. The Steam reception sits at roughly 52 percent positive from a small sample, which tracks. Critic coverage that exists describes the game as "far more simplistic and short than the legions of better party games out there," and that is an accurate read. This is not a broken game, it is just a thin one. For a shooter guy like me, the lack of any online multiplayer is the hard stop. Everything here is local-only, which means the game lives or dies on your ability to put bodies in the same room. Controller support is solid, which matters for couch play, and the interface is clean enough that you can hand a pad to someone who has not touched a game in years. Performance is not a concern on any modern machine. But there is no ranked mode, no online lobby, no reason to care past the first group session. If you have a regular game night crew and you genuinely watched the show growing up, this fills a very specific ninety-minute slot before you move on to something else. Everyone else has better options at every price point.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercoopachievementscontroller-supporttier:indieLocal-Only MultiplayerTV Show LicenseCouch Co-opMini-game CollectionParty GameController RequiredShort LoopFamily Friendly

Requisitos del sistema

Mínimos

OS
Windows 7+ 64bit
Memory
4 MB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
AMD R7 260X - Nvidia GTX 550 Ti 2GB
Processor
Intel Core i3
Sound Card
Any

Recomendados

OS
Windows 7+ 64bit
Memory
8 MB RAM
Graphics
Nvidia GTX 960 2 GB
Processor
Intel Core i5
Sound Card
Any

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Información del juego

Desarrolladora
Appeal Studio
Distribuidora
Microids
Fecha de lanzamiento
27 jun 2019

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¿En qué plataformas está disponible Fort Boyard?

Fort Boyard está disponible en PC, Mac, Xbox, Nintendo Switch.

¿Cuándo se lanzó Fort Boyard?

Fort Boyard se lanzó el 27 de junio de 2019.

¿Quién desarrolló Fort Boyard?

Fort Boyard fue desarrollado por Appeal Studio y publicado por Microids.