Compara los precios de Escape Game Fort Boyard en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Appeal Studio. Publicado por Microids. Lanzado el 25/6/2020. Disponible en PC, Mac, Xbox. Géneros: Action, Sports.

Put three friends on the couch and this becomes a decent game-show party brawl. Alone, it has almost nothing to offer a shooter-trained player looking for tension.

I'll be straight with you: I came into Fort Boyard expecting basically nothing, and it delivered roughly that when I played solo. Strip away the French game-show license and what you have is a local-multiplayer mini-game collection dressed up in a cartoony adventure shell. There are 26 trials split across reflex challenges, maze puzzles, and button-mashing strength tests - think Rodeo Dino, Car Wars, the tilting ball maze, Excalibur. None of them are deep, but a few land well when you have bodies next to you on the couch. The structure lifts directly from the TV show. In Adventure mode, you push through trials to collect keys and clue fragments, then crack a final riddle to grab the treasure before time runs out. Boyard Party mode swaps the linear run for a board-game layout where up to four players compete cooperatively or go head-to-head, which is the closest this gets to a proper versus format. There is also a Training menu so you can grind individual trials before bringing them into the main modes, which is a sensible addition. The game supports one to four players locally, with split-screen available on a subset of mini-games. Here is where I have to be impatient with it. The load times between mini-games are noticeable and kill the momentum you want from a party game - momentum is the entire point of the genre. Character customization is thin: four models, renaming allowed, zero cosmetic depth. The voice acting adds personality and the team chant gimmick where characters shout your custom team name out loud got a genuine laugh out of me, but that carries you for about fifteen minutes before you stop noticing. Some trials tip from challenging into tedious, and the randomness in how success is distributed means you can grind a good run and still come up short for reasons that feel arbitrary. From a performance standpoint there is no online multiplayer here, full stop. This is a couch game in 2020, which is a deliberate choice but a limiting one. No netcode to evaluate, no ranked mode, no ladder. The title is not trying to be a competitive game, and players who wander in expecting shooter-style reaction challenges or any kind of skill ceiling will bounce hard. The mini-games that test dexterity are fine but they are built for accessibility, not mastery. If you have the Fort Boyard show in your cultural memory - it ran internationally from the early 90s onward - there is a layer of nostalgia here that smooths over the rough edges. Without it, the runtime and variety feel limited for a solo player. Bottom line: this is a one-session party game built for people who want something on-screen to anchor a group hang. It works in that context well enough. Outside of it, the thin content and sluggish pacing between trials leave it feeling like a licensed product that does just enough. Fred, Scout Team

Escape Game Fort Boyard

Escape Game Fort Boyard

25 jun 2020Appeal StudioMicroids
GamerScout opina

Put three friends on the couch and this becomes a decent game-show party brawl. Alone, it has almost nothing to offer a shooter-trained player looking for tension.

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Mínimo histórico: €1.17

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I'll be straight with you: I came into Fort Boyard expecting basically nothing, and it delivered roughly that when I played solo. Strip away the French game-show license and what you have is a local-multiplayer mini-game collection dressed up in a cartoony adventure shell. There are 26 trials split across reflex challenges, maze puzzles, and button-mashing strength tests - think Rodeo Dino, Car Wars, the tilting ball maze, Excalibur. None of them are deep, but a few land well when you have bodies next to you on the couch. The structure lifts directly from the TV show. In Adventure mode, you push through trials to collect keys and clue fragments, then crack a final riddle to grab the treasure before time runs out. Boyard Party mode swaps the linear run for a board-game layout where up to four players compete cooperatively or go head-to-head, which is the closest this gets to a proper versus format. There is also a Training menu so you can grind individual trials before bringing them into the main modes, which is a sensible addition. The game supports one to four players locally, with split-screen available on a subset of mini-games. Here is where I have to be impatient with it. The load times between mini-games are noticeable and kill the momentum you want from a party game - momentum is the entire point of the genre. Character customization is thin: four models, renaming allowed, zero cosmetic depth. The voice acting adds personality and the team chant gimmick where characters shout your custom team name out loud got a genuine laugh out of me, but that carries you for about fifteen minutes before you stop noticing. Some trials tip from challenging into tedious, and the randomness in how success is distributed means you can grind a good run and still come up short for reasons that feel arbitrary. From a performance standpoint there is no online multiplayer here, full stop. This is a couch game in 2020, which is a deliberate choice but a limiting one. No netcode to evaluate, no ranked mode, no ladder. The title is not trying to be a competitive game, and players who wander in expecting shooter-style reaction challenges or any kind of skill ceiling will bounce hard. The mini-games that test dexterity are fine but they are built for accessibility, not mastery. If you have the Fort Boyard show in your cultural memory - it ran internationally from the early 90s onward - there is a layer of nostalgia here that smooths over the rough edges. Without it, the runtime and variety feel limited for a solo player. Bottom line: this is a one-session party game built for people who want something on-screen to anchor a group hang. It works in that context well enough. Outside of it, the thin content and sluggish pacing between trials leave it feeling like a licensed product that does just enough.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopcontroller-supporttier:indieCouch Co-opMini-game CollectionGame Show LicensedParty BrawlFamily PartyReflex ChallengesBoard-game Mode

Requisitos del sistema

Mínimos

OS
Windows 7+ 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
AMD R7 260X - Nvidia GTX 550 Ti 2GB
Processor
Intel Core i3
Sound Card
Any

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Información del juego

Desarrolladora
Appeal Studio
Distribuidora
Microids
Fecha de lanzamiento
25 jun 2020

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¿En qué plataformas está disponible Escape Game Fort Boyard?

Escape Game Fort Boyard está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Escape Game Fort Boyard?

Escape Game Fort Boyard se lanzó el 25 de junio de 2020.

¿Quién desarrolló Escape Game Fort Boyard?

Escape Game Fort Boyard fue desarrollado por Appeal Studio y publicado por Microids.