Compara los precios de FOREWARNED en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dreambyte Games. Publicado por Dreambyte Games. Lanzado el 25/4/2024. Disponible en PC. Géneros: Action, Adventure, Indie.

Phasmophobia swapped its suburban haunted houses for cursed Egyptian tombs, and somehow that single setting change makes everything hit harder. Bring three friends or face the Mejai alone if you're feeling reckless.

I've spent time in enough co-op horror lobbies to know when a game is quietly doing something smarter than its genre peers, and FOREWARNED kept earning that distinction run after run. The Egyptian tomb setting isn't just a coat of paint over a ghost-hunting checklist. The hieroglyph-covered corridors, ancient traps embedded in the procedurally generated layouts, and the weight of over 150 lore pages hidden in the dark all conspire to make each expedition feel like the ruins have a history you're disturbing, not just a level you're clearing. The core loop runs in two distinct phases, which is where FOREWARNED genuinely separates itself from similar titles. Phase one is investigation: you gather evidence using tools like EMF readers, cameras, and a transmitter to identify which cursed Mejai haunts the tomb. Each Mejai has its own behavioral signature and weaknesses to exploit, so the identification process asks you to actually pay attention rather than cycle through a checklist. Phase two kicks in the moment you retrieve the sacred relic from the inner chamber. The tomb seals, the Mejai physically manifests, and suddenly you need to locate a blue release switch while the spirit actively hunts you. That escalation is tense in a way the first phase mostly isn't, and it reframes everything you learned during investigation into survival currency. If your group is brave or greedy enough, a third layer opens up: descend to the lowest level, collect four hidden jars, solve a puzzle for a figurine, and perform the banishment ritual for extra rewards. Most sessions won't go that far, and that's fine. Death is handled with more imagination than most genre stablemates. When you go down, you can return as a mummy servant of the Mejai, choosing to either help surviving teammates or actively work against them. The voice filter and the ability to impersonate the AI mummies roaming the halls gives dead players real agency and creates moments of genuine group paranoia that no spectator-cam ever could. It's chaotic and slightly ridiculous, and it works. There are real rough edges. Solo play is a noticeably steeper hill because the pacing of both phases assumes at least two people communicating. New players going in blind will hit a wall: the systems don't explain themselves warmly, and early sessions can feel like failure with no clear lesson attached. The Mejai during phase one stays mostly passive, which can make the first half of a run drag slightly on familiar maps. Some community voices also note that the endgame repetition sets in after extended play, and the visual fidelity, while atmospheric in the right moments, sits below what bigger-budget horror titles deliver. The sound design divides opinion too, with some players finding certain Mejai calls uncomfortably loud. What carries FOREWARNED through those criticisms is craft and commitment. Twelve maps across the Sahara each have procedurally generated interiors, so layouts genuinely change. The item shop lets you upgrade tools as you collect gold, and a prestige and character customization system give longer-term players something to work toward. VR support is also present for those who want a more complete immersion. Dreambyte Games has been attentive post-launch, and developer updates suggest that rather than diluting the existing loop with forced additions, the team is building a follow-up project that expands the universe. That kind of discipline from a small studio earns respect. If you have three friends willing to learn the systems alongside you and a taste for ancient dread over suburban ghost hunts, FOREWARNED has a genuine identity that the crowded co-op horror field rarely manages. Kai, Scout Team

FOREWARNED

FOREWARNED

25 abr 2024Dreambyte Games
GamerScout opina

Phasmophobia swapped its suburban haunted houses for cursed Egyptian tombs, and somehow that single setting change makes everything hit harder. Bring three friends or face the Mejai alone if you're feeling reckless.

PC
Steam Deck UnsupportedProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €1.03

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I've spent time in enough co-op horror lobbies to know when a game is quietly doing something smarter than its genre peers, and FOREWARNED kept earning that distinction run after run. The Egyptian tomb setting isn't just a coat of paint over a ghost-hunting checklist. The hieroglyph-covered corridors, ancient traps embedded in the procedurally generated layouts, and the weight of over 150 lore pages hidden in the dark all conspire to make each expedition feel like the ruins have a history you're disturbing, not just a level you're clearing. The core loop runs in two distinct phases, which is where FOREWARNED genuinely separates itself from similar titles. Phase one is investigation: you gather evidence using tools like EMF readers, cameras, and a transmitter to identify which cursed Mejai haunts the tomb. Each Mejai has its own behavioral signature and weaknesses to exploit, so the identification process asks you to actually pay attention rather than cycle through a checklist. Phase two kicks in the moment you retrieve the sacred relic from the inner chamber. The tomb seals, the Mejai physically manifests, and suddenly you need to locate a blue release switch while the spirit actively hunts you. That escalation is tense in a way the first phase mostly isn't, and it reframes everything you learned during investigation into survival currency. If your group is brave or greedy enough, a third layer opens up: descend to the lowest level, collect four hidden jars, solve a puzzle for a figurine, and perform the banishment ritual for extra rewards. Most sessions won't go that far, and that's fine. Death is handled with more imagination than most genre stablemates. When you go down, you can return as a mummy servant of the Mejai, choosing to either help surviving teammates or actively work against them. The voice filter and the ability to impersonate the AI mummies roaming the halls gives dead players real agency and creates moments of genuine group paranoia that no spectator-cam ever could. It's chaotic and slightly ridiculous, and it works. There are real rough edges. Solo play is a noticeably steeper hill because the pacing of both phases assumes at least two people communicating. New players going in blind will hit a wall: the systems don't explain themselves warmly, and early sessions can feel like failure with no clear lesson attached. The Mejai during phase one stays mostly passive, which can make the first half of a run drag slightly on familiar maps. Some community voices also note that the endgame repetition sets in after extended play, and the visual fidelity, while atmospheric in the right moments, sits below what bigger-budget horror titles deliver. The sound design divides opinion too, with some players finding certain Mejai calls uncomfortably loud. What carries FOREWARNED through those criticisms is craft and commitment. Twelve maps across the Sahara each have procedurally generated interiors, so layouts genuinely change. The item shop lets you upgrade tools as you collect gold, and a prestige and character customization system give longer-term players something to work toward. VR support is also present for those who want a more complete immersion. Dreambyte Games has been attentive post-launch, and developer updates suggest that rather than diluting the existing loop with forced additions, the team is building a follow-up project that expands the universe. That kind of discipline from a small studio earns respect. If you have three friends willing to learn the systems alongside you and a taste for ancient dread over suburban ghost hunts, FOREWARNED has a genuine identity that the crowded co-op horror field rarely manages.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-coopachievementscloud-savestier:sub-5Two-Phase GameplayEgyptian SettingMejai MonstersPost-Death MechanicsProcedural TombsVR CompatibleEvidence GatheringBanishment RitualProximity Voice Chat

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
14 GB available space
Graphics
NVIDIA GTX 970 or AMD Radeon R9 290
Processor
Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater
VR Support
SteamVR. Standing or Room Scale

Recomendados

OS
Windows 10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
14 GB available space
Graphics
NVIDIA GTX 970 or AMD Radeon R9 290
Processor
Intel i5-4590 / AMD Ryzen 5 1500X or greater

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Información del juego

Desarrolladora
Dreambyte Games
Distribuidora
Dreambyte Games
Fecha de lanzamiento
25 abr 2024

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¿En qué plataformas está disponible FOREWARNED?

FOREWARNED está disponible en PC.

¿Cuándo se lanzó FOREWARNED?

FOREWARNED se lanzó el 25 de abril de 2024.

¿Quién desarrolló FOREWARNED?

FOREWARNED fue desarrollado por Dreambyte Games.